public void saveScenario() { if (improvedModel.GetScenario() != null) { Stream saveStream; SaveFileDialog saveMapDialog = new SaveFileDialog(); saveMapDialog.InitialDirectory = Application.StartupPath + "\\Maps\\"; saveMapDialog.Filter = "Map files (*.map)| *.map"; if (saveMapDialog.ShowDialog() == DialogResult.OK) { if ((saveStream = saveMapDialog.OpenFile()) != null) { BinaryFormatter bin = new BinaryFormatter(); ScenarioComponent scenario = improvedModel.GetScenario(); scenario.SetContainer(null); bin.Serialize(saveStream, scenario); saveStream.Close(); improvedModel.AddChild(scenario); // TODO: Change so that the SaveInfo model is updated. } } } }
public void Visit(ImprovedMapEditorModel model) { if (model.GetScenario() != context) { SetScenario(model.GetScenario()); } }
public MapEditorView() { InitializeComponent(); MapEditorModelOld model = new MapEditorModelOld(); ImprovedMapEditorModel goodModel = new ImprovedMapEditorModel(); this.controller = new MapEditorController(goodModel); // TODO Add all other views tilePalette.loadImageList(); tilePalette.setController(controller); scenarioView1.setController(controller); model.register(tilePalette); model.register(scenarioView1); // TODO Remove this code, testing purposes only this.controller.createNewScenario(); scenarioView1.SetScenario(goodModel.GetScenario()); goodModel.RegisterObserver(scenarioView1); goodModel.GetScenario().GetGameWorld().NotifyAll(); }