public FaceTransparencyDemo() { fileLocator = new ContentFileLocator(); objectLocator = new DsonObjectLocator(fileLocator); var contentPackConfs = ContentPackImportConfiguration.LoadAll(CommonPaths.ConfDir); pathManager = ImporterPathManager.Make(contentPackConfs); device = new Device(DriverType.Hardware, DeviceCreationFlags.None, FeatureLevel.Level_11_1); shaderCache = new ShaderCache(device); }
public ApplyHdMorphDemo() { var fileLocator = new ContentFileLocator(); var objectLocator = new DsonObjectLocator(fileLocator); var contentPackConfs = ContentPackImportConfiguration.LoadAll(CommonPaths.ConfDir); var pathManager = ImporterPathManager.Make(contentPackConfs); var loader = new FigureRecipeLoader(fileLocator, objectLocator, pathManager); var figureRecipe = loader.LoadFigureRecipe("genesis-3-female", null); var figure = figureRecipe.Bake(fileLocator, null); var geometry = figure.Geometry; controlTopology = new QuadTopology(geometry.VertexCount, geometry.Faces); controlVertexPositions = geometry.VertexPositions; }
public void Run() { var fileLocator = new ContentFileLocator(); var objectLocator = new DsonObjectLocator(fileLocator); var contentPackConfs = ContentPackImportConfiguration.LoadAll(CommonPaths.ConfDir); var pathManager = ImporterPathManager.Make(contentPackConfs); var loader = new FigureRecipeLoader(fileLocator, objectLocator, pathManager); var figureRecipe = loader.LoadFigureRecipe("genesis-3-female", null); var figure = figureRecipe.Bake(fileLocator, null); var calculator = new BoneAttributesCalculator(figure.ChannelSystem, figure.BoneSystem, figure.Geometry, figure.SkinBinding); BoneAttributes[] boneAttributes = calculator.CalculateBoneAttributes(); for (int boneIdx = 0; boneIdx < figure.Bones.Count; ++boneIdx) { Console.WriteLine("{0}: {1}", figure.Bones[boneIdx].Name, boneAttributes[boneIdx]); } }
private void Run(string[] args) { ImportSettings settings; if (args.Length > 0 && args[0] == "release") { settings = ImportSettings.MakeReleaseSettings(); } else { settings = ImportSettings.MakeFromViewerInitialSettings(); } var contentDestDir = CommonPaths.WorkDir.Subdirectory("content"); var contentPackConfs = ContentPackImportConfiguration.LoadAll(CommonPaths.ConfDir); var pathManager = ImporterPathManager.Make(contentPackConfs); var figureDumperLoader = new FigureDumperLoader(fileLocator, objectLocator, pathManager, device, shaderCache); foreach (var contentPackConf in contentPackConfs) { var destDir = contentDestDir.Subdirectory(contentPackConf.Name); if (contentPackConf.IsCore) { new UiImporter(destDir).Run(); new EnvironmentCubeGenerator().Run(settings, destDir); } var texturesDir = destDir.Subdirectory("textures").Subdirectory(contentPackConf.Name); var textureProcessor = new TextureProcessor(device, shaderCache, texturesDir, contentPackConf.Name, settings.CompressTextures); bool shouldImportAnything = false; foreach (var figureConf in contentPackConf.Figures) { string figureName = figureConf.Name; if (!settings.FiguresToImport.Contains(figureName)) { continue; } var figureDumper = figureDumperLoader.LoadDumper(figureName); MaterialSetImportConfiguration[] materialSetConfigurations = MaterialSetImportConfiguration.Load(figureConf.Directory); ShapeImportConfiguration[] shapeImportConfigurations = ShapeImportConfiguration.Load(figureConf.Directory); var figureDestDir = destDir.Subdirectory("figures").Subdirectory(figureName); if (figureConf.IsPrimary) { shouldImportAnything = true; figureDumper.DumpFigure(shapeImportConfigurations, figureDestDir); } foreach (var materialSetConf in materialSetConfigurations) { if (!settings.ShouldImportMaterialSet(figureConf.Name, materialSetConf.name)) { continue; } shouldImportAnything = true; figureDumper.DumpMaterialSet(settings, textureProcessor, figureDestDir, materialSetConf); } if (figureConf.IsPrimary) { shouldImportAnything = true; figureDumper.DumpBaseShape(figureDestDir); } foreach (var shapeConf in shapeImportConfigurations) { if (!settings.ShouldImportShape(figureConf.Name, shapeConf.name)) { continue; } shouldImportAnything = true; figureDumper.DumpShape(textureProcessor, figureDestDir, shapeConf); } } if (shouldImportAnything) { foreach (var characterConf in contentPackConf.Characters) { CharacterImporter.Import(pathManager, characterConf.File, destDir); } foreach (var outfitConf in contentPackConf.Outfits) { OutfitImporter.Import(pathManager, outfitConf.File, destDir); } } textureProcessor.ImportAll(); } }
public void Run() { LeakTracking.Setup(); var device = new Device(DriverType.Hardware, DeviceCreationFlags.Debug, FeatureLevel.Level_11_1); var shaderCache = new ShaderCache(device); var fileLocator = new ContentFileLocator(); var objectLocator = new DsonObjectLocator(fileLocator); var contentPackConfs = ContentPackImportConfiguration.LoadAll(CommonPaths.ConfDir); var pathManager = ImporterPathManager.Make(contentPackConfs); var loader = new FigureRecipeLoader(fileLocator, objectLocator, pathManager); var figureRecipe = loader.LoadFigureRecipe("genesis-3-female", null); var figure = figureRecipe.Bake(fileLocator, null); var geometry = figure.Geometry; var ldChannelInputs = figure.ChannelSystem.MakeDefaultChannelInputs(); figure.ChannelsByName["PBMNavel?value"].SetValue(ldChannelInputs, 1); figure.ChannelsByName["PBMNipples?value"].SetValue(ldChannelInputs, 1); figure.ChannelsByName["CTRLRune7?value"].SetValue(ldChannelInputs, 1); var hdChannelInputs = figure.ChannelSystem.MakeDefaultChannelInputs(); figure.ChannelsByName["PBMNavel?value"].SetValue(hdChannelInputs, 1); figure.ChannelsByName["PBMNipples?value"].SetValue(hdChannelInputs, 1); figure.ChannelsByName["CTRLRune7?value"].SetValue(hdChannelInputs, 1); figure.ChannelsByName["CTRLRune7HD?value"].SetValue(hdChannelInputs, 1); var converter = new HdMorphToNormalMapConverter(device, shaderCache, figure); var mapRenderer = converter.MakeNormalMapRenderer(ldChannelInputs, hdChannelInputs, figure.UvSets["Rune 7"]); string character = "rune"; var faceMap = mapRenderer.Render(new HashSet <int> { 9, 13, 5, 6 }); faceMap.Save(CommonPaths.WorkDir.File(character + "-face.png")); faceMap.Dispose(); var torsoMap = mapRenderer.Render(new HashSet <int> { 12 }); torsoMap.Save(CommonPaths.WorkDir.File(character + "-torso.png")); torsoMap.Dispose(); var legsMap = mapRenderer.Render(new HashSet <int> { 11, 2 }); legsMap.Save(CommonPaths.WorkDir.File(character + "-legs.png")); legsMap.Dispose(); var armsMap = mapRenderer.Render(new HashSet <int> { 16, 1 }); armsMap.Save(CommonPaths.WorkDir.File(character + "-arms.png")); armsMap.Dispose(); mapRenderer.Dispose(); shaderCache.Dispose(); device.Dispose(); LeakTracking.Finish(); }