private static EffectTechnique Technique(InGame.RenderEffect renderEffect) { return(effectCache.Technique(renderEffect, true)); }
public EffectTechnique Technique(InGame.RenderEffect pass) { return(effectCache.Technique(pass, false)); }
private static EffectTechnique Technique(InGame.RenderEffect pass, bool textured) { return(effectCache.Technique(pass, textured)); }