private void LateUpdate() { string text = (!m_isTimeAttack) ? m_inGameProgress.GetArenaRemainTimeToString() : m_inGameProgress.GetArenaElapseTimeToString(); timeArenaText.text = text; if (m_wave != m_inGameMgr.GetCurrentArenaWaveNum()) { m_wave = m_inGameMgr.GetCurrentArenaWaveNum(); SetWaveNow(m_wave); } }
private void Start() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) if (!IsArena()) { this.get_gameObject().SetActive(false); } else { this.get_gameObject().SetActive(true); m_inGameMgr = MonoBehaviourSingleton <InGameManager> .I; m_inGameProgress = MonoBehaviourSingleton <InGameProgress> .I; waveMax.text = $"/{m_inGameMgr.GetArenaWaveMax()}"; m_wave = m_inGameMgr.GetCurrentArenaWaveNum(); SetWaveNow(m_wave); m_isTimeAttack = m_inGameMgr.IsArenaTimeAttack(); } }