void Start() { if (this.system == null) { this.system = Indexed.GetSingle <IPotentialFieldSystem>(); } this.nodeSources = new PotentialFieldNodeSource[sourceConfigs.Length]; var maxAge = 0; for (int i = 0; i < this.sourceConfigs.Length; i++) { var conf = sourceConfigs[i]; this.nodeSources[i] = this.source.AddNodeSource(conf.sourceKey, conf.layers, conf.potential); this.nodeSources[i].Calculator = conf.calculator as IPotentialCalculator; this.nodeSources[i].Flow = conf.flow; this.nodeSources[i].Enabled = conf.enabled; maxAge = Mathf.Max(conf.age, maxAge); } this.nodeHistory = new IFieldNodeRef[maxAge + 1]; this.Spawned(); }
public override TaskResult Run(ITaskNode node) { Debug.LogFormat("LevelControl: {0}", this.Action); var level = Indexed.GetSingle <ILevelSystem>(); switch (this.Action) { case ControlKind.Pause: level.PauseLevel(); break; case ControlKind.Resume: level.ResumeLevel(); break; case ControlKind.Start: level.StartLevel(); break; case ControlKind.Stop: level.StopLevel(); break; case ControlKind.ResetState: level.ResetState(); break; default: throw new InvalidOperationException(string.Format("Unsupported {0} value {1}", typeof(ControlKind), this.Action)); } return(TaskResult.Success); }
void Spawned() { if (this.system == null) { this.system = Indexed.GetSingle <IPotentialFieldSystem>(); } }
public override TaskResult Run(ITaskNode node) { var levelRating = Indexed.GetSingle <LevelRating>(); levelRating.Calculate(); return(TaskResult.Success); }
public override TaskResult Run(ITaskNode node) { var level = Indexed.GetSingle <ILevelSystem>(); level.Configure(level.LevelNumber + 1); return(TaskResult.Success); }
public override TaskResult Run(ITaskNode node) { var levelSchemaSys = Indexed.GetSingle <ILevelSchemaSystem>(); var schema = levelSchemaSys.Schemas[levelSchemaSys.Schemas.Count - 1]; levelSchemaSys.SelectSchema(schema); levelSchemaSys.BuildLevel(); return(TaskResult.Success); }
public override TaskResult Run(ITaskNode node) { var levelSchemaSys = Indexed.GetSingle <ILevelSchemaSystem>(); var builder = levelSchemaSys.Builders[Random.Range(0, levelSchemaSys.Builders.Length)]; var schema = builder.BuildSchema(0f); levelSchemaSys.AddSchema(schema); return(TaskResult.Success); }
void Spawned() { if (this.PotentialField == null) { this.PotentialField = Indexed.GetSingle <IPotentialFieldSystem>(); } if (this.navigateOnStart && this.PotentialField != null) { // TODO: Consider moving this into Update() to handle the transform position being set after spawning. this.StartNavigating(); } }
public override TaskResult Run(ITaskNode node) { var levelRating = Indexed.GetSingle <LevelRating>(); var unit = node.Context.GetGameObject().GetComponent <Unit>(); unit.strength.Configure(1f, levelRating.CalculateLinear(unit.strengthRating)); unit.strength.Value = unit.strength.Max; unit.health.Configure(0f, levelRating.CalculateLinear(unit.healthRating)); unit.health.Value = unit.health.Max; return(TaskResult.Success); }
public override TaskResult Run(ITaskNode node) { var levelSchemaSys = Indexed.GetSingle <ILevelSchemaSystem>(); if (levelSchemaSys.Schemas.Count == 0) { levelSchemaSys.BuildRandomSchema(); } var schema = levelSchemaSys.Schemas[Random.Range(0, levelSchemaSys.Schemas.Count)]; levelSchemaSys.SelectSchema(schema); levelSchemaSys.BuildLevel(); return(TaskResult.Success); }
void OnPostInject() { this.system = Indexed.GetSingle <ScoreSystem>(); }
void Recycled() { Indexed.GetSingle <IMindSystem>().StopMind(this); }
void Spawned() { Indexed.GetSingle <IMindSystem>().StartMind(this); }
void Start() { Indexed.GetSingle <IMindSystem>().Add(this); }