private void btAdd_Click(object sender, EventArgs e) { try { if ((tbUnitsСommodity.Text != "kg") && (tbUnitsСommodity.Text != "l") && (tbUnitsСommodity.Text != "g")) { throw new Exception(); } Industrial industrial = new Industrial(tbSize.Text, tbMaterial.Text, tbColor.Text, tbNameGoods.Text, Convert.ToDouble(tbCostСommodity.Text), tbUnitsСommodity.Text, tbGenerator.Text, tbShelfLife.Text); Commodity._commodities.Add(industrial); Refresh_Goods(); Clear_Industrial(); Clear_Commodity(); } catch (Exception) { MessageBox.Show("Error: invalid input value"); tbCostСommodity.Clear(); tbUnitsСommodity.Clear(); } }
//Below event of clicking Add Customer button adds customer in the list, calculates total bill amt of customer by their type, count total # of customer and calculate total bill of all customers in list private void btnAddCustomer_Click(object sender, EventArgs e) { Customer c = null; if (Validator.IsProvided(txtCustName, "Customer Name") && Validator.IsProvided(txtCustName, "Account Number") && Validator.IsNonNegativeInt(txtAccountNo, "Account Number") && Validator.IsUnique(txtAccountNo, "Account#", lstCustomers)) { if (rdResidential.Checked) { c = new Residential(txtCustName.Text, Convert.ToInt32(txtAccountNo.Text), 'R'); //creating Residential customer object c.CustomerCharge = c.calculateBill(int.Parse(txtKwh.Text)); //Calculatinga a bill amt of Residential customer res += c.CustomerCharge; //Adding new bill charge of residential customer to the existing bill amount of Residential customers txtResidentialType.Text = res.ToString("c"); } if (rdCommercial.Checked) { c = new Commercial(txtCustName.Text, Convert.ToInt32(txtAccountNo.Text), 'C'); // creating Commercial customer object c.CustomerCharge = c.calculateBill(int.Parse(txtKwh.Text)); //Calculatinga a bill amt of Commercial customer com += c.CustomerCharge; //Adding new bill charge of Commercial customer to the existing bill amount of Commercial customers txtCommercialType.Text = com.ToString("c"); } if (rdIndustrial.Checked) { c = new Industrial(txtCustName.Text, Convert.ToInt32(txtAccountNo.Text), 'I'); // creating Industrial customer object c.CustomerCharge = c.calculateBill(int.Parse(txtOnPeak.Text), (int.Parse(txtOffPeak.Text))); //Calculating a bill amt of Industrial customer ind += c.CustomerCharge; //Adding new bill charge of industrial customer to the existing bill amount of industrial customers txtIndutrialType.Text = ind.ToString("c"); } customerList.Add(c); DisplayCustomers(); } }
public LaterGrowth() { city = GameObject.Find("City").GetComponent <City>(); industrial = new Industrial(); commercial = new Commercial(); residential = new Residential(); blockHelper = new BlockHelper(city, industrial, commercial, residential); maxDist = 0.1f; minStreetLength = 9f; maxStreetLength = 15f; }
private void createDevices() { //Console.WriteLine("Creating Device Objects..."); List <Device> new_devices = new List <Device>(); foreach (var dev in _devices) { switch (dev.module_type) { case 0: //unknown break; case 1: // *** Smartplug *** SmartPlug smartplug = new SmartPlug(dev); new_devices.Add(smartplug); break; case 2: // *** Bluetooth *** Bluetooth bluetooth = new Bluetooth(dev); new_devices.Add(bluetooth); break; case 3: // *** USB *** USB usb = new USB(dev); new_devices.Add(usb); break; case 4: // *** Infrared *** Infrared infrared = new Infrared(dev); new_devices.Add(infrared); break; case 5: // *** Industrial *** Industrial industrial = new Industrial(dev); new_devices.Add(industrial); break; case 6: // *** Multiboard *** Multiboard multiboard = new Multiboard(dev); new_devices.Add(multiboard); break; case 7: // *** Audio *** Audio audio = new Audio(dev); new_devices.Add(audio); break; default: break; } } _devices.Clear(); _devices.AddRange(new_devices); }
// This test should be redundant since the validation in the input feilds and at the class level make it HIGHLY unlikely // a negative value will ever be passed into the calculation public void CalculateRateIndustrialNegativeHoursTest() { // Arrange Industrial client = new Industrial(); // create a new client object decimal returnAmt; // holds the return from CaclulateRate() decimal expectedAmt = 116.00m; // $6 is the base rate a Residential customer will pay regardless of usage client.PeakHours = -100; // set the usage hours to -100, validation should set it to 0 client.OffPeakHours = -100; // Act returnAmt = client.CalculateRate(); // Assert Assert.AreEqual(expectedAmt, returnAmt); }
public void CalculateRateIndustrialBelowBaseHoursTest() { // Arrange Industrial client = new Industrial(); // create a new client object decimal returnAmt; // holds the return from CaclulateRate() decimal expectedAmt = 116.00m; // $116 is the base rate an Industrial customer will pay for usage under 1000hrs for both Peak and Off Peak client.PeakHours = 900; // set the usage hours to 900 client.OffPeakHours = 900; // Act returnAmt = client.CalculateRate(); // Assert Assert.AreEqual(expectedAmt, returnAmt); }
public void IndustrialBill() //Testing if usage >1000 kwh for Industrial customer for both onpeak and offpeak hours { //arrange int onPeak = 2000; int offPeak = 1500; double expectedbill = 195; double actualBill; Industrial i; //ref of Industrial class //act i = new Industrial("Birju", 123, 'I'); actualBill = i.calculateBill(onPeak, offPeak); //calling the method to calculate bill for indutrial customer to test actual bill against expected bill //assert Assert.AreEqual(actualBill, expectedbill); }
public void CalculateRateIndustrialAboveBaseHoursTest2() { // Arrange Industrial client = new Industrial(); // create a new client object decimal returnAmt; // holds the return from CaclulateRate() decimal expectedAmt = 265.00m; // $116 is the base rate for Industrial customer will pay for usage under 1000hrs for both Peak and Off Peak //plus $65 for 1000 over @ $0.065/hr (Peak) and $84 for 3000 over @ $0.028/hr (Off Peak) client.PeakHours = 2000; // set the usage hours to 2000 client.OffPeakHours = 4000; // setting the OP hours to a differnet amount // Act returnAmt = client.CalculateRate(); // Assert Assert.AreEqual(expectedAmt, returnAmt); }
private void Form1_Load(object sender, EventArgs e) { lblWelcome.Show(); lblOption.Hide(); Residential.Hide(); Commercial.Hide(); Industrial.Hide(); PeakHours.Hide(); OffPeak.Hide(); lblEnter.Hide(); txtInput.Hide(); btnCalculate.Hide(); btnClear.Hide(); Output.Hide(); Choose.Show(); btnExit.Hide(); }
// Instantiate a new building public static void createBuilding(BuildingClass type_of_building) { int[] building_data = BuildingsHelper.pickBuilding(type_of_building); // Residential if (type_of_building == BuildingClass.Residential) { prefab = Resources.Load(BuildingUtils.getResidentialPath(building_data[1])) as GameObject; building_obj = GameObject.Instantiate(prefab) as GameObject; new_building = Residential.CreateComponent(building_obj, (ResidentialType)building_data[0], (ResidentialSize)building_data[1], (ResidentialVariation)building_data[2]); } // Commercial else if (type_of_building == BuildingClass.Commercial) { prefab = Resources.Load(BuildingUtils.getCommercialPath(building_data[1])) as GameObject; building_obj = GameObject.Instantiate(prefab) as GameObject; new_building = Commercial.CreateComponent(building_obj, (CommercialType)building_data[0], (CommercialSize)building_data[1], (CommercialVariation)building_data[2]); } // Industrial else if (type_of_building == BuildingClass.Industrial) { prefab = Resources.Load(BuildingUtils.getIndustrialPath(building_data[1])) as GameObject; building_obj = GameObject.Instantiate(prefab) as GameObject; new_building = Industrial.CreateComponent(building_obj, (IndustrialType)building_data[0], (IndustrialSize)building_data[1], (IndustrialVariation)building_data[2]); } else { throw new NoSuchTypeException("Building Type not found"); } }
public void TestCalculateChargeOverFlat() { // Arrange Client person; //declare reference variable string name = "Fred"; int acctNo = 1; string type = "r"; decimal kwh = 1500; decimal expectedCharge = 108.50m; decimal actualCharge; //Act person = new Industrial(name, acctNo, type); // create account with initial balance actualCharge = person.CalculateBill(kwh); //Assert Assert.AreEqual(expectedCharge, actualCharge); }
private void btnCalculate_Click(object sender, EventArgs e) { //Residential Customer energy bill Calculation when residental customer radio button is selected if (rdResidential.Checked == true) { if (Validator.IsProvided(txtKwh, "Energy Usage") && Validator.IsNonNegativeInt(txtKwh, "Energy usage") && Validator.IsNonNegativeDbl(txtKwh, "usage")) { Customer c = new Residential(null, 0, '0'); //passing null and 0 in the constructors as we don't want to save the object in the list yet int input = Convert.ToInt32(txtKwh.Text); //converting user input into integer double restotalBill = c.calculateBill(input); //calling the function which calculates residential bill txtChargeAmt.Text = restotalBill.ToString("c"); //displaying result with $ currancy } } //Commercial customer energy bill calculation when commercial customer radio button is selected if (rdCommercial.Checked == true) { if (Validator.IsProvided(txtKwh, "Energy Usage") && Validator.IsNonNegativeInt(txtKwh, "Energy usage") && Validator.IsNonNegativeDbl(txtKwh, "usage")) { Customer c = new Commercial(null, 0, '0'); //passing null and 0 in the constructors as we don't want to save the object in the list yet int input = Convert.ToInt32(txtKwh.Text); //converting user input into integer double comtotalBill = c.calculateBill(input); //calling the function which calculates commercial bill txtChargeAmt.Text = comtotalBill.ToString("c"); //displaying result with $ currancy } } //Industrial customer energy bill calculation when indutrial customer radio button is selected if (rdIndustrial.Checked == true) { if (Validator.IsProvided(txtOnPeak, "Energy Usage") && Validator.IsNonNegativeInt(txtOnPeak, "Energy usage") && Validator.IsNonNegativeDbl(txtOnPeak, "Energy usage") && Validator.IsProvided(txtOffPeak, "Energy Usage") && Validator.IsNonNegativeInt(txtOffPeak, "Energy usage") && Validator.IsNonNegativeDbl(txtOffPeak, "Energy usage")) { Customer c = new Industrial(null, 0, '0'); //passing null and 0 in the constructors as we don't want to save the object in the list yet int onpeak = Convert.ToInt32(txtOnPeak.Text); //converting user input into integer int offpeak = Convert.ToInt32(txtOffPeak.Text); //converting user input into integer double indTotalBill = c.calculateBill(onpeak, offpeak); //calling the function which calculates industrial bill txtChargeAmt.Text = indTotalBill.ToString("c"); //displaying result with $ currancy } } }
static void Main(string[] args) { var jericho = new Snake("Jericho", "Boa Constrictor"); jericho.FeedReptile(); jericho.Speak(); jericho.Slither(); var rogue = new Iguana("Rogue", "Green Iguana"); rogue.FeedReptile(); rogue.Speak(); rogue.Dislike(); var snuggles = new Alligator("Snuggles", "American Alligator"); snuggles.FeedReptile(); snuggles.Speak(); snuggles.DeathRoll(); var fgfc820 = new Industrial("FGFC820", "Aggrotech") { AlbumNumber = 10 }; fgfc820.RockOut("Bridgestone Arena"); fgfc820.CheckAlbums(); fgfc820.Bringit(); var vnvNation = new Industrial("VNV Nation", "EBM") { AlbumNumber = 20 }; vnvNation.RockOut("Exit/In"); vnvNation.CheckAlbums(); vnvNation.Bringit(); var bach = new Classical("Johan Sebestian Bach", "Baroque"); bach.Encore(); var theGrapesOfWrath = new Novel("The Grapes of Wrath", 525, "John Steinbeck") { HaveRead = true }; theGrapesOfWrath.Open(); theGrapesOfWrath.Read(); var braveNewWorld = new Novel("Brave New World", 452, "Aldous Huxley") { HaveRead = false }; braveNewWorld.Read(); var verdi = new PictureBook("Verdi", 15, "Janell Cannon"); verdi.Read(); var worldOfWarcraft = new VideoGames("World of Warcraft", new DateTime(2004, 11, 24)) { Developer = "Blizzard", GameGenre = GameGenre.MMO }; worldOfWarcraft.Play(); worldOfWarcraft.Return(); var doom = new VideoGames("Doom", new DateTime(1993, 12, 10)) { Developer = "id Software", GameGenre = GameGenre.Shooter }; doom.Play(); doom.Return(); Console.ReadKey(); }
public void ReevaluateLUT() { List <Block> candidates = new List <Block>(); int numCandidates = Math.Min((int)((double)city.blocks.Count * 0.1), 10); while (candidates.Count != numCandidates) {//get candidates int index = UnityEngine.Random.Range(0, city.blocks.Count - 1); if (!candidates.Contains(city.blocks[index]) && city.blocks[index].lut.getName() != "core") { candidates.Add(city.blocks[index]); } } for (int j = 0; j < candidates.Count; j++) { //find land use values for each lut float i = CalculateLUV("industrial", candidates[j]); float c = CalculateLUV("commercial", candidates[j]); float r = CalculateLUV("residential", candidates[j]); float newLUV = Math.Max(Math.Max(i, c), r); LandUseType newLUT; if (newLUV == i) { newLUT = new Industrial(); } else if (newLUV == c) { newLUT = new Commercial(); } else { newLUT = new Residential(); } if (candidates[j].lut.getName() != newLUT.getName()) { // better land use type found float currentLUV = 0f; switch (candidates[j].lut.getName()) { case "industrial": currentLUV = i; break; case "commercial": currentLUV = c; break; default: currentLUV = r; break; } float diff = newLUV - currentLUV; //calculate cost of replacement float cost = 0.7f - diff; if (candidates[j].building.size == 1) { cost += 0.1f; } else if (candidates[j].building.size == 2) { cost += 0.2f; } else { cost += 0.3f; } var random = UnityEngine.Random.Range(0, 100); if (random > cost * 100) { //replace lut ReplaceLUT(candidates[j], newLUT); changedBlocks.Add(candidates[j]); } } } }
public ActionResult Industrial(Industrial model) {
public IndustrialLarge(Industrial ind_device) { InitializeComponent(); _device = ind_device; }
public IndustrialSmall(Industrial ind_device) { InitializeComponent(); _device = ind_device; }