private void UpdateDecorationOverrideConfiguration() { InParametersConfigurationV2 config = GlobalData.Instance.Configuration.InParameters; if (decorationsOverrideViewModel.HasChanged) { Dictionary <string, DecorationOverrideConfigurationItem> items = config.DecorationOverride.Items; items.Clear(); foreach (JewelOverrideViewModel vm in decorationsOverrideViewModel.Jewels.Where(x => x.IsOverriding || x.Count > 0)) { items.Add(Core.Localization.GetDefault(vm.Name), new DecorationOverrideConfigurationItem { IsOverriding = vm.IsOverriding, Count = vm.Count }); } ConfigurationManager.Save(GlobalData.Instance.Configuration); rootViewModel.CreateSolverData(); HasDecorationOverrideChanged = true; } }
private void GenderChanged() { if (isLoadingConfiguration) { return; } InParametersConfigurationV2 config = GlobalData.Instance.Configuration.InParameters; config.Gender = (int)Gender; ConfigurationManager.Save(GlobalData.Instance.Configuration); root.CreateSolverData(); }
private void RarityChanged() { if (isLoadingConfiguration) { return; } InParametersConfigurationV2 config = GlobalData.Instance.Configuration.InParameters; config.Rarity = Rarity; ConfigurationManager.Save(GlobalData.Instance.Configuration); root.CreateSolverData(); }
private void UseEquipmentOverrideChanged() { if (isLoadingConfiguration) { return; } InParametersConfigurationV2 config = GlobalData.Instance.Configuration.InParameters; config.EquipmentOverride.UseOverride = UseEquipmentOverride; ConfigurationManager.Save(GlobalData.Instance.Configuration); root.CreateSolverData(); }
private void WeaponSlotsChanged(int value) { if (isLoadingConfiguration) { return; } root.WeaponsContainer.UpdateHighlights(); InParametersConfigurationV2 config = GlobalData.Instance.Configuration.InParameters; config.WeaponSlots = Slots.Select(x => x.Value).ToArray(); ConfigurationManager.Save(GlobalData.Instance.Configuration); root.WeaponSlotsChanged(); }
internal void NotifyConfigurationLoaded() { isLoadingConfiguration = true; try { InParametersConfigurationV2 config = GlobalData.Instance.Configuration.InParameters; if (config.WeaponSlots != null) { for (int i = 0; i < Slots.Length && i < config.WeaponSlots.Length; i++) { Slots[i].Value = config.WeaponSlots[i]; } } UseDecorationsOverride = config.DecorationOverride.UseOverride; UseEquipmentOverride = config.EquipmentOverride.UseOverride; if (config.Rarity <= 0) { Rarity = 9; // initial rarity, maximum one } else { Rarity = config.Rarity; } int genderMin = (int)Core.DataStructures.Gender.Male; int genderMax = (int)Core.DataStructures.Gender.Both; if (config.Gender < genderMin || config.Gender > genderMax) { Gender = Core.DataStructures.Gender.Both; } else { Gender = (Core.DataStructures.Gender)config.Gender; } } finally { isLoadingConfiguration = false; } }
private void CopyInParameters(InParametersConfigurationV2 source, InParametersConfigurationV2 target) { target.DecorationOverride.Items.Clear(); foreach (KeyValuePair <string, DecorationOverrideConfigurationItem> x in source.DecorationOverride.Items) { target.DecorationOverride.Items[x.Key] = x.Value; } target.DecorationOverride.UseOverride = source.DecorationOverride.UseOverride; target.EquipmentOverride.Items.Clear(); foreach (string x in source.EquipmentOverride.Items) { target.EquipmentOverride.Items.Add(x); } target.EquipmentOverride.IsStoringPossessed = source.EquipmentOverride.IsStoringPossessed; target.EquipmentOverride.UseOverride = source.EquipmentOverride.UseOverride; target.Gender = source.Gender; target.Rarity = source.Rarity; target.WeaponSlots = source.WeaponSlots; }