public MtgaOutputLogResultsPreparer( CacheSingleton <Dictionary <int, Card> > cacheCards, IMapper mapper, IEventTypeCache eventsScheduleManager, InGameTracker2 inGameTracker ) { dictAllCards = cacheCards.Get(); this.mapper = mapper; this.eventsScheduleManager = eventsScheduleManager; this.inGameTracker = inGameTracker; Reset(); }
public MainWindow( ConfigModel configApp, ICollection <Card> allCards, MainWindowVM viewModel, ProcessMonitor processMonitor, LogFileZipper zipper, ServerApiCaller api, StartupShortcutManager startupManager, LogSplitter logSplitter, MtgaResourcesLocator resourcesLocator, FileMonitor fileMonitor, DraftCardsPicker draftHelper, ReaderMtgaOutputLog readerMtgaOutputLog, InGameTracker2 inMatchTracker, ExternalProviderTokenManager tokenManager, PasswordHasher passwordHasher, CacheSingleton <Dictionary <string, DraftRatings> > draftRatings, DraftHelperRunner draftHelperRunner) { // Set the config model reference ConfigModel = configApp; Reader = readerMtgaOutputLog; processMonitor.OnProcessMonitorStatusChanged += OnProcessMonitorStatusChanged; Zipper = zipper; Api = api; StartupManager = startupManager; LogSplitter = logSplitter; ResourcesLocator = resourcesLocator; FileMonitor = fileMonitor; fileMonitor.OnFileSizeChangedNewText += OnFileSizeChangedNewText; DraftHelper = draftHelper; //this.logProcessor = logProcessor; InGameTracker = inMatchTracker; TokenManager = tokenManager; PasswordHasher = passwordHasher; DraftRatings = draftRatings; DraftHelperRunner = draftHelperRunner; ResourcesLocator.LocateLogFilePath(ConfigModel); ResourcesLocator.LocateGameClientFilePath(ConfigModel); fileMonitor.SetFilePath(ConfigModel.LogFilePath); // Set the view model MainWindowVM = viewModel; // Set the data context to the view model DataContext = MainWindowVM; InitializeComponent(); WelcomeControl.Init(tokenManager); PlayingControl.Init(MainWindowVM); StatusBarTop.Init(this, MainWindowVM); ReadyControl.Init(ConfigModel.GameFilePath); DraftingControl.Init(allCards, MainWindowVM.DraftingVM); DraftingControl.SetPopupRatingsSource(ConfigModel.ShowLimitedRatings, ConfigModel.ShowLimitedRatingsSource); processMonitor.Start(new System.Threading.CancellationToken()); FileMonitor.Start(new System.Threading.CancellationToken()); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(200) }; timer.Tick += (sender, e) => { MainWindowVM.SetCardsDraftFromBuffered(); MainWindowVM.SetCardsInMatchTrackingFromBuffered(); }; timer.Start(); var timerTokenRefresh = new DispatcherTimer { Interval = TimeSpan.FromMinutes(9) }; timerTokenRefresh.Tick += (sender, e) => { RefreshAccessToken(); }; timerTokenRefresh.Start(); }
public MainWindowVM(StatusBlinker statusBlinker, InMatchTrackerStateVM inMatchState, ConfigModel config, DraftingVM draftingVM, IMapper mapper, ICacheLoader <Dictionary <int, Set> > cacheSets, ProcessMonitor processMonitor, ServerApiCaller api, StartupShortcutManager startupManager, MtgaResourcesLocator resourcesLocator, FileMonitor fileMonitor, DraftCardsPicker draftHelper, ReaderMtgaOutputLog readerMtgaOutputLog, InGameTracker2 inMatchTracker, ExternalProviderTokenManager tokenManager, PasswordHasher passwordHasher, CacheSingleton <Dictionary <string, DraftRatings> > draftRatings, DraftHelperRunner draftHelperRunner, //IEmailProvider emailProvider, ICollection <Card> allCards, CardThumbnailDownloader cardThumbnailDownloader, ServerApiCaller serverApiCaller ) { // Set the status blinker reference StatusBlinker = statusBlinker; // Set the network status emission handler StatusBlinker.EmitStatus += status => { NetworkStatus = status; }; Sets = cacheSets.LoadData().Values.ToArray(); InMatchState = inMatchState; Config = config; DraftingVM = draftingVM; Mapper = mapper; ProcessMonitor = processMonitor; Api = api; StartupManager = startupManager; ResourcesLocator = resourcesLocator; FileMonitor = fileMonitor; DraftHelper = draftHelper; ReaderMtgaOutputLog = readerMtgaOutputLog; InMatchTracker = inMatchTracker; InMatchState.GameEnded += OnGameEnded; InMatchState.OpponentCardsUpdated += OnOpponentCardsUpdated; TokenManager = tokenManager; PasswordHasher = passwordHasher; DraftRatings = draftRatings; DraftHelperRunner = draftHelperRunner; //this.emailProvider = emailProvider; AllCards = allCards; CardThumbnailDownloader = cardThumbnailDownloader; this.serverApiCaller = serverApiCaller; // Set the library order from the config OrderLibraryCardsBy = config.OrderLibraryCardsBy == "Converted Mana Cost" ? CardsListOrder.ManaCost : CardsListOrder.DrawChance; // Create the opponent window view model OpponentWindowVM = new OpponentWindowVM("Opponent Cards", this, serverApiCaller); // Subscribe to property changes PropertyChanged += OnPropertyChanged; // Set the animated icon state AnimatedIcon = Config?.AnimatedIcon ?? false; // Set the initial window settings PositionTop = WindowSettings?.Position.Y ?? 0; PositionLeft = WindowSettings?.Position.X ?? 0; WindowOpacity = WindowSettings?.Opacity ?? 0.9; WindowTopmost = WindowSettings?.Topmost ?? true; // Set the initial window size WindowWidth = WindowSettings != null && WindowSettings.Size.X > double.Epsilon ? WindowSettings.Size.X : 340; WindowHeight = WindowSettings != null && WindowSettings.Size.Y > double.Epsilon ? WindowSettings.Size.Y : 500; }
/// <summary> /// Complete constructor /// </summary> public MainWindow(MainWindowVM viewModel) { mapper = viewModel.Mapper; ViewModel = viewModel; // Set the main window view model actions ViewModel.UploadLogAction = UploadLogAction; ViewModel.ShowOptionsAction = ShowOptionsWindow; ViewModel.LaunchArenaAction = LaunchArenaAction; ViewModel.ValidateUserAction = ValidateUserAction; // Set the resource locator ResourcesLocator = viewModel.ResourcesLocator; // Set the problem action ResourcesLocator.SetProblem = ViewModel.SetProblem; // Locate the log file ResourcesLocator.LocateLogFilePath(ViewModel.Config); // Locate the game path ResourcesLocator.LocateGameClientFilePath(ViewModel.Config); // Set the reference to the draft helper DraftHelperRunner = viewModel.DraftHelperRunner; Reader = viewModel.ReaderMtgaOutputLog; Api = viewModel.Api; StartupManager = viewModel.StartupManager; FileMonitor = viewModel.FileMonitor; FileMonitor.OnFileSizeChangedNewText += OnFileSizeChangedNewText; DraftHelper = viewModel.DraftHelper; //this.logProcessor = logProcessor; InGameTracker = viewModel.InMatchTracker; TokenManager = viewModel.TokenManager; PasswordHasher = viewModel.PasswordHasher; DraftRatings = viewModel.DraftRatings; FileMonitor.SetFilePath(ViewModel.Config.LogFilePath); // Set the data context to the view model DataContext = ViewModel; InitializeComponent(); PlayingControl.Init(ViewModel); DraftingControl.Init(ViewModel.DraftingVM, ViewModel.Config.LimitedRatingsSource); DraftingControl.SetPopupRatingsSource(ViewModel.Config.ShowLimitedRatings, ViewModel.Config.LimitedRatingsSource); // Set the process monitor status changed action viewModel.ProcessMonitor.OnProcessMonitorStatusChanged = OnProcessMonitorStatusChanged; // Start the process monitor without awaiting the task completion _ = viewModel.ProcessMonitor.Start(new System.Threading.CancellationToken()); // Start the file monitor without awaiting the task completion _ = FileMonitor.Start(new System.Threading.CancellationToken()); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(200) }; timer.Tick += (sender, e) => { ViewModel.DraftingVM.SetCardsDraftFromBuffered(); ViewModel.InMatchState.SetInMatchStateFromBuffered(); }; timer.Start(); var timerTokenRefresh = new DispatcherTimer { Interval = TimeSpan.FromMinutes(9) }; timerTokenRefresh.Tick += (sender, e) => { RefreshAccessToken(); }; timerTokenRefresh.Start(); }