/// <summary> /// Computes a shortest paths tree from the specified sourceVertex to every other vertex in the edge-weighted directed graph /// </summary> /// <param name="graph">The edge-weighted directed graph</param> /// <param name="sourceVertex">The source vertex to compute the shortest paths tree from</param> /// <exception cref="ArgumentOutOfRangeException">Throws an ArgumentOutOfRangeException if an edge weight is negative</exception> /// <exception cref="ArgumentNullException">Thrown if EdgeWeightedDigraph is null</exception> public DijkstraShortestPath(EdgeWeightedDigraph graph, int sourceVertex) { if (graph == null) { throw new ArgumentNullException("graph", "EdgeWeightedDigraph cannot be null"); } foreach (DirectedEdge edge in graph.Edges()) { if (edge.Weight < 0) { throw new ArgumentOutOfRangeException($"Edge: '{edge}' has negative weight"); } } _distanceTo = new double[graph.NumberOfVertices]; _edgeTo = new DirectedEdge[graph.NumberOfVertices]; for (int v = 0; v < graph.NumberOfVertices; v++) { _distanceTo[v] = double.PositiveInfinity; } _distanceTo[sourceVertex] = 0.0; _priorityQueue = new IndexMinPriorityQueue <double>(graph.NumberOfVertices); _priorityQueue.Insert(sourceVertex, _distanceTo[sourceVertex]); while (!_priorityQueue.IsEmpty()) { int v = _priorityQueue.DeleteMin(); foreach (DirectedEdge edge in graph.Adjacent(v)) { Relax(edge); } } }
/// <summary> /// Computes a shortest paths tree from the specified sourceVertex to every other vertex in the edge-weighted directed graph /// </summary> /// <param name="graph">The edge-weighted directed graph</param> /// <param name="sourceVertex">The source vertex to compute the shortest paths tree from</param> /// <exception cref="ArgumentOutOfRangeException">Throws an ArgumentOutOfRangeException if an edge weight is negative</exception> /// <exception cref="ArgumentNullException">Thrown if EdgeWeightedDigraph is null</exception> public DijkstraShortestPath( EdgeWeightedDigraph graph, int sourceVertex ) { if ( graph == null ) { throw new ArgumentNullException( "graph", "EdgeWeightedDigraph cannot be null" ); } foreach ( DirectedEdge edge in graph.Edges() ) { if ( edge.Weight < 0 ) { throw new ArgumentOutOfRangeException( string.Format( "Edge: '{0}' has negative weight", edge ) ); } } _distanceTo = new double[graph.NumberOfVertices]; _edgeTo = new DirectedEdge[graph.NumberOfVertices]; for ( int v = 0; v < graph.NumberOfVertices; v++ ) { _distanceTo[v] = Double.PositiveInfinity; } _distanceTo[sourceVertex] = 0.0; _priorityQueue = new IndexMinPriorityQueue<double>( graph.NumberOfVertices ); _priorityQueue.Insert( sourceVertex, _distanceTo[sourceVertex] ); while ( !_priorityQueue.IsEmpty() ) { int v = _priorityQueue.DeleteMin(); foreach ( DirectedEdge edge in graph.Adjacent( v ) ) { Relax( edge ); } } }
public ShortestPathTree(EdgeWeightedDirectedGraph G, int s) { foreach (DirectedEdge e in G.Edges()) { if (e.Weight < 0) throw new ArgumentException("edge " + e + " has negative weight"); } distTo = new double[G.VerticesCount]; edgeTo = new DirectedEdge[G.VerticesCount]; for (int v = 0; v < G.VerticesCount; v++) distTo[v] = Double.PositiveInfinity; distTo[s] = 0.0; // relax vertices in order of distance from s pq = new IndexMinPriorityQueue<Double>(G.VerticesCount); pq.Insert(s, distTo[s]); while (!pq.IsEmpty) { int v = pq.DeleteMin(); foreach (DirectedEdge e in G.AdjacentsOf(v)) Relax(e); } }
private void Prim(EdgeWeightedGraph G, int s) { _distTo[s] = 0.0; _pq.Insert(s, _distTo[s]); while (!_pq.IsEmpty()) { int v = _pq.DeleteMin(); Scan(G, v); } }
List <List <int> > GetMST() { var size = nodes.NodeList.Count; var parents = new int[size]; var weights = new float[size]; var marked = new bool[size]; var pq = new IndexMinPriorityQueue <float>(size); for (var x = 1; x < size; x++) { weights[x] = float.MaxValue; } weights[0] = 0; pq.Insert(0, 0); while (!pq.IsEmpty()) { int v = pq.DeleteMin(); marked[v] = true; for (var x = 0; x < size; x++) { if (x != v && !marked[x]) { var distance = Vector2.Distance(nodes.NodeList[v], nodes.NodeList[x]); if (distance < weights[x]) { weights[x] = distance; parents[x] = v; if (pq.Contains(x)) { pq.ChangeKey(x, distance); } else { pq.Insert(x, distance); } } } } } var result = GetAdjacencyLists(size); for (var x = 1; x < parents.Length; x++) { var target = parents[x]; result[x].Add(target); result[target].Add(x); } return(result); }
/// <summary> /// Returns an List of Cells representing a shortest path from the specified source to the specified destination /// </summary> /// <param name="source">The source Cell to find a shortest path from</param> /// <param name="destination">The destination Cell to find a shortest path to</param> /// <param name="map">The Map on which to find the shortest path between Cells</param> /// <returns>List of Cells representing a shortest path from the specified source to the specified destination</returns> public List <TCell> FindPath(TCell source, TCell destination, IMap <TCell> map, Func <TCell, TCell, bool> ValidStep) { // OPEN = the set of nodes to be evaluated IndexMinPriorityQueue <PathNode> openNodes = new IndexMinPriorityQueue <PathNode>(map.Height * map.Width); // CLOSED = the set of nodes already evaluated bool[] isNodeClosed = new bool[map.Height * map.Width]; // add the start node to OPEN openNodes.Insert(map.IndexFor(source), new PathNode { DistanceFromStart = 0, HeuristicDistanceFromEnd = CalculateDistance(source, destination, _diagonalCost), X = source.X, Y = source.Y, Parent = null }); PathNode currentNode; // loop while (true) { // current = node in OPEN with the lowest f_cost if (openNodes.Size < 1) { return(null); } currentNode = openNodes.MinKey(); // remove current from OPEN int currentIndex = openNodes.DeleteMin(); // add current to CLOSED isNodeClosed[currentIndex] = true; ICell currentCell = map.CellFor(currentIndex); // if current is the target node the path has been found if (currentCell.Equals(destination)) { break; } // foreach neighbor of the current node bool includeDiagonals = _diagonalCost.HasValue; foreach (TCell neighbor in map.GetAdjacentCells(currentCell.X, currentCell.Y, includeDiagonals)) { int neighborIndex = map.IndexFor(neighbor); // if neighbor is not walkable or neighbor is in CLOSED if (!ValidStep(neighbor, destination) || isNodeClosed[neighborIndex]) { // skip to the next neighbor continue; } bool isNeighborInOpen = openNodes.Contains(neighborIndex); // if neighbor is in OPEN if (isNeighborInOpen) { // if new path to neighbor is shorter PathNode neighborNode = openNodes.KeyAt(neighborIndex); double newDistance = currentNode.DistanceFromStart + 1; if (newDistance < neighborNode.DistanceFromStart) { // update neighbor distance neighborNode.DistanceFromStart = newDistance; // set parent of neighbor to current neighborNode.Parent = currentNode; } } else // if neighbor is not in OPEN { // set f_cost of neighbor // set parent of neighbor to current PathNode neighborNode = new PathNode { DistanceFromStart = currentNode.DistanceFromStart + 1, HeuristicDistanceFromEnd = CalculateDistance(source, destination, _diagonalCost), X = neighbor.X, Y = neighbor.Y, Parent = currentNode }; // add neighbor to OPEN openNodes.Insert(neighborIndex, neighborNode); } } } List <TCell> path = new List <TCell>(); path.Add(map.GetCell(currentNode.X, currentNode.Y)); while (currentNode.Parent != null) { currentNode = currentNode.Parent; path.Add(map.GetCell(currentNode.X, currentNode.Y)); } path.Reverse(); return(path); }