示例#1
0
        private async Task ValidateLetter()
        {
            Attempts++;
            var wordArray = Word.ToCharArray();

            if (wordArray.Contains(Letter))
            {
                foreach (Match m in Regex.Matches(Word, Letter.ToString()))
                {
                    Letters[m.Index] = Letter;
                }

                if (!Letters.Any(c => c == '_'))
                {
                    await Win();
                }
            }
            else
            {
                IncorrectLetters.Add(Letter);
                SetImage();

                if (IncorrectLetters.Count == 6)
                {
                    await Loose();
                }
            }
        }
示例#2
0
 private void FetchGameState()
 {
     _lastGameState = new HangmanGameState()
     {
         CorrectAttempts  = CorrectLetters.Count,
         FailedAttempts   = IncorrectLetters.Count,
         CorrectLetters   = CorrectLetters.Select(str => (String)str.Clone()).ToList(),
         IncorrectLetters = IncorrectLetters.Select(str => (String)str.Clone()).ToList(),
         Difficulty       = Difficulty,
         FoundLetters     = DisplayWord.Replace(" ", String.Empty).Count(f => f != '_'),
         TotalLetters     = GivenWord.Length,
         State            = _lastState,
         TimeElapsed      = _stopwatch.Elapsed,
         DisplayWord      = DisplayWord
     };
 }
示例#3
0
        public void TryLetter(String letter)
        {
            if (String.IsNullOrEmpty(letter))
            {
                throw new HangmanException("TryLetter(string) expected a Letter of the English Alphabet. Got empty or null string");
            }
            if (letter.Length > 1)
            {
                throw new HangmanException("TryLetter(string) expected a Letter of the English Alphabet. Got " + letter);
            }
            if (letter.Any(x => !char.IsLetter(x)))
            {
                throw new HangmanException("TryLetter(string) expected a Letter of the English Alphabet. Got " + letter);
            }

            if (!IsGameStarted)
            {
                throw new HangmanGameNotStartedException();
            }
            _lastState = HangmanState.LetterTried;
            var c = letter.ToUpper();

            if (GivenWord.Contains(c))
            {
                if (!CorrectLetters.Contains(c))
                {
                    CorrectLetters.Add(c);
                    FetchGameState();
                    OnAttempt?.Invoke(_lastGameState);
                }
            }
            else
            {
                if (!IncorrectLetters.Contains(c))
                {
                    IncorrectLetters.Add(c);
                    FetchGameState();
                    OnAttempt?.Invoke(_lastGameState);
                }
            }
            CheckGameState();
        }
示例#4
0
        public void StartGame(String word = null)
        {
            if (IsGameStarted)
            {
                throw new HangmanGameAlreadyStartedException();
            }
            if (_difficultyPending != null)
            {
                _difficulty        = _difficultyPending;
                _difficultyPending = null;
            }
            var client = new WebClient();

            if (word != null)
            {
                GivenWord = word.ToUpper();
            }
            else
            {
                var wordLength = _random.Next(_difficulty.MinimumLetters, 20);
                try
                {
                    var data    = client.DownloadString(WordProvider).ToUpper();
                    var strings = JsonConvert.DeserializeObject <String[]>(data);
                    GivenWord = strings[0];
                }
                catch (WebException)
                {
                    throw new HangmanGameUnableToStartException("Couldn't fetch a random word from Online API");
                }
            }
            _lastState = HangmanState.Started;
            CorrectLetters.Clear();
            IncorrectLetters.Clear();
            _timer.Start();
            _stopwatch.Reset();
            _stopwatch.Start();
            IsGameStarted = true;
            FetchGameState();
            OnStart?.Invoke(_lastGameState);
        }