public static void OpenWindow() { ImportRoomBaseWindow window = (ImportRoomBaseWindow)EditorWindow.GetWindow(typeof(ImportRoomBaseWindow)); Texture icon = AssetDatabase.LoadAssetAtPath <Texture>("Assets/Sprites/Gear.png"); GUIContent titleContent = new GUIContent("Rooms", icon); window.titleContent = titleContent; window.Show(); }
public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Current Room Number"); RoomNumber = EditorGUILayout.IntField(RoomNumber); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(5f); var defaultColor = GUI.backgroundColor; GUI.backgroundColor = Color.red; if (GUILayout.Button("Apply Changes", GUILayout.Height(50f))) { BuildAsssetBundles.BuildRoomAssetBundles(); } EditorGUILayout.Space(5f); GUI.backgroundColor = Color.green; if (GUILayout.Button("Import", GUILayout.Height(40f))) { var rooms = GetAllRooms(); ImportRoomBaseWindow.OpenWindow(); } if (GUILayout.Button("Export", GUILayout.Height(40f))) { if (EditorUtility.DisplayDialog("Warning", "Are you sure? The RoomBase will be overlaped!", "Export", "Do Not Export")) { Export(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } } EditorGUILayout.Space(5f); GUI.backgroundColor = defaultColor; if (GUILayout.Button("Clear All")) { if (EditorUtility.DisplayDialog("Warning", "Are you sure?", "Clear", "Do Not Clear")) { _context.ClearAll(); } } if (GUILayout.Button("Clear Tilemaps")) { if (EditorUtility.DisplayDialog("Warning", "Are you sure?", "Clear", "Do Not Clear")) { _context.ClearAllTilemaps(); } } if (GUILayout.Button("Clear Objects")) { if (EditorUtility.DisplayDialog("Warning", "Are you sure?", "Clear", "Do Not Clear")) { _context.ClearAllObjects(); } } serializedObject.ApplyModifiedProperties(); }