void Start() { id = GetComponent <PlayerIdentity>(); movement = GetComponent <PlayerMovement3D>(); ui = GetComponentInChildren <InWorldUI>(); sfxManager = GetComponentInChildren <NetworkedSFXManager>(); }
// Use this for initialization void Start () { hidingPlaceLayerMask = 1 << layerIndex; id = GetComponent<PlayerIdentity>(); echoParticleEmitter = GetComponentInChildren<ParticleEmitter>(); ui = GetComponentInChildren<InWorldUI>(); sfxManager = GetComponentInChildren<NetworkedSFXManager>(); }
// Use this for initialization void Start() { hidingPlaceLayerMask = 1 << layerIndex; id = GetComponent <PlayerIdentity>(); echoParticleEmitter = GetComponentInChildren <ParticleEmitter>(); ui = GetComponentInChildren <InWorldUI>(); sfxManager = GetComponentInChildren <NetworkedSFXManager>(); }
void Start() { obstacle = GetComponent <NavMeshObstacle>(); ui = GetComponentInChildren <InWorldUI>(); audio = GetComponent <AudioSource>(); }
void Start () { id = GetComponent<PlayerIdentity>(); movement = GetComponent<PlayerMovement3D>(); ui = GetComponentInChildren<InWorldUI>(); sfxManager = GetComponentInChildren<NetworkedSFXManager>(); }
void Start() { obstacle = GetComponent<NavMeshObstacle>(); ui = GetComponentInChildren<InWorldUI>(); audio = GetComponent<AudioSource>(); }