public void Collect() { //GetComponent<CircleCollider2D>().enabled = false; GetComponent <Animator>().SetBool("wasCollected", true); Destroy(gameObject, 0.375f); if (this.tag == "Cherry" && !isCollected) { ++inGameController.cherriesCollected; cherriesCollectedScreenText.text = "x" + inGameController.cherriesCollected.ToString(); } else if (!isCollected) { inGameController.LevelFinished(); } isCollected = true; }