private void IndexedSetRemoveAt() { for (int i = 0; i < count; i++) { indexedSet.RemoveAt(indexedSet.Count - 1); } }
private void CleanInvalidItems() { for (int num = m_LayoutRebuildQueue.Count - 1; num >= 0; num--) { ICanvasElement canvasElement = m_LayoutRebuildQueue[num]; if (canvasElement == null) { m_LayoutRebuildQueue.RemoveAt(num); } else if (canvasElement.IsDestroyed()) { m_LayoutRebuildQueue.RemoveAt(num); canvasElement.LayoutComplete(); } } for (int num2 = m_GraphicRebuildQueue.Count - 1; num2 >= 0; num2--) { ICanvasElement canvasElement2 = m_GraphicRebuildQueue[num2]; if (canvasElement2 == null) { m_GraphicRebuildQueue.RemoveAt(num2); } else if (canvasElement2.IsDestroyed()) { m_GraphicRebuildQueue.RemoveAt(num2); canvasElement2.GraphicUpdateComplete(); } } }
//todo private void CleanInvalidItems() { for (int i = m_LayoutRebuildQueue.Count - 1; i >= 0; i--) { var item = m_LayoutRebuildQueue[i]; if (item == null) { m_LayoutRebuildQueue.RemoveAt(i); continue; } if (item.IsDestroyed()) { m_LayoutRebuildQueue.RemoveAt(i); item.LayoutComplete(); } } for (int i = m_GraphicRebuildQueue.Count - 1; i >= 0; i--) { var item = m_GraphicRebuildQueue[i]; if (item == null) { m_GraphicRebuildQueue.RemoveAt(i); continue; } if (item.IsDestroyed()) { m_GraphicRebuildQueue.RemoveAt(i); item.GraphicUpdateComplete(); } } }
private void CleanInvalidItems() { // So MB's override the == operator for null equality, which checks // if they are destroyed. This is fine if you are looking at a concrete // mb, but in this case we are looking at a list of ICanvasElement // this won't forward the == operator to the MB, but just check if the // interface is null. IsDestroyed will return if the backend is destroyed. var layoutRebuildQueueCount = m_LayoutRebuildQueue.Count; for (int i = layoutRebuildQueueCount - 1; i >= 0; --i) { var item = m_LayoutRebuildQueue[i]; if (item == null) { m_LayoutRebuildQueue.RemoveAt(i); continue; } if (item.IsDestroyed()) { m_LayoutRebuildQueue.RemoveAt(i); item.LayoutComplete(); } } var graphicRebuildQueueCount = m_GraphicRebuildQueue.Count; for (int i = graphicRebuildQueueCount - 1; i >= 0; --i) { var item = m_GraphicRebuildQueue[i]; if (item == null) { m_GraphicRebuildQueue.RemoveAt(i); continue; } if (item.IsDestroyed()) { m_GraphicRebuildQueue.RemoveAt(i); item.GraphicUpdateComplete(); } } }
public void RemoveAt() { set.RemoveAt(0); Assert.AreEqual(2, set.Count); AssertItemsOrder(); set.Add(10); set.RemoveAt(2); Assert.AreEqual(2, set.Count); AssertItemsOrder(); Assert.That(() => set.RemoveAt(-1), Throws.Exception.TypeOf <ArgumentOutOfRangeException>()); Assert.That(() => set.RemoveAt(set.Count), Throws.Exception.TypeOf <ArgumentOutOfRangeException>()); AssertItemsOrder(); }
public void RemoveAtTest() { var set = new IndexedSet <string>(); Assert.Throws <ArgumentOutOfRangeException>(() => { set.RemoveAt(0); }); set.Insert(0, "A"); Assert.That(set.Count, Is.EqualTo(1)); Assert.That(set[0], Is.EqualTo("A")); set.RemoveAt(0); Assert.IsEmpty(set); Assert.Throws <ArgumentOutOfRangeException>(() => { set.RemoveAt(0); }); }