public void HitGoal() { switch (activeMode) { case Mode.Normal: GameUI.setCenteredText(string.Format("Congratulations you finished this maze in {0}", GameUI.secondsToPrintableTime(Timer))); Puase(); break; case Mode.TimeAttack: Score++; GameUI.SetScore(Score); Puase(3.0f); SceneManager.LoadScene(SceneManager.GetActiveScene().name); break; } }