private void Awake() { Instance = this; if (!PhotonNetwork.IsConnected) { PhotonNetwork.OfflineMode = true; } isMasterClient = PhotonNetwork.IsMasterClient; GameManager.Instance.initScripts += Init; }
void Awake() { animator = GetComponent <Animator>(); // Temporaire component = GetComponent <Text>(); if (component == null) { component = GetComponent <Image>(); } if (component == null) { component = GetComponent <TextMesh>(); } inGamePhoton = InGamePhotonManager.Instance; }