示例#1
0
        protected override void LoadContent()
        {
            #region DoNotEdit
            spriteBatch = new SpriteBatch(GraphicsDevice);
            #endregion
            pauseMenu.LoadContent(Content);
            cursor.Texture = Content.Load <Texture2D>("Textures/UI/Cursors/cursorNormal");       // Загрузка контента для курсора
            pauseButton.LoadContent(Content);
            shopButton.LoadContent(Content);
            closeShopButton.LoadContent(Content);
            shop.LoadContent(Content);
            mainMenu.LoadContent(Content);
            for (int i = 0; i < wallList.Count; i++)
            {
                wallList[i].LoadContent(Content);
            }

            eritroTexture      = Content.Load <Texture2D>("Textures/eritro");
            leikoTexture       = Content.Load <Texture2D>("Textures/leiko");
            bacteriumTexture   = Content.Load <Texture2D>("Textures/bacterium");
            tromboTexture      = Content.Load <Texture2D>("Textures/trombo");
            _bite_soundEffect  = Content.Load <SoundEffect>("Sounds/bite");
            _death_soundEffect = Content.Load <SoundEffect>("Sounds/kill");
            background.LoadContent(Content);
            music       = Content.Load <Song>("Sounds/music1");
            penetration = Content.Load <SoundEffect>("Sounds/Penetration");

            endMenu.LoadContent(Content);

            hud.LoadContent(Content);

            InGameNotification.LoadContent(Content);        //  Внутриигровые уведомления (например недостаточно денег)
        }
示例#2
0
文件: Shop.cs 项目: Dubzer/BloodSim
 public void LoadContent(ContentManager Content)
 {
     backgound  = Content.Load <Texture2D>("Textures/UI/background");
     topTexture = Content.Load <Texture2D>("Textures/UI/top");
     card0.LoadContent(Content);
     card1.LoadContent(Content);
     card2.LoadContent(Content);
     InGameNotification.LoadContent(Content);
     #region Fonts
     fontRegular = Content.Load <SpriteFont>("Fonts/regular");
     fontBold    = Content.Load <SpriteFont>("Fonts/bold");
     #endregion
     _currentMouseState  = Mouse.GetState();
     _previousMouseState = _currentMouseState;
 }