public void Should_return_challenger_cards_when_player_id_is_challenger() { var game = CreateGame(); var subject = new InProgress.GameStateDataStrategy(); var actual = subject.GetData(game, new Guid(ChallengerId)); actual.Should().BeOfType(typeof(InProgress.Data)); ((InProgress.Data)actual).ChallengerCards .Should() .BeEquivalentTo(ChallengerCards.Select(x => x.Name)); }
public void Should_return_correct_state(string playerId) { var game = CreateGame(); var subject = new InProgress.GameStateDataStrategy(); var actual = subject.GetData(game, Guid.TryParse(playerId, out var g) ? (Guid?)g : null); actual.Should().BeOfType(typeof(InProgress.Data)); actual.Should().Match( (InProgress.Data x) => x.GameId == GameId && x.Status == "InProgress" && x.HostTurn == true && x.HostWonCoinToss == false); }
public void Should_not_return_challenger_cards(string playerId) { var game = CreateGame(); var subject = new InProgress.GameStateDataStrategy(); var actual = subject.GetData(game, Guid.TryParse(playerId, out var g) ? (Guid?)g : null); actual.Should().BeOfType(typeof(InProgress.Data)); ((InProgress.Data)actual).ChallengerCards .Should() .OnlyContain(x => x == "Hidden") .And .HaveCount(ChallengerCards.Count()); }