public void GameEnd() { InGameButtons.SetActive(false); WaveNumber.gameObject.SetActive(true); ContinueButton.SetActive(false); PauseMenuShow(); }
public void Awake() { Instance = this; Guard.CheckIsNull(LeftRow, "LeftRow"); Guard.CheckIsNull(BuildMenuGO, "BuildMenuBGO"); Guard.CheckIsNull(MainMenuButtonPrefab, "MainMenuButtonPrefab"); Guard.CheckIsNull(BuildMenuButtonPrefab, "BuildMenuButtonPrefab"); }