public static ImpulseX LerpUnclamped(ImpulseX a, ImpulseX b, float t) { return(new ImpulseX(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static ImpulseX Max(ImpulseX a, ImpulseX b) { return(new ImpulseX(Mathf.Max(a.Float, b.Float))); }
public static ImpulseX Clamp(ImpulseX value, ImpulseX min, ImpulseX max) { return(new ImpulseX(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static ImpulseX Clamp01(ImpulseX value) { return(new ImpulseX(Mathf.Clamp01(value.Float))); }