public void Read(AssetReader reader) { Lightmap.Read(reader); if (HasIndirectLightmap(reader.Version)) { IndirectLightmap.Read(reader); } if (HasLightInd(reader.Version)) { LightInd.Read(reader); DirInd.Read(reader); } if (HasDirLightmap(reader.Version)) { DirLightmap.Read(reader); ShadowMask.Read(reader); } }