示例#1
0
        public Alizabal()
        {
            // If not listed here use values from defaults
            #region Info
            Name = "Alizabal, Mistress of Hate";
            Instance = "Baradin Hold";
            Content = new BossHandler.TierLevels[] { BossHandler.TierLevels.T13_10, BossHandler.TierLevels.T13_25, BossHandler.TierLevels.T13_10H, BossHandler.TierLevels.T13_25H, BossHandler.TierLevels.T13_LFR };
            #endregion
            #region Basics
            Health = new float[] { 25166000f, 80900000f, 0, 0, 0 };
            MobType = (int)MOB_TYPES.DEMON;
            // 5 minute Berserk timer
            BerserkTimer = new int[] { 5 * 60, 5 * 60, 0, 0, 0 };
            SpeedKillTimer = new int[] { 3 * 60, 3 * 60, 0, 0, 0 };
            InBackPerc_Melee = new double[] { 0.95f, 0.95f, 0, 0, 0 };
            InBackPerc_Ranged = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Max_Players = new int[] { 10, 25, 0, 0, 0 };
            Min_Tanks = new int[] { 2, 2, 0, 0, 0 };
            Min_Healers = new int[] { 3, 5, 0, 0, 0 };
            TimeBossIsInvuln = new float[] { 5f * 15f, 5f * 15f, 0, 0, 0 };
            #endregion
            #region The Phases
            for (int i = 0; i < 2; i++)
            {
                Phase Phase1 = new Phase() { Name = "Phase 1: Soaking" };
                Phase Phase2 = new Phase() { Name = "Phase 2: Blade Dance" };

                #region MT and OT Melee Swapping
                // MT and OT tank swap
                // Each should take half of the total damage
                // does not melee during Firestorm
                Attack MTMelee = new Attack
                {
                    Name = "MT Melee",
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    IsTheDefaultMelee = true,
                    DamageType = ItemDamageType.Physical,
                    DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]],
                    MaxNumTargets = 1f,
                    AttackSpeed = 5f,
                    IsDualWielding = true,
                };
                MTMelee.AffectsRole[PLAYER_ROLES.MainTank] = true;
                Phase1.Attacks.Add(MTMelee);

                Attack OTMelee = MTMelee.Clone();
                OTMelee.Name = "OT Melee";
                OTMelee.AffectsRole[PLAYER_ROLES.MainTank] = false;
                OTMelee.AffectsRole[PLAYER_ROLES.OffTank] = true;
                Phase1.Attacks.Add(OTMelee);
                #endregion

                #region Skewer
                // Alizabal skewers her current target, stunning them. In addition, Skewer inflicts 20,000 damage 
                // every second and increases damage taken by 100%.
                // http://ptr.wowhead.com/spell=104936
                // Tanks switch every 10 seconds so minimize any extra damage the tank gets while stunned.
                // TODO: double check attack speed of the attack
                #region Main Attack
                Attack SkewerMainTank = new Attack
                {
                    Name = "Skewer",
                    SpellID = 104936,
                    DamageType = ItemDamageType.Physical,
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamagePerTick = (18000f + 22000f) / 2f,
                    IsDoT = true,
                    Duration = 8f,
                    TickInterval = 1f,
                    MaxNumTargets = 1f,
                    // Based on early videos, it appears that the boss applies this every 20 second per tank
                    AttackSpeed = 40f,
                };
                SkewerMainTank.SetUnavoidable();
                SkewerMainTank.SetAffectsRoles_Tanks();
                Phase1.Attacks.Add(SkewerMainTank);
                #endregion

                #region Stun
                Impedance SkewerMTImpedance = new Impedance
                {
                    Name = "Skewer Stun",
                    Chance = 1f,
                    Duration = SkewerMainTank.Duration,
                    Frequency = SkewerMainTank.AttackSpeed,
                };
                SkewerMTImpedance.SetAffectsRoles_Tanks();
                Phase1.Stuns.Add(SkewerMTImpedance);
                #endregion

                #region Increased Damage
                BuffState SkewerMTBuffState = new BuffState
                {
                    Name = "Skewer Increased Damage Taken",
                    Chance = 1f,
                    Duration = SkewerMainTank.Duration * 1000f,
                    Frequency = SkewerMainTank.AttackSpeed,
                    Breakable = false,
                    Stats = new Stats() { DamageTakenReductionMultiplier = -1f },
                };
                SkewerMTBuffState.SetAffectsRoles_Tanks();
                Phase1.BuffStates.Add(SkewerMTBuffState);
                #endregion
                #endregion

                #region Seething Hate
                // Alizabal incites Seething Hate on a random target causing 100,000 damage to all players within
                // 6 yards, splitting the damage between everyone hit.
                // Attack is a dot that hits for every 3 seconds lasting 9 seconds.
                // Raid stacks up to spread the damage
                // 10-man - http://ptr.wowhead.com/spell=105069
                // 25-man - http://ptr.wowhead.com/spell=108094
                Attack SeethingHate = new Attack
                {
                    Name = "Seething Hate",
                    SpellID = new float[] { 105069, 108094, 0, 0, 0 }[i],
                    IsDoT = true,
                    // From videos watched, it only appeares to affect range dps and healers.
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Shadow,
                    Duration = 9f,
                    TickInterval = 3f,
                    DamagePerTick = (new float[] { (195000f + 205000f), (585000f + 615000f), 0, 0, 0 }[i] / 2f) / Max_Players[i],
                    // Need verification on how many are hit.
                    MaxNumTargets = Max_Players[i],
                    // Need verification on timing, but there is a dummy effect with an 8 second cooldown
                    // Based on early videos, it appears that it has a 20-21 second cooldown
                    AttackSpeed = 20f,
                };
                SeethingHate.SetUnavoidable();
                SeethingHate.SetAffectsRoles_All();
                Phase1.Attacks.Add(SeethingHate);
                #endregion

                #region Blade Dance
                // Alizabal enters a Blade Dance inflicting 10,000 physical damage every second to all players
                // withing 15 yards. In addition, during Blade Dance all incoming attacks are reflected. 
                // http://ptr.wowhead.com/spell=104994
                // Performed once a minute for 15 second
                Attack BladeDance = new Attack
                {
                    Name = "Blade Dance",
                    SpellID = 104994f,
                    DamagePerTick = new float[] { 10000, 10000, 0, 0 }[i],
                    IsDoT = true,
                    TickInterval = 1f,
                    DamageType =  ItemDamageType.Physical,
                    AttackSpeed = 5f,
                    // Besides the initial whirlwind that hits everyone, you want to have at most 20% of the raid
                    // getting hit with this
                    MaxNumTargets = Max_Players[i] * 0.20f,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    Duration = 5f * 1000f,
                };
                BladeDance.SetAffectsRoles_All();
                Phase2.Attacks.Add(BladeDance);

                BuffState BladeDance_Hit_Reduction = new BuffState
                {
                    Name = "Blade Dance Hit Reduction",
                    Duration = 15f * 1000,
                    Frequency = 15f,
                    Chance = 1f,
                    Breakable = false,
                    Stats = new Stats() { SpellHit = -1f, PhysicalHit = -1f },
                };
                BladeDance_Hit_Reduction.SetAffectsRoles_All();
                Phase2.BuffStates.Add(BladeDance_Hit_Reduction);

                // Everyone needs to move out
                Impedance BladeDanceImpedance = new Impedance
                {
                    Name = "Blade Dance Move",
                    Chance = BladeDance.MaxNumTargets / Max_Players[i],
                    Duration = 2f * 3f * 1000f,
                    Frequency = BladeDance.Duration / 1000f,
                };
                BladeDanceImpedance.SetAffectsRoles_All();
                Phase2.Moves.Add(BladeDanceImpedance);
                #endregion

                #region Apply Phases
                float phaseStartTime = 0;
                float phase1length = 45f;
                float phase2length = 15f;

                ClearPhase1Values( Phase1);
                ClearPhase1Values( Phase2);

                // First Blade dance starts after 35 second
                ApplyAPhasesValues( Phase1, i, 1, phaseStartTime, 35f, this[i].BerserkTimer); phaseStartTime += 35f; 
                ApplyAPhasesValues( Phase2, i, 2, phaseStartTime, phase2length, this[i].BerserkTimer); phaseStartTime += phase2length; // 50 seconds
                ApplyAPhasesValues( Phase1, i, 3, phaseStartTime, phase1length, this[i].BerserkTimer); phaseStartTime += phase1length; // 95 seconds
                ApplyAPhasesValues( Phase2, i, 4, phaseStartTime, phase2length, this[i].BerserkTimer); phaseStartTime += phase2length; // 110 seconds
                ApplyAPhasesValues( Phase1, i, 5, phaseStartTime, phase1length, this[i].BerserkTimer); phaseStartTime += phase1length; // 155 seconds
                ApplyAPhasesValues( Phase2, i, 6, phaseStartTime, phase2length, this[i].BerserkTimer); phaseStartTime += phase2length; // 170 seconds
                ApplyAPhasesValues( Phase1, i, 7, phaseStartTime, phase1length, this[i].BerserkTimer); phaseStartTime += phase1length; // 215 seconds
                ApplyAPhasesValues( Phase2, i, 8, phaseStartTime, phase2length, this[i].BerserkTimer); phaseStartTime += phase2length; // 230 seconds
                ApplyAPhasesValues( Phase1, i, 9, phaseStartTime, phase1length, this[i].BerserkTimer); phaseStartTime += phase1length; // 275 seconds
                ApplyAPhasesValues( Phase2, i, 10, phaseStartTime, phase2length, this[i].BerserkTimer); phaseStartTime += phase1length; // 275 seconds
                ApplyAPhasesValues( Phase1, i, 11, phaseStartTime, 10f, this[i].BerserkTimer); // 300 seconds

                AddAPhase(Phase1, i);
                AddAPhase(Phase2, i);
                #endregion
            }
            #endregion
            #region Defensive
            Resist_Physical = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Frost = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Fire = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Nature = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Arcane = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Shadow = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Holy = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
        }
示例#2
0
        public MajordomoStaghelm()
        {
            // If not listed here use values from defaults
            #region Info
            Name = "Majordomo Staghelm";
            Instance = "Firelands";
            Content = new BossHandler.TierLevels[] { BossHandler.TierLevels.T12_10, BossHandler.TierLevels.T12_25, BossHandler.TierLevels.T12_10H, BossHandler.TierLevels.T12_25H, BossHandler.TierLevels.T12_LFR };
            Comment = "Not modeled in detail yet.";
            #endregion
            #region Basics
            Health = new float[] { 38221940f, 133927104f, 105990728f, 367274176f, 0 }; // TODO: Double check 25-man normal health value
            MobType = (int)MOB_TYPES.HUMANOID;
            BerserkTimer = new int[] { 10 * 60, 10 * 60, 10 * 60, 10 * 60, 0 };
            SpeedKillTimer = new int[] { 5 * 60, 5 * 60, 5 * 60, 5 * 60, 0 };
            InBackPerc_Melee = new double[] { 0.95f, 0.95f, 0.95f, 0.95f, 0 };
            InBackPerc_Ranged = new double[] { 0.00f, 0.00f, 0.00f, 0.00f, 0 };
            Max_Players = new int[] { 10, 25, 10, 25, 0 };
            Min_Tanks = new int[] { 1, 1, 1, 1, 0 };
            Min_Healers = new int[] { 3, 5, 3, 5, 0 };
            #endregion
            #region Offensive
            //MaxNumTargets = new double[] { 1, 1, 0, 0 };
            //MultiTargsPerc = new double[] { 0.00d, 0.00d, 0.00d, 0.00d };
            #region Attacks
            for (int i = 0; i < 4; i++)
            {
                Phase NEPhase = new Phase() { Name = "Night Elf Phase" };
                Phase ShapeshiftingPhase1 = new Phase() { Name = "Shapeshifting Phase One" };
                Phase ShapeshiftingPhase2 = new Phase() { Name = "Shapeshifting Phase Two" };
                Phase ShapeshiftingPhase3 = new Phase() { Name = "Shapeshifting Phase Three" };
                Phase ShapeshiftingPhase4 = new Phase() { Name = "Shapeshifting Phase Four" };
                Phase ShapeshiftingPhase5 = new Phase() { Name = "Shapeshifting Phase Five" };
                Phase ShapeshiftingPhase6 = new Phase() { Name = "Shapeshifting Phase Six" };
                Phase ScorpionPhase1 = new Phase() { Name = "Scorpion Phase One" };
                Phase CatPhase1 = new Phase() { Name = "Cat Phase One" };
                Phase ScorpionPhase2 = new Phase() { Name = "Scorpion Phase Two" };
                Phase CatPhase2 = new Phase() { Name = "Cat Phase Two" };
                Phase ScorpionPhase3 = new Phase() { Name = "Scorpion Phase Three" };
                Phase CatPhase3 = new Phase() { Name = "Cat Phase Three" };
                Phase ScorpionPhase4 = new Phase() { Name = "Scorpion Phase Four" };
                Phase CatPhase4 = new Phase() { Name = "Cat Phase Four" };
                Phase ScorpionPhase5 = new Phase() { Name = "Scorpion Phase Five" };
                Phase CatPhase5 = new Phase() { Name = "Cat Phase Five" };
                Phase ScorpionPhase6 = new Phase() { Name = "Scorpion Phase Six" };
                Phase CatPhase6 = new Phase() { Name = "Cat Phase Six" };

                float SevenStackLength = 17.3f + 13.4f + 11f + 8.6f + 7.4f + 7.4f + 6.1f + 6.1f;
                float SevenStackAverageLength = SevenStackLength / 8f;
                float FiveStackLength = 17.3f + 13.4f + 11f + 8.6f + 7.4f + 7.4f;
                float FiveStackAverageLength = FiveStackLength / 6f;
                float ThreeStackLength = 17.3f + 13.4f + 11f + 8.6f;
                // Spread once the bar reaches 70%
                float ZeroStackLength = 17.3f * 0.7f;

                #region Main Tank Damage
                Attack MTMelee0Stacks = GenAStandardMelee(Content[i]);
                MTMelee0Stacks.Name = "Main Taink Melee - Zero Stacks";
                MTMelee0Stacks.DamagePerHit *= 0.80f;
                MTMelee0Stacks.AffectsRole[PLAYER_ROLES.OffTank] = false;
                MTMelee0Stacks.AffectsRole[PLAYER_ROLES.MainTank] = true;
                ScorpionPhase1.Attacks.Add(MTMelee0Stacks);

                Attack MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - One Stack";
                MTMeleeTemp.DamagePerHit *= 1.10f;
                CatPhase1.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Two Stacks";
                MTMeleeTemp.DamagePerHit *= 1.20f;
                ScorpionPhase2.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Three Stacks";
                MTMeleeTemp.DamagePerHit *= 1.30f;
                CatPhase2.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Four Stacks";
                MTMeleeTemp.DamagePerHit *= 1.40f;
                ScorpionPhase3.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Five Stacks";
                MTMeleeTemp.DamagePerHit *= 1.50f;
                CatPhase3.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Six Stacks";
                MTMeleeTemp.DamagePerHit *= 1.60f;
                ScorpionPhase4.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Seven Stacks";
                MTMeleeTemp.DamagePerHit *= 1.70f;
                CatPhase4.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Eight Stacks";
                MTMeleeTemp.DamagePerHit *= 1.80f;
                ScorpionPhase5.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Nine Stacks";
                MTMeleeTemp.DamagePerHit *= 1.90f;
                CatPhase5.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Ten Stacks";
                MTMeleeTemp.DamagePerHit *= 2.00f;
                ScorpionPhase6.Attacks.Add(MTMeleeTemp);

                MTMeleeTemp = MTMelee0Stacks.Clone();
                MTMeleeTemp.Name = "Main Taink Melee - Eleven Stacks";
                MTMeleeTemp.DamagePerHit *= 2.10f;
                CatPhase6.Attacks.Add(MTMeleeTemp);
                #endregion

                #region Concentration [Heroic Only]
                /* Each player who engages Fandral on heroic difficulty is granted a Concentration power bar.
                 * This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration
                 * up to 100. Players hit by a damaging attack or spell will lose all currently accumulated
                 * Concentration.*/
                // http://ptr.wowhead.com/spell=98229
                // Uncommon (25%) - http://ptr.wowhead.com/spell=98254
                // Rare (50%) - http://ptr.wowhead.com/spell=98254
                // Epic (75%) - http://ptr.wowhead.com/spell=98252
                // Legendary (100%) - http://ptr.wowhead.com/spell=98245
                Stats ConcentrationStat = new Stats();
                SpecialEffect ConcentrationSpecialEffect = new SpecialEffect ( Trigger.Use, new Stats() { BonusDamageMultiplier = 0.25f, BonusHealingDoneMultiplier = 0.25f }, BerserkTimer[i], 5f, 1, 4 );
                ConcentrationStat.AddSpecialEffect(ConcentrationSpecialEffect);
                if (i > 1)
                {
                    BuffState Concentration = new BuffState
                    {
                        Name = "Concentration",
                        Frequency = 1f,
                        Duration = BerserkTimer[i] * 1000f,
                        Chance = 1f,
                        Breakable = false,
                        Stats = ConcentrationStat,
                    };
                    // Do to the fact that this only triggers when NOT getting hit, the tank will not be able to gain any stacks
                    Concentration.SetAffectsRoles_DPS();
                    Concentration.SetAffectsRoles_Healers();
                    ShapeshiftingPhase1.BuffStates.Add(Concentration);
                    ShapeshiftingPhase2.BuffStates.Add(Concentration);
                    ShapeshiftingPhase3.BuffStates.Add(Concentration);
                    ShapeshiftingPhase4.BuffStates.Add(Concentration);
                    ShapeshiftingPhase5.BuffStates.Add(Concentration);
                    ShapeshiftingPhase6.BuffStates.Add(Concentration);
                }
                #endregion

                #region Behold the Rage of the Firelands!
                /* Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when
                 * 7 or more of his enemies are clustered together.*/

                #region Cat Form
                // Fandral transforms into a Cat when his enemies are not clustered together.
                // http://db.mmo-champion.com/c/53145/

                #region Leaping Flames
                /* Fandral leaps at an enemy, inflicting 36404 to 40846 Fire damage in a small area and
                 * creating a Spirit of the Flame. This attack costs 100 energy.*/
                // 10 man - http://ptr.wowhead.com/spell=98535
                // 25 man - http://ptr.wowhead.com/spell=100206
                // 10 man heroic - http://ptr.wowhead.com/spell=100207
                // 25 man heroic - http://ptr.wowhead.com/spell=100208
                // Move but assume the person get hit with four ticks of the AOE
                Impedance LeapingFlames_Move = new Impedance
                {
                    Name = "Leaping Flames Movement",
                    Duration = 2f * 1000f,
                    Frequency = SevenStackAverageLength,
                    Chance = 1f / Max_Players[i],
                    Breakable = false,
                };
                LeapingFlames_Move.SetAffectsRoles_Healers();
                LeapingFlames_Move.AffectsRole[PLAYER_ROLES.RangedDPS] = true;
                CatPhase1.Moves.Add(LeapingFlames_Move);
                CatPhase2.Moves.Add(LeapingFlames_Move);
                CatPhase3.Moves.Add(LeapingFlames_Move);
                CatPhase4.Moves.Add(LeapingFlames_Move);
                CatPhase5.Moves.Add(LeapingFlames_Move);
                CatPhase6.Moves.Add(LeapingFlames_Move);

                Attack LeapingFlames = new Attack
                {
                    Name = "Leaping Flames",
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamagePerTick = new float[] { (17671f + 19828f), (17671f + 19828f), (26036f + 29213f), (26036f + 29213f), 0f }[i] / 2f,
                    Duration = 2f,
                    TickInterval = 0.5f,
                    IsDoT = true,
                    SpellID = new float[] { 98535, 100206, 100207, 100208, 0 }[i],
                };
                LeapingFlames.SetAffectsRoles_Healers();
                LeapingFlames.AffectsRole[PLAYER_ROLES.RangedDPS] = true;

                Attack LeapingFlames_temp = LeapingFlames.Clone();
                LeapingFlames_temp.DamagePerTick *= 1.10f;
                CatPhase1.Attacks.Add(LeapingFlames_temp);

                LeapingFlames_temp = LeapingFlames.Clone();
                LeapingFlames_temp.DamagePerTick *= 1.30f;
                CatPhase2.Attacks.Add(LeapingFlames_temp);

                LeapingFlames_temp = LeapingFlames.Clone();
                LeapingFlames_temp.DamagePerTick *= 1.50f;
                CatPhase3.Attacks.Add(LeapingFlames_temp);

                LeapingFlames_temp = LeapingFlames.Clone();
                LeapingFlames_temp.DamagePerTick *= 1.70f;
                CatPhase4.Attacks.Add(LeapingFlames_temp);

                LeapingFlames_temp = LeapingFlames.Clone();
                LeapingFlames_temp.DamagePerTick *= 1.90f;
                CatPhase5.Attacks.Add(LeapingFlames_temp);

                LeapingFlames_temp = LeapingFlames.Clone();
                LeapingFlames_temp.DamagePerTick *= 2.10f;
                CatPhase6.Attacks.Add(LeapingFlames_temp);
                #endregion

                #region Spirit of the Flame
                // These small burning cats attack enemeis until defeated.
                // http://ptr.wowhead.com/npc=52593
                TargetGroup SpiritOfTheFlame = new TargetGroup
                {
                    Name = "Spirit of the Flame",
                    LevelOfTargets = 85,
                    Chance = 1f,
                    NearBoss = true,
                    NumTargs = 1f,
                    TargetID = 52593,
                    Duration = SevenStackAverageLength * 1000f,
                    Frequency = SevenStackAverageLength,
                };
                SpiritOfTheFlame.SetAffectsRoles_All();
                CatPhase1.Targets.Add(SpiritOfTheFlame);
                CatPhase2.Targets.Add(SpiritOfTheFlame);
                CatPhase3.Targets.Add(SpiritOfTheFlame);
                CatPhase4.Targets.Add(SpiritOfTheFlame);
                CatPhase5.Targets.Add(SpiritOfTheFlame);
                CatPhase6.Targets.Add(SpiritOfTheFlame);

                Attack SpiritOfTheFlameMelee = new Attack
                {
                    Name = "Spirit Of The Flame Melee",
                    DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]] * .666f,
                    DamageType = ItemDamageType.Physical,
                    IsFromAnAdd = true,
                    MaxNumTargets = 1f,
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    AttackSpeed = 1.8f,
                    Blockable = true,
                    Dodgable = true,
                    Missable = true,
                    Parryable = true,
                };
                SpiritOfTheFlameMelee.AffectsRole[PLAYER_ROLES.MainTank] = true;
                CatPhase1.Attacks.Add(SpiritOfTheFlameMelee);
                CatPhase2.Attacks.Add(SpiritOfTheFlameMelee);
                CatPhase3.Attacks.Add(SpiritOfTheFlameMelee);
                CatPhase4.Attacks.Add(SpiritOfTheFlameMelee);
                CatPhase5.Attacks.Add(SpiritOfTheFlameMelee);
                CatPhase6.Attacks.Add(SpiritOfTheFlameMelee);
                #endregion

                #region Adrenaline
                /* Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline
                 * increases his energy regeneration rate by 1% per application. Fandral loses all stacks of
                 * Adrenaline when he switches form.*/
                // http://ptr.wowhead.com/spell=97238
                #endregion

                #region Fury
                /* Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion,
                 * permanently increasing the Physical damage he deals by 10%.*/
                // http://ptr.wowhead.com/spell=97235
                #endregion
                #endregion

                #region Scorpion Form
                // Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together.

                #region Flame Scythe
                // Fandral inflicts 562000 Fire damage to enemies in front of him. Damage is split equally
                // among targets hit. This attack costs 100 energy. 
                // Damage needs to be split between all players
                // 10 man - http://ptr.wowhead.com/spell=98474
                // 25 man - http://ptr.wowhead.com/spell=100212
                // 10 man heroic - http://ptr.wowhead.com/spell=100213
                // 25 man heroic - http://ptr.wowhead.com/spell=100214
                Attack FlameSythe = new Attack
                {
                    Name = "Flame Sythe",
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamageType = ItemDamageType.Fire,
                    DamagePerHit = new float[] { 562000, 1687000, 765000, 2295000, 0 }[i] / Max_Players[i],
                    AttackSpeed = (i < 2 ? SevenStackAverageLength : FiveStackAverageLength),
                    SpellID = new float[] { 98474, 100212, 100213, 100214, 0 }[i],
                    MaxNumTargets = Max_Players[i],
                };
                FlameSythe.SetAffectsRoles_All();
                ScorpionPhase1.Attacks.Add(FlameSythe);

                Attack FlameSythe_temp = FlameSythe.Clone();
                FlameSythe_temp.DamagePerHit *= 1.2f;
                if (i < 2)
                    ScorpionPhase2.Attacks.Add(FlameSythe_temp);

                FlameSythe_temp = FlameSythe.Clone();
                FlameSythe_temp.DamagePerHit *= 1.4f;
                if (i < 2)
                    ScorpionPhase3.Attacks.Add(FlameSythe_temp);

                FlameSythe_temp = FlameSythe.Clone();
                FlameSythe_temp.DamagePerHit *= 1.6f;
                if (i < 2)
                    ScorpionPhase4.Attacks.Add(FlameSythe_temp);

                FlameSythe_temp = FlameSythe.Clone();
                FlameSythe_temp.DamagePerHit *= 1.8f;
                if (i < 2)
                    ScorpionPhase5.Attacks.Add(FlameSythe_temp);

                FlameSythe_temp = FlameSythe.Clone();
                FlameSythe_temp.DamagePerHit *= 2.0f;
                if (i < 2)
                    ScorpionPhase6.Attacks.Add(FlameSythe_temp);
                #endregion

                #region Adrenaline
                /* Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline
                 * increases his energy regeneration rate by 1% per application. Fandral loses all stacks of
                 * Adrenaline when he switches form.*/
                // http://ptr.wowhead.com/spell=97238
                #endregion

                #region Fury
                /* Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion,
                 * permanently increasing the Physical damage he deals by 10%.*/
                // http://ptr.wowhead.com/spell=97235
                #endregion
                #endregion
                #endregion

                #region Blaze of Glory!
                /* Fandral continues to transform into a Cat or Scorpion.
                 * 
                 * On every third transform, Fandral pauses in human form to briefly envelop his enemies in a Fiery
                 * Cyclone and cast an additional spell. When he is switching from Cat form to Scorpion form, Fandral
                 * unleashes Searing Seeds. When he is switching from Scorpion form to Cat form, Fandral unleashes
                 * Burning Orbs.*/

                #region Fiery Cyclone
                /* On every third transform, Fandral pauses in human form to briefly envelop his enemies in a
                 * Fiery Cyclone.
                 * 
                 * The Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them
                 * invulnerable for 3 sec.*/
                Impedance FieryCyclone = new Impedance
                {
                    Name = "Fiery Cyclone",
                    Frequency = 1f,
                    Duration = 3f * 1000f,
                    Chance = 1f,
                    Breakable = false,
                };
                FieryCyclone.SetAffectsRoles_All();
                NEPhase.Stuns.Add(FieryCyclone);
                #endregion

                #region Searing Seeds
                /* When Fandral switches from Cat form to Scorpion form, he unleashes Searing Seeds.
                 * 
                 * Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate.
                 * When fully grown, the seeds explode, inflicting 51499 to 51500 Fire damage to targets within
                 * 10 yards.*/
                // 10-man - http://ptr.wowhead.com/spell=98620
                // 25-man - http://ptr.wowhead.com/spell=100215
                // 10-man Heroic - http://ptr.wowhead.com/spell=100216
                // 25-man Heroic - http://ptr.wowhead.com/spell=100217
                Attack SearingSeed = new Attack
                {
                    Name = "Searing Seed",
                    DamagePerHit = new float[] { 45000, 45000, 63750, 63750, 0 }[i],
                    AttackSpeed = (SevenStackLength * (i < 2 ? 2f : 1f))  - 1f,
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    MaxNumTargets = 1f,
                    SpellID = new float[] { 98620, 100215, 100216, 100217, 0 }[i],
                };
                SearingSeed.SetAffectsRoles_All();
                SearingSeed.AffectsRole[PLAYER_ROLES.MainTank] = false;
                ShapeshiftingPhase2.Attacks.Add(SearingSeed);
                ShapeshiftingPhase4.Attacks.Add(SearingSeed);
                ShapeshiftingPhase6.Attacks.Add(SearingSeed);
                #endregion

                #region Burning Orbs
                /* When Fandral switches from Scorpion form to Cat form, he unleashes Burning Orbs.
                 * 
                 * Fandral summons several orbs around the room. Each orb attacks the player nearest to it,
                 * burning them for 7276 to 8174 Fire damage every 2 sec. Stacks.*/
                // No more than 4 stacks
                // Meaning to get the average amount after 4 stacks, you multiply by 2.5
                // 10-man - http://ptr.wowhead.com/spell=98584
                // 25-man - http://ptr.wowhead.com/spell=100209
                // 10-man Heroic - http://ptr.wowhead.com/spell=100210
                // 25-man Heroic - http://ptr.wowhead.com/spell=100211
                Attack BurningOrbs = new Attack
                {
                    Name = "Burning Orb",
                    DamagePerHit = new float[] { 3750, 3750, 7650, 7650, 0 }[i] * 10f,
                    DamagePerTick = new float[] { 3750, 3750, 7650, 7650, 0 }[i] * 2.5f,
                    IsDoT = true,
                    Duration = 6f,
                    TickInterval = 2f,
                    AttackSpeed = 14f,
                    MaxNumTargets = new float[] { 2, 5, 2, 5, 0 }[i],
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    SpellID = new float[] { 98584, 100209, 100210, 100211, 0 }[i],
                };
                BurningOrbs.SetAffectsRoles_All();
                ShapeshiftingPhase3.Attacks.Add(BurningOrbs);
                ShapeshiftingPhase5.Attacks.Add(BurningOrbs);
 

                #endregion
                #endregion

                #region Apply Phases
                float phasestart = 0;
                float ShapshiftingStart = 0;
                InnerPhase InnerPhaseShapeShifting;
                // On Normal we are running a 7 stack each phase. That leaves only a 3 stack during the final Cat phase for Berserk
                if (i < 2)
                {
                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase1, i, 1, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase1.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase1, i, 1, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase1.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase1, i, 1, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 2, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase1, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase2, i, 3, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase2.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase2, i, 3, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase2.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase2, i, 3, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 4, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase2, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase3, i, 5, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase3.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase3, i, 5, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase3.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase3, i, 5, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 6, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase3, i);
                    AddAPhase(NEPhase, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase4, i, 7, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase4.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase4, i, 7, ShapshiftingStart, ThreeStackLength, BerserkTimer[i]); ShapshiftingStart += ThreeStackLength;
                    ShapeshiftingPhase4.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase4, i, 7, phasestart, ShapshiftingStart, BerserkTimer[i]);
                    AddAPhase(ShapeshiftingPhase4, i);
                }
                // On Heroic We are running a 5 Stack on the first Scorpion
                // Then a 7 Stack on Cat and 0 stack [70% before the first stack goes off] on the Scorpion phase
                else
                {
                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase1, i, 1, ShapshiftingStart, FiveStackLength, BerserkTimer[i]); ShapshiftingStart += FiveStackLength;
                    ShapeshiftingPhase1.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase1, i, 1, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase1.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase1, i, 1, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 2, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase1, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase2, i, 3, ShapshiftingStart, ZeroStackLength, BerserkTimer[i]); ShapshiftingStart += ZeroStackLength;
                    ShapeshiftingPhase2.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase2, i, 3, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase2.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase2, i, 3, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 4, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase2, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase3, i, 5, ShapshiftingStart, ZeroStackLength, BerserkTimer[i]); ShapshiftingStart += ZeroStackLength;
                    ShapeshiftingPhase3.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase3, i, 5, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase3.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase3, i, 5, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 6, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase3, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase4, i, 7, ShapshiftingStart, ZeroStackLength, BerserkTimer[i]); ShapshiftingStart += ZeroStackLength;
                    ShapeshiftingPhase4.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase4, i, 7, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase4.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase4, i, 7, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 8, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase3, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase5, i, 9, ShapshiftingStart, ZeroStackLength, BerserkTimer[i]); ShapshiftingStart += ZeroStackLength;
                    ShapeshiftingPhase5.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase5, i, 9, ShapshiftingStart, SevenStackLength, BerserkTimer[i]); ShapshiftingStart += SevenStackLength;
                    ShapeshiftingPhase5.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase5, i, 9, phasestart, ShapshiftingStart, BerserkTimer[i]); phasestart += ShapshiftingStart;
                    ApplyAPhasesValues(NEPhase, i, 10, phasestart, 3f, BerserkTimer[i]); phasestart += 3f; ShapshiftingStart = 0f;
                    AddAPhase(ShapeshiftingPhase3, i);
                    AddAPhase(NEPhase, i);

                    InnerPhaseShapeShifting = new InnerPhase(ScorpionPhase6, i, 11, ShapshiftingStart, ZeroStackLength, BerserkTimer[i]); ShapshiftingStart += ZeroStackLength;
                    ShapeshiftingPhase6.InnerPhases.Add(InnerPhaseShapeShifting);
                    InnerPhaseShapeShifting = new InnerPhase(CatPhase6, i, 11, ShapshiftingStart, SevenStackLength - 4.45f, BerserkTimer[i]); ShapshiftingStart += (SevenStackLength - 4.45f);
                    ShapeshiftingPhase6.InnerPhases.Add(InnerPhaseShapeShifting);
                    ApplyAPhasesValues(ShapeshiftingPhase6, i, 11, phasestart, ShapshiftingStart, BerserkTimer[i]);
                    AddAPhase(ShapeshiftingPhase3, i);
                }
                #endregion
            }
            #endregion
            #endregion
            #region Defensive
            Resist_Physical = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Frost = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Fire = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Nature = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Arcane = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Shadow = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Holy = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
            #region Impedances
            for (int i = 0; i < 2; i++)
            {
                //Moves;
                //Stuns;
                //Fears;
                //Roots;
                //Disarms;
            }
            TimeBossIsInvuln = new float[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
            /* TODO:
             * all
             */
        }
示例#3
0
        public LordRhyolith()
        {
            // If not listed here use values from defaults
            #region Info
            Name = "Lord Rhyolith";
            Instance = "Firelands";
            Content = new BossHandler.TierLevels[] { BossHandler.TierLevels.T12_10, BossHandler.TierLevels.T12_25, BossHandler.TierLevels.T12_10H, BossHandler.TierLevels.T12_25H, BossHandler.TierLevels.T12_LFR };
            #endregion
            #region Basics
            // Lord Rhyolith has three parts, Left Leg, Right Leg, Chest
            // Legs health are tied together
            // All three have low health, however they start out with an 80% damage
            // reduction applied to them.
            Health = new float[] { 13100001f, 40000000f, 20000000f, 60000004f, 0 };
            MobType = (int)MOB_TYPES.ELEMENTAL;
            // Assume people can withstand being in Superheaded for 1 minute
            // Superheated happens after 6 minutes on normal and 5 minutes on heroic
            BerserkTimer = new int[] { 480, 480, 400, 400, 0 };
            SpeedKillTimer = new int[] { 5 * 60, 5 * 60, 5 * 60, 5 * 60, 0 };
            InBackPerc_Melee = new double[] { 0.95f, 0.95f, 0.95f, 0.95f, 0 };
            InBackPerc_Ranged = new double[] { 0.00f, 0.00f, 0.00f, 0.00f, 0 };
            Max_Players = new int[] { 10, 25, 10, 25, 0 };
            Min_Tanks = new int[] { 1, 1, 2, 2, 0 }; // Most guilds will only use 1 tank for the adds on normal, 2 on heroic.
            Min_Healers = new int[] { 2, 5, 3, 5, 0 };
            #endregion
            #region Offensive
            #region Attacks
            for (int i = 0; i < 4; i++)
            {
                Phase ObsidianForm = new Phase() { Name = "Stage One: Nuisances, Nuisances!" };
                Phase LiquidForm = new Phase() { Name = "Stage Two: Now you will BURN!" };

                // He doesn't have a default melee attack during Obsidian Form (p1)

                #region Obsidian Form
                /* Lord Rhyolith ignores players while his armor is intact, but they can attack his feet to
                 * control his movement.*/

                #region Obsidian Armor
                /* Lord Rhyolish awakens encrusted in a thick coat of Obsidian Armor, which reduces all damage
                 * he takes by 80%. Lord Rhyolith's Obsidian Armor is reduced every time he steps on an active
                 * volcano.
                 * 
                 * *Warning* When damaged, Lord Rhyolith's armor comes to life. If not killed, it will restore
                 * 1% of his armor.*/
                // http://ptr.wowhead.com/spell=98632
                Stats ObsidianArmor = new Stats();
                ObsidianArmor.BonusDamageMultiplier = -0.80f;
                BuffState ObsidianArmorBuffState;
                float superheated = 0f;
                if (i < 2)
                {
                    superheated = 6f * 60f;
                    int StacksNormal = 80 / 16;
                    SpecialEffect ObsidianArmorSpecialEffectNormal = new SpecialEffect(Trigger.Use, new Stats() { BonusDamageMultiplier = 0.16f, }, superheated, superheated / StacksNormal, 1f, StacksNormal);
                    ObsidianArmor.AddSpecialEffect(ObsidianArmorSpecialEffectNormal);
                }
                else
                {
                    superheated = 5f * 60f;
                    int StacksHeroic = 80 / 10;
                    SpecialEffect ObsidianArmorSpecialEffectHeroic = new SpecialEffect(Trigger.Use, new Stats() { BonusDamageMultiplier = 0.10f, }, superheated, superheated / StacksHeroic, 1f, StacksHeroic);
                    ObsidianArmor.AddSpecialEffect(ObsidianArmorSpecialEffectHeroic);
                }
                ObsidianArmorBuffState = new BuffState
                {
                    Name = "Obsidian Armor",
                    Chance = 1f,
                    Duration = superheated * 1000f,
                    Frequency = BerserkTimer[i] - 1f,
                    Breakable = false,
                    Stats = ObsidianArmor,
                };
                ObsidianArmorBuffState.SetAffectsRoles_All();
                ObsidianForm.BuffStates.Add(ObsidianArmorBuffState);
                #endregion

                #region Liquid Obsidian
                /* The Liquid Obsidian attempts to move within 5 yards of Lord Rhyolith, then use the Fuse
                 * ability on him.*/
                // http://db.mmo-champion.com/c/52619/liquid-obsidian/ (Elemental)
                // Only happens on heroic
                if (i > 1)
                {
                    TargetGroup LiquidObsidian = new TargetGroup
                    {
                        Name = "Liquid Obsidian",
                        NumTargs = 5,
                        LevelOfTargets = 85,
                        Frequency = (5f * 60f) / 8f, // all 40 should be released by the 5 minute mark
                        Duration = 20f * 1000f,
                    };
                    LiquidObsidian.SetAffectsRoles_DPS();
                    ObsidianForm.Targets.Add(LiquidObsidian);

                    #region Fuse
                    /* Fuse
                     * The Liquid Obsidian fuses to Lord Rhyolith granting him an additional 1% of damage reduction.*/
                    // http://ptr.wowhead.com/spell=99875
                    // This should not happen
                    #endregion
                }
                #endregion
                
                #region Concussive Stomp
                /* Concussive Stomp
                 * Lord Rhyolith smashes the ground, dealing 32375 to 37625 Fire damage to all players and
                 * knocking away targets within 20 yards. Each stomp creates two to three volcanoes.*/
                // 10 man - http://ptr.wowhead.com/spell=102306
                // 25 man - http://ptr.wowhead.com/spell=102307
                // 10 man heroic - http://ptr.wowhead.com/spell=102308
                // 25 man heroic - http://ptr.wowhead.com/spell=102309
                Attack ConcussiveStomp = new Attack
                {
                    Name = "Concussive Stomp",
                    DamagePerHit = new float[] { (32375f + 37625f), (32375f + 37625f), (42087f + 48912f), (42087f + 48912f), 0 }[i] / 2f,
                    AttackSpeed = 30,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    SpellID = new float[] { 102306, 102307, 102308, 102309, 0 }[i],
                };
                ConcussiveStomp.SetUnavoidable();
                ConcussiveStomp.SetAffectsRoles_All();
                ObsidianForm.Attacks.Add(ConcussiveStomp);
                #endregion

                #region Drink Magma
                /* Drink Magma
                 * If Lord Rhyolith is ever permitted to reach the edge of his plateau, he will drink from the
                 * liquid magma, then deal 35000 fire damage to all players every second for 4 sec.*/
                // Drink = http://ptr.wowhead.com/spell=98034
                // Spit = http://ptr.wowhead.com/spell=99867
                // This should never happen
                #endregion

                #region Volcano
                /* Volcano
                 * Lord Rhyolith creates volcanoes when he stomps. Periodically, Lord Rhyolith will bring a
                 * volcano to life, causing it to deal 12000 Fire damage to 3 players every 2 sec. When struck,
                 * the player takes 5% additional Fire damage for 20 sec. Stacks up to 20 times.
                 * 
                 * *Warning* In 25 player raids, the Volcano does damage to 6 players.*/
                // http://ptr.wowhead.com/npc=52582

                #region Eruption
                // http://ptr.wowhead.com/spell=98492
                // You should only have 1 active volcano up at any given time
                // Assume the drivers can hit the volcanoes within 20 seconds
                Attack EruptionAttack = new Attack
                {
                    Name = "Eruption",
                    DamagePerTick = 12000f,
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    MaxNumTargets = new float[] { 3, 6, 3, 6, 0 }[i],
                    IsDoT = true,
                    TickInterval = 2f,
                    Duration = 25f * 1000f,
                    SpellID = 98492f,
                    AttackSpeed = ((i < 2) ? 40f : 25.5f),
                };
                EruptionAttack.SetUnavoidable();
                EruptionAttack.SetAffectsRoles_All();
                ObsidianForm.Attacks.Add(EruptionAttack);

                Stats EruptionStats = new Stats();
                SpecialEffect EruptionSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { FireDamageTakenMultiplier = 0.05f }, 15f, 2f, EruptionAttack.MaxNumTargets / Max_Players[i], 20);
                EruptionStats.AddSpecialEffect(EruptionSpecialEffect);
                BuffState EruptionBuffState = new BuffState
                {
                    Name = "Eruption Debuff",
                    Frequency = EruptionAttack.AttackSpeed,
                    Duration = EruptionAttack.Duration,
                    Chance = EruptionAttack.MaxNumTargets / Max_Players[i],
                    Breakable = false,
                    Stats = EruptionStats,
                };
                EruptionBuffState.SetAffectsRoles_All();
                ObsidianForm.BuffStates.Add(EruptionBuffState);
                #endregion
                #endregion

                #region Crater
                /* Crater
                 * Lord Rhyolith creates a crater when he stops on an active volcano. Occasionally, Lord
                 * Rhyolith will cause streams of lava to flow from a crater. The streams will deal 75000*2]
                 * Fire damage to anyone who stands on them for too long.*/
                // Crater - http://ptr.wowhead.com/npc=52866

                #region Magma Flow
                // You need to move way from the lines that come from the craters
                // 2 on 10-man, 3 on 25-man, volcanoes spawn appoximately every 25 seconds
                // Assume half on 10-man, 2/3rds on 25-man get stomped causing craters
                Impedance Move_MagmaFlow = new Impedance
                {
                    Chance = 0.50f,
                    Name = "Meteor Burn",
                    Duration = 2f * 1000f,
                    Frequency = 25f / ((i < 2) ? (1f / 2f) : (2f / 3f)),
                };
                Move_MagmaFlow.SetAffectsRoles_All();
                ObsidianForm.Moves.Add(Move_MagmaFlow);
                #endregion
                #endregion

                #region Thermal Ignition
                /* Lord Rhyolith releases a jet of cinders, which deals 15000 Fire damage to players within 7 yards
                 * and forms part of himself into an elemental. Lord Rhyolith alternates between bringing multiple
                 * Fragments of Lord Rhyolith and single Sparks of Rhyolith to life.*/

                // Summon Fragment of Rhyolith - http://ptr.wowhead.com/spell=100392
                // Summon Spark of Rhyolith - http://ptr.wowhead.com/spell=98552
                Attack SummonAdds = new Attack
                {
                    Name = "Summon Fragment or Spark",
                    DamagePerHit = new float[] { 15000, 15000, 15000, 15000, 0 }[i],
                    AttackSpeed = 22.5f,
                    IsDoT = false,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    IsFromAnAdd = true,
                };
                SummonAdds.SetUnavoidable();
                SummonAdds.SetAffectsRoles_All();
                ObsidianForm.Attacks.Add(SummonAdds);
                
                #region Fragments of Rhyolith
                // Fragments of Rhyolith have low Heath. If not slain within 30 sec, they inflict
                // damage equal to their current health to a random player.
                // In 25 person raids, they deal damage equal to half their current health to a 
                // random player.
                
                // Fragments should not be damaging anyone besides the tank tanking them.
                // Meaning they should be killed within the 30 second timeframe.
                // 5 x Fragments to be tanked & DPS'd down
                TargetGroup Fragments = new TargetGroup
                {
                    Name = "Fragments of Rhyolith",
                    NumTargs = 5,
                    LevelOfTargets = 85,
                    Frequency = 45f,
                    Duration = 30f * 1000f,
                    TargetID = 52620,
                    NearBoss = true,
                };
                Fragments.SetAffectsRoles_DPS();
                Fragments.SetAffectsRoles_Tanks();
                ObsidianForm.Targets.Add(Fragments);

                Attack FragmentMelee = new Attack
                {
                    Name = "Melee from Fragment Adds",
                    DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]] * 0.1f,
                    AttackSpeed = 2.5f / 5f, // 5 mobs hitting every 2.5 secs.
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamageType = ItemDamageType.Physical,
                    IsFromAnAdd = true,
                };
                FragmentMelee.SetAffectsRoles_Tanks();
                ObsidianForm.Attacks.Add(FragmentMelee);
                #endregion

                #region Spark of Rhyolith
                // 1 x Spark to be tanked & DPS'd down.
                // Sparks should not be up with more than 10 stacks of Infernal Rage
                TargetGroup Spark = new TargetGroup
                {
                    Name = "Spark of Rhyolith",
                    NumTargs = 1,
                    LevelOfTargets = 85,
                    Frequency = 70f,
                    Duration = 5f * 10f * 1000f,
                    TargetID = 53211,
                    NearBoss = false,
                };
                Spark.SetAffectsRoles_DPS();
                Spark.SetAffectsRoles_Tanks();
                ObsidianForm.Targets.Add(Spark);

                #region Spark Melee
                Attack SparkMelee = new Attack
                {
                    Name = "Melee from Spark Add",
                    DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]] * 0.35f,
                    AttackSpeed = 2.5f, 
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamageType = ItemDamageType.Physical,
                    Dodgable = true,
                    Missable = true,
                    Parryable = true,
                    Blockable =  true,
                };
                SparkMelee.SetAffectsRoles_Tanks();
                ObsidianForm.Attacks.Add(SparkMelee);
                #endregion

                #region Immolation
                // 10-man - http://ptr.wowhead.com/spell=98598
                // 25-man - http://ptr.wowhead.com/spell=100414
                // 10-man Heroic - http://ptr.wowhead.com/spell=98598
                // 25-man Heroic - http://ptr.wowhead.com/spell=100414
                Attack SparkImmolation = new Attack
                {
                    Name = "Immolation from Spark",
                    DamagePerTick = (6840f + 7560f) / 2f,
                    IsDoT = true,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    TickInterval = 1,
                    Duration = Spark.Duration, // Max length is how long it takes to drop him.  Let's assume just as long until the next add pack.
                    Missable = false,
                    Dodgable = false,
                    Parryable = false,
                    Blockable = false,
                    SpellID = new float[] { 98598f, 100414, 98598, 100414, 0 }[i],
                };
                SparkImmolation.SetAffectsRoles_Tanks();
                SparkImmolation.AffectsRole[PLAYER_ROLES.RangedDPS] = true;
                ObsidianForm.Attacks.Add(SparkImmolation);
                #endregion

                #region Infernal Rage
                // Sparks of Rhyolith increase their damage dealt by 10% and damage taken
                // by 10% every 5 seconds. This effect stacks up to 20 times.
                // This should not stack up more than 10 stacks
                Stats InfernalRageStats = new Stats();
                // all adds disappear going into Phase 2, so have the debuff last until superheated should be appropriat
                SpecialEffect InfernalRageSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { BonusDamageMultiplier = 0.10f, DamageTakenReductionMultiplier = -0.10f, }, superheated, 5f, 1f, 20);
                InfernalRageStats.AddSpecialEffect(InfernalRageSpecialEffect);
                InfernalRageSpecialEffect = new SpecialEffect(Trigger.Use, InfernalRageStats, Spark.Duration / 1000f, Spark.Frequency, 1f);
                InfernalRageStats = new Stats();
                InfernalRageStats.AddSpecialEffect(InfernalRageSpecialEffect);
                BuffState InfernalRage = new BuffState
                {
                    Name = "Infernal Rage",
                    Duration = Spark.Duration,
                    Chance = 1f,
                    Frequency = Spark.Frequency,
                    Breakable = false,
                    Stats = InfernalRageStats,
                };
                InfernalRage.SetAffectsRoles_Tanks();
                ObsidianForm.BuffStates.Add(InfernalRage);
                #endregion
                #endregion
                #endregion
                #endregion

                #region Liquid Form
                /* When Lord Rhyolith reaches 25% health, his armor shatters. He becomes attackable and
                 * no longer ignores players.*/
                #region Melee Attack
                Attack BasicMeleeMT = new Attack
                {
                    Name = "Default Melee",
                    AttackSpeed = 5f,
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]],
                    Missable = true,
                    Dodgable = true,
                    Parryable = true,
                    Blockable = true,
                };
                BasicMeleeMT.AffectsRole[PLAYER_ROLES.MainTank] = true;
                LiquidForm.Attacks.Add(BasicMeleeMT);
                #endregion

                #region Immolation
                /* Immolation
                 * Lord Rhyolith's fiery presence deals 7003 to 9004 Fire damage to all players every second.*/
                // http://ptr.wowhead.com/spell=99845
                Attack Immolation = new Attack
                {
                    Name = "Phase 2 Immolation",
                    DamagePerTick = (7000f + 9000f) / 2f,
                    IsDoT = true,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    TickInterval = 1,
                    Duration = BerserkTimer[i] * .25f * 1000f, // for the duration of this phase.
                    SpellID = 99845f,
                };
                Immolation.SetUnavoidable();
                Immolation.SetAffectsRoles_All();
                LiquidForm.Attacks.Add(Immolation);
                #endregion

                #region Concussive Stomp
                //Concussive Stomp
                Attack ConcussiveStopPhase2 = ConcussiveStomp.Clone();
                ConcussiveStopPhase2.AttackSpeed = 10f;
                LiquidForm.Attacks.Add(ConcussiveStopPhase2);
                #endregion

                #region Unleashed Flame
                /* Unleashed Flame
                 * Lord Rhyolithunleashes beams of fire which pursue random players, dealing 10000 Fire damage
                 * to all players within 5 yards.*/
                // http://ptr.wowhead.com/spell=100974
                if (i > 1)
                {
                    Attack UnleashedFlame = new Attack
                    {
                        Name = "Unleashed Flame",
                        DamagePerTick = 10000f,
                        MaxNumTargets = Max_Players[i],
                        IsDoT = true,
                        TickInterval = 1f,
                        Duration = Immolation.Duration,
                        AttackType = ATTACK_TYPES.AT_AOE,
                        DamageType = ItemDamageType.Fire,
                        SpellID = 100974f,
                    };
                    UnleashedFlame.SetUnavoidable();
                    UnleashedFlame.SetAffectsRoles_All();
                    LiquidForm.Attacks.Add(UnleashedFlame);
                }
                #endregion
                #endregion

                #region Add Phases
                int phaseStartTime = 0;
                int phaseDuration = (int)((float)BerserkTimer[i] * (1 - .25f));  // Phase change at 25% health when the armor is gone.
                ApplyAPhasesValues( ObsidianForm, i, 1, phaseStartTime, phaseDuration, BerserkTimer[i]);
                AddAPhase(ObsidianForm, i);
                phaseStartTime = phaseStartTime + phaseDuration;
                phaseDuration = BerserkTimer[i] - phaseDuration;
                ApplyAPhasesValues( LiquidForm, i, 1, phaseStartTime, phaseDuration, BerserkTimer[i]);
                AddAPhase(LiquidForm, i);
                #endregion
            }
            #endregion
            #endregion
            #region Defensive
            Resist_Physical = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Frost = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Fire = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Nature = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Arcane = new double[] { 0.00f, 0.00f, 0, 0, 0};
            Resist_Shadow = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Holy = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
            #region Impedances
            for (int i = 0; i < 2; i++)
            {
                //Moves;
                //Stuns;
                //Fears;
                //Roots;
                //Disarms;
            }
            TimeBossIsInvuln = new float[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
            /* TODO:
             * Impedances.  This is a rediculous movement fight and I'm not sure how to model that yet.
             */
        }
示例#4
0
        public Alysrazor()
        {
            // If not listed here use values from defaults
            #region Info
            Name = "Alysrazor";
            Instance = "Firelands";
            Content = new BossHandler.TierLevels[] { BossHandler.TierLevels.T12_10, BossHandler.TierLevels.T12_25, BossHandler.TierLevels.T12_10H, BossHandler.TierLevels.T12_25H, BossHandler.TierLevels.T12_LFR };
            Comment = "Not modeled in detail yet.";
            #endregion
            #region Basics
            Health = new float[] { 38651400f, 115954200f, 71892800f, 197122144f, 0 }; // TODO: double check 25-man normal and 10-man heroic health pool
            MobType = (int)MOB_TYPES.ELEMENTAL;
            // 3 full phases on Normal; 2 full phases on Heroic; or 15 minute enrage timer.
            BerserkTimer = new int[] { 15 * 60, 15 * 60, 15 * 60, 15 * 60, 0 };
            SpeedKillTimer = new int[] { 8 * 60, 8 * 60, 8 * 60, 8 * 60, 0 };
            InBackPerc_Melee = new double[] { 0.95f, 0.95f, 0.95f, 0.95f, 0 };
            InBackPerc_Ranged = new double[] { 0.00f, 0.00f, 0.00f, 0.00f, 0 };
            Max_Players = new int[] { 10, 25, 10, 25, 0 };
            Min_Tanks = new int[] { 2, 2, 2, 2, 0 };
            Min_Healers = new int[] { 3, 5, 3, 5, 0 };
            #endregion
            #region Offensive
            #region Attacks
            for (int i = 0; i < 4; i++)
            {
                Phase InitialPull = new Phase() { Name = "Initial Pull" };
                Phase FlightofFlames = new Phase() { Name = "Flight of Flames" };
                Phase FlightofFlamesPart2 = new Phase() { Name = "Flight of Flames" };
                Phase UltimateFirepower = new Phase() { Name = "Ultimate Firepower" };
                Phase Burnout = new Phase() { Name = "Burnout" };
                Phase ReIgnition = new Phase() { Name = "Re-Ignition" };

                //Mini-Phase variables
                Phase HatchlingPhase = new Phase() { Name = "Hatchlings" };
                Phase FireStormPhase = new Phase() { Name = "Firestorm Phase" };
                InnerPhase InnerPhaseHatchling, InnerPhaseFirestorm;

                float FlightofFlamesPhaseTime = new float[] { 190f, 190f, 250f, 250f, 0f }[i];
                float FirestormCD = new float[] { 0, 0, 83f, 83f, 0 }[i];
                float MeteorCD = new float[] { 0, 0, 37, 37, 0 }[i];
                float FieryTornadoDuration = 35f;
                float BurnoutDuration = 33f;
                float ReIgniteDuration = 50f / 3f;

                #region Initial Pull
                #region Initial Pull Firestorm
                /* Firestorm
                 * At the beginning of the battle, Alysrazor ascends into the sky dealing 30000 Fire damage to all
                 * enemies and knocking them back. In addition, Alysrazor will continue to deal 10000 Fire damage
                 * to all enemies every 1 seconds for 10 sec.*/
                // Initial damage
                // 10-man - http://ptr.wowhead.com/spell=99605
                // 25-man - http://ptr.wowhead.com/spell=101658
                // 10-man Heroic - http://ptr.wowhead.com/spell=101659
                // 25-man Heroic - http://ptr.wowhead.com/spell=101660
                // Addition damage - http://ptr.wowhead.com/spell=99606
                Attack InitialFirestorm = new Attack
                {
                    Name = "Initial Pull Firestorm",
                    AttackSpeed = BerserkTimer[i] - 1f,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    Interruptable = false,
                    MaxNumTargets = Max_Players[i],
                    DamagePerHit = new float[] { 20000f, 20000f, 25000f, 25000f, 0 }[i],
                    DamagePerTick = 8000f,
                    IsDoT = true,
                    Duration = 10f * 1000f,
                    TickInterval = 1f,
                    SpellID = new float[] { 99605, 101658, 101659, 101660, 0 }[i],
                };
                InitialFirestorm.SetAffectsRoles_All();
                InitialPull.Attacks.Add(InitialFirestorm);
                #endregion

                #region Volcanic Fire
                /* Volcanic Fire
                 * A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic
                 * Fire patches deal 92500 to 107500 Fire damage to enemies within 6 yards every 1 seconds.*/
                // http://ptr.wowhead.com/spell=98463
                // This should never be hit
                #endregion
                #endregion

                #region Flight of Flames
                /* Alysrazor flies around the area, allowing her minions to corner her foes far below. She will
                 * periodically fly through the center of the arena to claw at floes as well.*/

                #region Firestorm [Heroic Only]
                /* Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds,
                 * the arena is bathed in flames, dealing 100000 Fire damage every 1 seconds to all enemies within
                 * line of sight for 5 sec.*/
                // Initicial cast - http://ptr.wowhead.com/spell=100744
                // Actual Damage - http://ptr.wowhead.com/spell=100745
                // Personal Note - Stopping a Molten Meteor which is summoned by a Herald of the Burning End allows
                // people to Line of Sight the Firestorm damage, thus negating the damage (aka interuptable).
                // This should never be hit, but people should move on the cast part
                if (i > 1)
                {
                    /*Attack Firestorm = new Attack
                    {
                        Name = "Firestorm",
                        DamagePerTick = 50000f,
                        IsDoT = true,
                        TickInterval = 1f,
                        Duration = 5f,
                        DamageType = ItemDamageType.Fire,
                        AttackSpeed = FirestormCD,
                    };
                    Firestorm.SetAffectsRoles_All();
                    Firestorm.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                     */

                    Impedance Firestorm_move = new Impedance
                    {
                        Name = "Move to Hide from Firestorm",
                        Chance = 1f,
                        Breakable = false,
                        Duration = 5f * 1000f,
                        Frequency = 10f,
                    };
                    Firestorm_move.SetAffectsRoles_All();
                    Firestorm_move.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                    FireStormPhase.Moves.Add(Firestorm_move);
                }
                #endregion

                #region Molting
                // Alysrazor begins to mold, creating Molten Feathers nearby.
                // She channels this for 9 seconds.
                // 10-man/Heroic - http://ptr.wowhead.com/spell=99464, she drops every second
                // 25-man/Heroic - http://ptr.wowhead.com/spell=100698, every 400 milliseconds
                float feathers = 9f / new float[] { 1f, 0.4f, 1f, 0.4f, 0f }[i];

                #region Molten Feather [DPS Note]
                /* Molten Feathers can be picked up by players, up to a maximum of three. While holding a
                 * Molten Feather, all spells can be cast while moving and movement speed is increased by 30%
                 * per feather. Once three feathers have been obtained, the player gains Wings of Flame.*/
                // http://ptr.wowhead.com/spell=97128
                float AirGroupSize = new float[] { 1f, 3f, 1f, 3f, 0f }[i];
                BuffState MoltenFeatherAirGroup = new BuffState
                {
                    Name = "Molten Feather Air Group",
                    Chance = AirGroupSize / (Max_Players[i] - Min_Tanks[i] - Min_Healers[i]),
                    // Assume that it does not fall off until the end of Burnout
                    Duration = FlightofFlamesPhaseTime * 1000f,
                    Frequency = FlightofFlamesPhaseTime,
                    Breakable = false,
                    Stats = new Stats() { MovementSpeed = (0.30f * 3f) },
                };
                MoltenFeatherAirGroup.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;

                // On heroic air group needs to grab 1 feather each after each Firestorm to keep their flying buff up.
                float remainingfeathers = (feathers - (AirGroupSize * 3f)) + (feathers - ((i > 1) ? AirGroupSize : 0f)) * 2f;
                BuffState MoltenFeatherGroundGroup = new BuffState
                {
                    Name = "Molten Feather Ground Group",
                    Chance = (Max_Players[i] - AirGroupSize) / Max_Players[i],
                    Duration = MoltenFeatherAirGroup.Duration,
                    Frequency = MoltenFeatherAirGroup.Frequency,
                    Breakable = false,
                    Stats = new Stats() { MovementSpeed = (0.30f * (3f * (remainingfeathers / (feathers * 3f)))) },
                };
                MoltenFeatherGroundGroup.SetAffectsRoles_All();
                FlightofFlames.BuffStates.Add(MoltenFeatherGroundGroup);
                FlightofFlamesPart2.BuffStates.Add(MoltenFeatherGroundGroup);
                // Since people are getting feathers, casters can cast while moving, thus eliminating most movement impedances
                #endregion
                
                #region Wings of Flame
                // Allows the player to fly for 20 sec.*/
                // http://ptr.wowhead.com/spell=98630
                MoltenFeatherAirGroup.Stats.MovementSpeed = 2.25f;
                FlightofFlames.BuffStates.Add(MoltenFeatherAirGroup);
                FlightofFlamesPart2.BuffStates.Add(MoltenFeatherAirGroup);
                #endregion
                #endregion

                #region Flying
                // Players in flight using Wings of Flame contend with additional elements of the battle.

                #region Blazing Power
                /* While flying, Alysrazor periodically gives off rings of fire, which last for 3 seconds.
                 * Enemies that pass through the ring gain Blazing Power, wich increases haste by 4% and
                 * stacks up to 25 times. In addition, each stack of Blazing Power restores mana, rage,
                 * energy, runic power, and holy power, and refreshes the duration of Wings of Flame.*/
                // http://ptr.wowhead.com/spell=99461
                // Restores 5% of mana, rage, energy, runic power, and holy power.
                Stats BlazingPowerStats = new Stats();
                SpecialEffect BlazingPowerSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { ManaorEquivRestore = 0.05f, PhysicalHaste = 0.08f, SpellHaste = 0.08f }, 40f, 5f, 1f, 25);
                BlazingPowerStats.AddSpecialEffect(BlazingPowerSpecialEffect);
                BuffState BlazingPower = new BuffState
                {
                    Name = "Blazing Power",
                    Frequency = MoltenFeatherAirGroup.Frequency,
                    Duration = MoltenFeatherAirGroup.Duration,
                    Chance = 1f,
                    Breakable = false,
                    Stats = BlazingPowerStats,
                };
                BlazingPower.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                FlightofFlames.BuffStates.Add(BlazingPower);
                FlightofFlamesPart2.BuffStates.Add(BlazingPower);
                #endregion

                #region Alysra's Razor
                /* If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor, which increases
                 * critical strike chance by 50% for 30 sec.*/
                // http://ptr.wowhead.com/spell=100029
                // Normal there is no break in the timing on normal,
                // Flyer should have 25 stacks during the second Firestorm, so only 10 seconds while not refreshing the stack
                float AlysrasRazorStartTime = (i < 2 ? 125f : 135f);
                BuffState AlysrasRazor = new BuffState
                {
                    Name = "Alysra's Razor",
                    Frequency = MoltenFeatherAirGroup.Frequency,
                    Duration = MoltenFeatherAirGroup.Duration - (AlysrasRazorStartTime * 1000f),
                    Chance = 1f,
                    Breakable = false,
                    Stats = new Stats() { SpellCrit = 0.75f, PhysicalCrit = 0.75f },
                };
                AlysrasRazor.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                FlightofFlames.BuffStates.Add(AlysrasRazor);
                FlightofFlamesPart2.BuffStates.Add(AlysrasRazor);
                #endregion

                #region Incendiary Cloud
                /* While flying, Alysrazor periodically gives off between one and three Incendiary Clouds,
                 * which last for 3 seconds. Enemies that pass through the cloud suffer 27750 to 32250 Fire
                 * damage every 1.50 sec.
                 * 
                 * *Warning* In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.*/
                // 10 man - http://ptr.wowhead.com/spell=99427
                // 25 man - http://ptr.wowhead.com/spell=100729
                // 10 man heroic - http://ptr.wowhead.com/spell=100730
                // 25 man heroic - http://ptr.wowhead.com/spell=100731
                // These should NEVER be hit by the Air group
                Attack IncendiaryCloud = new Attack
                {
                    Name = "Incendiary Cloud",
                    DamagePerTick = new float[] { (27750f + 32250f), (27750f + 32250f), (55500f + 64500f), (55500f + 64500f), 0 }[i] / 2f,
                    IsDoT = true,
                    TickInterval = 1.5f,
                    Duration = 3f,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    AttackSpeed = 5f,
                    DamageType = ItemDamageType.Fire,
                    SpellID = new float[] { 99427, 100729, 100730, 100731, 0 }[i],
                    // Normal has 2 clouds, Heroic has 3 clouds
                    MaxNumTargets = new float[] { 2, 2, 3, 3, 0 }[i],
                    // By flying around the clouds, you can "interrupt" the attacks
                    Interruptable = true,
                };
                IncendiaryCloud.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                FlightofFlames.Attacks.Add(IncendiaryCloud);
                FlightofFlamesPart2.Attacks.Add(IncendiaryCloud);
                #endregion

                #endregion

                #region Blazing Talon Initiate
                /* Blazing Talon Initiates will periodically fly in from the Firelands to assist Alysrazor
                 * in defeating enemy forces on the ground.*/
                // West-side - http://ptr.wowhead.com/npc=53896
                // East-side - http://ptr.wowhead.com/npc=53369
                // Timer - Both - Normal - 17; Heroic - 17
                //         Both - Normal - 31; heroic - 22
                //         East - Normal - 21; Heroic - 53
                //         West - Normal - 21; Heroic - 21
                //         East - Normal - 21; Heroic - 21
                //         West - Normal - 21; Heroic - 40
                float WestBlazingTalonInitiateFrequence = (i > 1 ? (17f + 22f + (63f + 21f) + (21f + 40f)) : (17f + 31f + (31f + 21f) + (21f + 21f))) / 4f;
                float EastBlazingTalonInitiateFrequence = (i > 1 ? (17f + 22f + 63f + (21f + 21f)) : (17f + 31f + 31f + (21f + 21f))) / 4f;
                TargetGroup BlazingTalonInitiateWest = new TargetGroup
                {
                    Name = "Blazing Talon Initiate West",
                    Chance = 1f,
                    Frequency = WestBlazingTalonInitiateFrequence,
                    Duration = WestBlazingTalonInitiateFrequence * 1000f,
                    LevelOfTargets = 87,
                    NearBoss = false,
                    NumTargs = 1f,
                    TargetID = 53896,
                };
                BlazingTalonInitiateWest.SetAffectsRoles_DPS();
                HatchlingPhase.Targets.Add(BlazingTalonInitiateWest);
                FlightofFlames.Targets.Add(BlazingTalonInitiateWest);
                FlightofFlamesPart2.Targets.Add(BlazingTalonInitiateWest);

                TargetGroup BlazingTalonInitiateEast = new TargetGroup
                {
                    Name = "Blazing Talon Initiate East",
                    Chance = 1f,
                    Frequency = EastBlazingTalonInitiateFrequence,
                    Duration = EastBlazingTalonInitiateFrequence * 1000f,
                    LevelOfTargets = 87,
                    NearBoss = false,
                    NumTargs = 1f,
                    TargetID = 53369,
                };
                BlazingTalonInitiateEast.SetAffectsRoles_DPS();
                HatchlingPhase.Targets.Add(BlazingTalonInitiateEast);
                FlightofFlames.Targets.Add(BlazingTalonInitiateEast);
                FlightofFlamesPart2.Targets.Add(BlazingTalonInitiateEast);

                #region Brushfire
                /* The Blazing Talon Initiate conjures a fiery ball that moves across the arena, dealing
                 * 27750 to 32250 damage every 1 sec to enemies within 0 yards.*/
                // Initiates are now stunnable so these can be "interupted" now
                // Original cast - http://ptr.wowhead.com/spell=98868
                // Summons - http://ptr.wowhead.com/npc=53372
                // 10 man - http://ptr.wowhead.com/spell=98885
                // 25 man - http://ptr.wowhead.com/spell=100715
                // 10 man heroic - http://ptr.wowhead.com/spell=100716
                // 25 man heroic - http://ptr.wowhead.com/spell=100717
                Attack Brushfire = new Attack
                {
                    Name = "Brushfire",
                    DamagePerHit = new float[] { (27750f + 32250f), (27750f + 32250f), (55500f + 64500f), (55500f + 64500f), 0f }[i],
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    MaxNumTargets = 1f,
                    Interruptable = true,
                    IsFromAnAdd = true,
                    SpellID = new float[] { 98885, 100715, 100716, 100717, 0 }[i],
                    AttackSpeed = new float[] { 4f, 4f, 8f, 8f, 0f }[i],
                };
                Brushfire.SetAffectsRoles_All();
                FlightofFlames.Attacks.Add(Brushfire);
                FlightofFlamesPart2.Attacks.Add(Brushfire);
                #endregion

                #region Fieroblast
                /* The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 27750 to 32250 Fire
                 * damage and 10000 Fire damage every 3 seconds for 12 sec.*/
                // After the September 20, 2011 nerf to Firelands in general, this is only cast on heroic
                // Cast after every Brushfire (Brushfire/Fieroblast/Burshfire/Fieroblast/etc)
                // These are interuptable
                // 10 man Heroic - http://ptr.wowhead.com/spell=101295
                // 25 man Heroic - http://ptr.wowhead.com/spell=101296
                if (i > 1 )
                {
                    Attack Fieroblast = new Attack
                    {
                        Name = "Fieroblast",
                        DamagePerHit = new float[] { 0, 0, (37000f + 43000f), (37000f + 43000f), 0f }[i],
                        DamagePerTick = new float[] { 0, 0, 20000, 20000, 0 }[i],
                        IsDoT = true,
                        TickInterval = 3f,
                        Duration = 12f,
                        AttackSpeed = new float[] { 0, 0, 8f, 8f, 0f }[i],
                        AttackType = ATTACK_TYPES.AT_DOT,
                        DamageType = ItemDamageType.Fire,
                        Interruptable = true,
                        IsFromAnAdd = true,
                        MaxNumTargets = 1f,
                    };
                    Fieroblast.SetAffectsRoles_All();
                    Fieroblast.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                    FlightofFlames.Attacks.Add(Fieroblast);
                    FlightofFlamesPart2.Attacks.Add(Fieroblast);
                }
                #endregion
                #endregion

                #region Voracious Hatchling [Tank Note]
                /* Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds,
                 * the eggs hatch into Voracious Hatchlings. Voracious Hatchlings are indeed voracious and will
                 * throw a Tantrum if not fed Plump Lava Worms.*/
                // East Hatchling - http://ptr.wowhead.com/npc=53898
                // West hatchling - http://ptr.wowhead.com/npc=53509
                TargetGroup WestVoraciousHatchling = new TargetGroup
                {
                    Name = "West Voracious Hatchling",
                    Chance = 1f,
                    Frequency = (i > 1 ? FirestormCD : FlightofFlamesPhaseTime) - 1f,
                    Duration = ((i > 1 ? FirestormCD : FlightofFlamesPhaseTime) - 12f) * 1000f,
                    NearBoss = false,
                    NumTargs = 1f,
                    TargetID = 53509,
                    LevelOfTargets = 87,
                };
                WestVoraciousHatchling.AffectsRole[PLAYER_ROLES.MainTank] = true;
                if (i < 2)
                {
                    FlightofFlames.Targets.Add(WestVoraciousHatchling);
                    FlightofFlamesPart2.Targets.Add(WestVoraciousHatchling);
                }
                else
                    FireStormPhase.Targets.Add(WestVoraciousHatchling);

                TargetGroup EastVoraciousHatchling = WestVoraciousHatchling.Clone();
                EastVoraciousHatchling.Name = "East Voracious Hatchling";
                EastVoraciousHatchling.TargetID = 53509;
                EastVoraciousHatchling.AffectsRole[PLAYER_ROLES.MainTank] = false;
                EastVoraciousHatchling.AffectsRole[PLAYER_ROLES.OffTank] = true;
                if (i < 2)
                {
                    FlightofFlames.Targets.Add(EastVoraciousHatchling);
                    FlightofFlamesPart2.Targets.Add(EastVoraciousHatchling);
                }
                else
                    FireStormPhase.Targets.Add(EastVoraciousHatchling);

                Attack VoraciousHatchlingMelee = new Attack
                {
                    Name = "Voracious hatchling Melee",
                    DamagePerHit = BossHandler.StandardMeleePerHit[(int)Content[i]],
                    AttackSpeed = 1f,
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamageType = ItemDamageType.Physical,
                    IsFromAnAdd = true,
                    MaxNumTargets = 1f,
                    Missable = true,
                    Parryable = true,
                    Dodgable = true,
                    Blockable = true,
                    IsTheDefaultMelee = true,
                };
                VoraciousHatchlingMelee.SetAffectsRoles_Tanks();
                if (i < 2)
                {
                    FlightofFlames.Attacks.Add(VoraciousHatchlingMelee);
                    FlightofFlamesPart2.Attacks.Add(VoraciousHatchlingMelee);
                }
                else
                    FireStormPhase.Attacks.Add(VoraciousHatchlingMelee);

                #region Imprinted
                /* Upon hatchling, Voracious Hatchlings become imprinted on the nearest enemy. The hatchling
                 * will only attack that target, but the target gains 1000% additional damage against the
                 * hatchling.*/
                // http://ptr.wowhead.com/spell=99389; alt - http://ptr.wowhead.com/spell=100359
                WestVoraciousHatchling.AffectsRole[PLAYER_ROLES.MainTank] = true;
                EastVoraciousHatchling.AffectsRole[PLAYER_ROLES.OffTank] = true;
                BuffState Imprint = new BuffState
                {
                    Name = "Imprint",
                    Frequency = WestVoraciousHatchling.Frequency,
                    Duration = WestVoraciousHatchling.Duration,
                    Chance = 1f,
                    Breakable = false,
                    Stats = new Stats() { BonusDamageMultiplier = 10f },
                };
                Imprint.SetAffectsRoles_Tanks();
                if (i < 2)
                {
                    FlightofFlames.BuffStates.Add(Imprint);
                    FlightofFlamesPart2.BuffStates.Add(Imprint);
                }
                else
                    FireStormPhase.BuffStates.Add(Imprint);
                #endregion

                #region Satiated
                /* The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec.
                 * Voracious Hatchlings hatch fully Satiated, and can become Satiated again if they are fed
                 * Lava Worms.*/
                // 15 seconds
                // 10-man - http://ptr.wowhead.com/spell=99359
                // 25-man - http://ptr.wowhead.com/spell=100850
                // 10 seconds
                // 10-man heroic - http://ptr.wowhead.com/spell=100851
                // 25-man heroic - http://ptr.wowhead.com/spell=100852
                #endregion

                #region Hungry
                /* A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchling
                 * have a 20% chance on hit to throw a Tantrum.*/
                // http://ptr.wowhead.com/spell=99361
                #endregion

                #region Tantrum
                // The Voracious Hatchling throws a Tantrum, increasing damage by 50% and haste by 50%.
                // http://ptr.wowhead.com/spell=99362
                // This should never happen on heroic
                Stats TantrumStats = new Stats();
                SpecialEffect TantrumSpecialEffect = new SpecialEffect(Trigger.DamageTaken, new Stats() { DamageTakenReductionMultiplier = -0.50f }, 10f, (i < 2 ? 35 : 25 ), 0.20f);
                TantrumStats.AddSpecialEffect(TantrumSpecialEffect);
                BuffState Tantrum = new BuffState
                {
                    Name = "Tantrum",
                    Chance = 1f,
                    Breakable = true,
                    Frequency = (i < 2 ? 30 : 20 ),
                    Duration = 10f * 1000f,
                    Stats = TantrumStats,
                };
                Tantrum.SetAffectsRoles_Tanks();
                if (i < 2)
                {
                    FlightofFlames.BuffStates.Add(Tantrum);
                    FlightofFlamesPart2.BuffStates.Add(Tantrum);
                }
                else
                    FireStormPhase.BuffStates.Add(Tantrum);
                #endregion

                #region Gushing Wound [Healer Note]
                /* The Voracious Hatchling strikes all targets within a 6-yard cone, causing them to bleed for
                 * 3000 Physical damage every 0.20 seconds or until the target's health falls below 50% of
                 * their maximum health.*/
                // 10 man - http://ptr.wowhead.com/spell=100024; alt - http://ptr.wowhead.com/spell=99308
                // 25 man - http://ptr.wowhead.com/spell=100721; alt - http://ptr.wowhead.com/spell=100718
                // 10 man heroic - http://ptr.wowhead.com/spell=100719; alt - http://ptr.wowhead.com/spell=100722
                // 25 man heroic - http://ptr.wowhead.com/spell=100723; alt - http://ptr.wowhead.com/spell=100720
                Attack GushingWound = new Attack
                {
                    Name = "Gushing Wound",
                    DamagePerTick = new float[] { 3000, 4000, 5000, 6000, 0 }[i],
                    TickInterval = 0.20f,
                    DamageType = ItemDamageType.Physical,
                    Duration = 60f,
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    AttackSpeed = 60f,
                    IsDoT = true,
                    IsFromAnAdd = true,
                    MaxNumTargets = 1f,
                };
                GushingWound.SetAffectsRoles_Tanks();
                if (i < 2)
                {
                    FlightofFlames.Attacks.Add(GushingWound);
                    FlightofFlamesPart2.Attacks.Add(GushingWound);
                }
                else
                    FireStormPhase.Attacks.Add(GushingWound);
                #endregion
                #endregion

                #region Plump Lava Worm [Tank Note]
                /* During Stage 1, two sets of four Lava Worms will erupt from the molten ground. Lava Worms
                 * cannot be attacked by players. Voracious Hatchlings that are near a Lava Worm will rush
                 * to devour it, becoming temporarily Satiated.*/
                // this means the tank tanking the Hatchlings need to move to position the hatchlings near the worms
                // when they need to be satiated.
                // http://ptr.wowhead.com/npc=53520
                TargetGroup PlumpLavaWorm = new TargetGroup
                {
                    Name = "Plump Lava Worm",
                    NumTargs = (i < 2f ? 8f : 4f),
                    // four worms spawn at any given time
                    // two worm will last for the full duration, while the first two will last half that
                    // so an average of 75% of the full duration for all of the worms.
                    Duration = WestVoraciousHatchling.Duration * 0.75f,
                    Frequency = WestVoraciousHatchling.Frequency,
                    Chance = 1f,
                    LevelOfTargets = 85,
                    NearBoss = false,
                    TargetID = 53520,
                };
                PlumpLavaWorm.SetAffectsRoles_Tanks();
                if (i < 2)
                {
                    FlightofFlames.Targets.Add(PlumpLavaWorm);
                    FlightofFlamesPart2.Targets.Add(PlumpLavaWorm);
                }
                else
                    FireStormPhase.Targets.Add(PlumpLavaWorm);

                #region Lava Spew
                /* Plump Lava Worms spew a molten cone of fire dealing 27750 to 32250 damage every 1 sec
                 * to all enemies within a 14-yard cone.*/
                // 10 man - http://ptr.wowhead.com/spell=99336
                // 25 man - http://ptr.wowhead.com/spell=100725
                // 10 man heroic - http://ptr.wowhead.com/spell=100726
                // 25 man heroic - http://ptr.wowhead.com/spell=100727
                Attack LavaSpew = new Attack
                {
                    Name = "Lava Spew",
                    AttackType = ATTACK_TYPES.AT_AOE,
                    DamageType = ItemDamageType.Fire,
                    DamagePerHit = new float[] { (27750f + 32250f), (27750f + 32250f), (55500f + 64500f), (55500f + 64500f), 0f }[i] / 2f,
                    AttackSpeed = 1f,
                    Interruptable = true,
                    IsFromAnAdd = true,
                    MaxNumTargets = Max_Players[i],
                    SpellID = new float[] { 99336, 100725, 100726, 100727, 0 }[i],
                };
                LavaSpew.SetAffectsRoles_All();
                if (i < 2)
                {
                    FlightofFlames.Attacks.Add(LavaSpew);
                    FlightofFlamesPart2.Attacks.Add(LavaSpew);
                }
                else
                    FireStormPhase.Attacks.Add(LavaSpew);
                #endregion
                #endregion

                #region Herald of the Burning End [Heroic Only]
                if (i > 1)
                {
                    /* During Stage 1, a Herald of the Burning End will periodically appear and begin casting
                     * Cataclysm. The Herald is immune to all damage, but will die once Cataclysm is cast.*/

                    #region Cataclysm [Heroic Only]
                    /* The Herald of the Burning End summons a powerful Molten Meteor, dealing 462500 to
                     * 537500 Flamestrike damage to enemies within 0 yards.*/
                    // NPC - http://ptr.wowhead.com/npc=53375
                    // You cannot target this harm this npc since this npc will deal a 50,000 AOE damage to anyone
                    // near him and is immune to all attacks. He disappears after casting Cataclysm.

                    #region Molten Meteor [Heroic Only]
                    /* After being summoned by the Herald of the Burning End, a Molten Meteor will roll in one
                     * of 8 random directions, dealing 462500 to 537500 Flamestrike damage to enemies within
                     * 0 yards every 1.50 sec.
                     * 10-man heroic - http://ptr.wowhead.com/npc=53489
                     * 25-man heroic - http://ptr.wowhead.com/npc=54563
                     * This should NEVER happen*/
                    TargetGroup MoltenMeteor = new TargetGroup
                    {
                        Name = "Molten Meteor",
                        // meteors lasts at most 9 seconds before they explode, at least one of theses needs to
                        // survive before a firestorm
                        Duration = 9f * 1000f,
                        Chance = 1f,
                        LevelOfTargets = 87,
                        TargetID = new float[] { 0, 0, 53489, 54563, 0 }[i],
                        NumTargs = 1f,
                        NearBoss = false,
                        Frequency = FirestormCD / 2f,
                    };
                    MoltenMeteor.AffectsRole[PLAYER_ROLES.RangedDPS] = true;
                    FireStormPhase.Targets.Add(MoltenMeteor);

                    /* If the meteor reaches a wall, it will break apart into three Molten Boulders, which
                     * ricochet back to the opposite direction. If it is destroyed before it reaches a wall, 
                     * the Molten Meteor becomes temporarily stationary and block line of sight.*/
                    // Explosion - http://ptr.wowhead.com/spell=99274
                    // Personal note, this is what is used to negate the damage from the 100,000 damage every second
                    // from Firestorm.
                    // Players should NEVER get hit by this.
                    #endregion

                    #region Molten Boulder [Heroic Only]
                    /* Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulder
                     * deals 29600 to 34400 Flamestrike damage to enemies within 2 yards every 1.50 sec and knock
                     * them back.*/
                    // NPC - http://db.mmo-champion.com/c/53496/
                    // Damage - http://ptr.wowhead.com/spell=99275
                    Impedance MoltenBoulder_Move = new Impedance
                    {
                        Name = "Molten Boulder",
                        Duration = 2f * 1000f,
                        Chance = 1f,
                        Frequency = MoltenMeteor.Frequency,
                        Breakable = false,
                    };
                    MoltenBoulder_Move.SetAffectsRoles_All();
                    FireStormPhase.Moves.Add(MoltenBoulder_Move);
                    #endregion
                }
                #endregion
                #endregion
                #endregion

                #region Ultimate Firepower
                /* Alysrazor flies in a tight circle, removing Wings of Flame from all players after 5 seconds,
                 * and begins her ultimate attack.*/

                // This lasts for 35 seconds

                #region Fiery Vortex
                /* A Fiery Vortex appears in the middle of the arena, dealing 100000 Fire damage every 0.50
                 * seconds to enemies within 0 yards.*/
                // http://ptr.wowhead.com/spell=99794
                // This should NEVER be hit
                #endregion

                #region Fiery Tornado
                /* Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena,
                 * dealing 25000 Fire damage every 1 sec to enemies within 0 yards.*/
                // 10 man - http://ptr.wowhead.com/spell=99816
                // 25 man - http://ptr.wowhead.com/spell=100733
                // 10 man heroic - http://ptr.wowhead.com/spell=100734
                // 25 man heroic - http://ptr.wowhead.com/spell=100735
                // These should never be hit
                /*Attack FieryTornado = new Attack
                {
                    Name = "Fiery Tornado",
                    DamagePerHit = new float[] { 20000, 25000, 60000, 70000, 0 }[i],
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    AttackSpeed = 1f,
                    MaxNumTargets = 1f,
                    Interruptable = true,
                    SpellID = new float[] { 99816, 100733, 100734, 100735, 0 }[i],
                };
                FieryTornado.SetAffectsRoles_All();
                FieryTornado.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                 */
                #endregion

                #region Blazing Power
                /* Alysrazor continues to give off rings of fire, which appear on the ground of the arena and
                 * lasts for 3 seconds. Players who pass through the ring gain Blazing Power, which increase haste
                 * by 8% and stacks up to 25 times. In addition, each stack of Blazing Power restores mana, rage,
                 * energy, runic power, and holy power.*/
                // http://ptr.wowhead.com/spell=99461
                // Restores 5% of mana, rage, energy, runic power, and holy power.
                BuffState BlazingPowerPhase2 = new BuffState
                {
                    Name = "Blazing Power Phase 2",
                    Frequency = FieryTornadoDuration,
                    Duration = FieryTornadoDuration * 1000f,
                    Chance = 1f,
                    Breakable = false,
                    Stats = BlazingPowerStats,
                };
                BlazingPowerPhase2.SetAffectsRoles_All();
                UltimateFirepower.BuffStates.Add(BlazingPowerPhase2);
                
                // Assume the air group has 25 stacks at this point and still refreshing during Tornadoes
                BuffState BlazingPowerPhase2AirGroup = new BuffState
                {
                    Name = "Blazing Power Phase 2 Air Group",
                    Frequency = FieryTornadoDuration,
                    Duration = FieryTornadoDuration * 1000f,
                    Chance = 1f,
                    Breakable = false,
                    Stats = new Stats() { SpellHaste = 2f, PhysicalHaste = 2f, CritRating = 0.75f },
                };
                BlazingPowerPhase2.AffectsRole[PLAYER_ROLES.AlysrazorAirGroup] = true;
                UltimateFirepower.BuffStates.Add(BlazingPowerPhase2AirGroup);
                #endregion
                #endregion

                #region Burnout [DPS Note]
                /* Alysrazor crashes to the ground and becomes vulnerable, with 0 Molten Power. This stage lasts
                 * until Alyrazor's energy bar reaches 50 Molten Power.*/
                #region Blazing Power
                BuffState BlazingPowerPhase3 = new BuffState
                {
                    Name = "Blazing Power Phase 3",
                    Frequency = BurnoutDuration,
                    Duration = BurnoutDuration * 1000f,
                    Chance = 1f,
                    Breakable = false,
                    Stats = new Stats() { SpellHaste = 0.08f * 7f, PhysicalHaste = 0.08f * 7f },
                };
                BlazingPowerPhase3.SetAffectsRoles_All();
                Burnout.BuffStates.Add(BlazingPowerPhase3);
                
                BuffState BlazingPowerPhase3AirGroup = BlazingPowerPhase2AirGroup.Clone();
                BlazingPowerPhase3AirGroup.Name = "Blazing Power Phase 3 Air Group";
                BlazingPowerPhase3AirGroup.Frequency = BurnoutDuration;
                BlazingPowerPhase3AirGroup.Duration = BurnoutDuration * 1000f;
                Burnout.BuffStates.Add(BlazingPowerPhase3AirGroup);
                #endregion

                #region Burnout
                /* Alysrazor's fire burns out, causing her to become immobile and increasing damage taken by 100%.
                 * In addition, when struck with a harmful spell, Alysrazor emits Essence of the Green.*/
                // http://ptr.wowhead.com/spell=99432
                BuffState BurnoutBuffState = new BuffState
                {
                    Name = "Burnout DeBuff",
                    Breakable = false,
                    Chance = 1f,
                    Duration = BurnoutDuration * 1000f,
                    Frequency = BurnoutDuration,
                    Stats = new Stats() { BonusDamageMultiplier = 1f },
                };
                BurnoutBuffState.SetAffectsRoles_DPS();
                BurnoutBuffState.SetAffectsRoles_Healers();
                Burnout.BuffStates.Add(BurnoutBuffState);
                #endregion

                #region Essence of the Green [Healer Note]
                /* During Burnout, if Alysrazor is struck by a harmful spell, she emits Essence of the Green
                 * restoring 10% of maximum mana to players.*/
                // http://ptr.wowhead.com/spell=99433
                Stats EssenceoftheGreenStats = new Stats();
                SpecialEffect EssenceoftheGreenSpecialEffect = new SpecialEffect(Trigger.DamageSpellHit, new Stats() { ManaRestoreFromMaxManaPerSecond = 0.10f }, 0, 0, 1f);
                EssenceoftheGreenStats.AddSpecialEffect(EssenceoftheGreenSpecialEffect);
                BuffState EssenceoftheGreen = new BuffState
                {
                    Name = "Essence of the Green",
                    Breakable = false,
                    Chance = 1f,
                    Duration = BurnoutDuration * 1000f,
                    Frequency = BurnoutDuration,
                    Stats = EssenceoftheGreenStats,
                };
                EssenceoftheGreen.SetAffectsRoles_DPS();
                EssenceoftheGreen.SetAffectsRoles_Healers();
                Burnout.BuffStates.Add(EssenceoftheGreen);
                #endregion

                #region Spark
                /* A bright spark continues to burn within the heart of Alyrazor, restoring 3 Molten Power
                 * every 2 seconds.*/
                // http://ptr.wowhead.com/spell=99921
                #endregion

                #region Blazing Talon Clawshaper
                /* At the start of stage 2, two Blazing Talon Clawshapers will fly in and begin to re-energize
                 * Alysrazor.*/
                // http://ptr.wowhead.com/npc=53734
                TargetGroup BlazingTalonClawshaper = new TargetGroup
                {
                    Name = "Blazing Talon Clawshaper",
                    Chance = 1f,
                    Duration = BurnoutDuration * 1000f,
                    Frequency = BurnoutDuration,
                    // Originally they are not near the boss but they can be pulled/kited to next to the boss,
                    NearBoss = true,
                    NumTargs = 2f,
                    TargetID = 53734,
                    LevelOfTargets = 86,
                };
                BlazingTalonClawshaper.SetAffectsRoles_Tanks();
                Burnout.Targets.Add(BlazingTalonClawshaper);

                /* Ignition
                 * Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power
                 * every 1 seconds.*/
                // http://ptr.wowhead.com/spell=99919
                #endregion
                // Personal note - Between the Spark and Clawshapers, this stage lasts for 15 seconds if nothing
                // is done to the Clawshapers, 34 seconds if the Clawshapers are interupted.
                #endregion

                #region Re-Ignition
                /* Alysrazor's fire becomes re-ignited at 50 Molten Power. This stage lasts until Alysrazor
                 * reaches 100 Molten Power.*/

                #region Ignited
                /* Alysrazor's fiery core begins to combust once again, rapidly restoring Molten Power. Restores
                 * 3 Molten Power every 1 seconds.*/
                // http://ptr.wowhead.com/spell=99922
                // Personal Note - This means that the phase will last 17 seconds
                #endregion

                #region Blazing Claw [Tank Note]
                /* Alysrazor claws her enemies, dealing 92500 to 107500 Physical damage to enemies in a 25-yard cone
                 * every 1.50 seconds. In addition, each swipe increases the Fire and Physical damage taken by the
                 * target by 10% for 15 sec.*/
                // 10-man - http://ptr.wowhead.com/spell=99844
                // 25-man - http://ptr.wowhead.com/spell=101729
                // 10-man Heroic - http://ptr.wowhead.com/spell=101730
                // 25-man Heroic - http://ptr.wowhead.com/spell=101731
                // Personal Note, this means that there needs to be a tank swap at the 5-6 stack mark
                Attack BlazingClaw = new Attack
                {
                    Name = "Blazing Claw",
                    DamagePerHit = new float[] { (69375f + 80625f), (83250f + 96750f), (92500f + 107500f), (115625f + 134375f), 0 }[i] / 2f,
                    AttackSpeed = 1.5f * 2,
                    AttackType = ATTACK_TYPES.AT_MELEE,
                    DamageType = ItemDamageType.Physical,
                    MaxNumTargets = 1f,
                    SpellID = new float[] { 99844, 101729, 101730, 101731, 0 }[i],
                };
                BlazingClaw.SetUnavoidable();
                BlazingClaw.SetAffectsRoles_Tanks();
                ReIgnition.Attacks.Add(BlazingClaw);

                Stats BlazingClawStats = new Stats();
                SpecialEffect BlazingClawSpecialEffect = new SpecialEffect(Trigger.Use, new Stats() { BossPhysicalDamageDealtReductionMultiplier = -0.10f, FireDamageTakenMultiplier = 0.10f }, 15, 1.5f, 0.5f, 11);
                BlazingClawStats.AddSpecialEffect(BlazingClawSpecialEffect);
                BuffState BlazingClawBuffState = new BuffState
                {
                    Name = "Blazing Claw Debuff",
                    Frequency = ReIgniteDuration,
                    Duration = ReIgniteDuration * 1000f,
                    Chance = 1f,
                    Breakable = false,
                    Stats = BlazingClawStats,
                };
                BlazingClawBuffState.SetAffectsRoles_Tanks();
                ReIgnition.BuffStates.Add(BlazingClawBuffState);
                #endregion

                #region Blazing Buffet
                /* Alysrazor's Fiery core emits powerful bursts of flame, dealing 9250 to 10750 Fire damage to all
                 * enemies every 1 seconds for as long as Alysrazor remains ignited.*/
                // 10 man - http://ptr.wowhead.com/spell=99757
                // 25 man - http://ptr.wowhead.com/spell=100739
                // 10 man heroic - http://ptr.wowhead.com/spell=100740
                // 25 man heroic - http://ptr.wowhead.com/spell=100741
                Attack BlazingBuffet = new Attack
                {
                    Name = "Blazing Buffet",
                    DamagePerHit = new float[] { (6937f + 8062f), (10406f + 12093f), (11793f + 13706f), (11793f + 13706f), 0 }[i] / 2f,
                    AttackSpeed = 1f,
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    MaxNumTargets = Max_Players[i],
                    SpellID = new float[] { 99757, 100739, 100740, 100741, 0 }[i],
                };
                BlazingBuffet.SetAffectsRoles_All();
                ReIgnition.Attacks.Add(BlazingBuffet);
                #endregion

                #region Full Power [Healer Note]
                /* When Alysrazor reaches 100 Molten Power, she is at Full Power, which deals 50000 Fire damage
                 * to all enemies and knocks them back. Once she reaches Full Power, Alysrazor will begin her
                 * Stage 1 activities once again.*/
                // 10 man - http://ptr.wowhead.com/spell=99925
                // 25 man - http://ptr.wowhead.com/spell=100736
                // 10 man heroic - http://ptr.wowhead.com/spell=100737
                // 25 man heroic - http://ptr.wowhead.com/spell=100738
                Attack FullPower = new Attack
                {
                    Name = "Full Power",
                    DamagePerHit = new float[] { 37500, 45000, 60000, 70000, 0 }[i],
                    AttackSpeed = ReIgniteDuration - 1,
                    DamageType = ItemDamageType.Fire,
                    AttackType = ATTACK_TYPES.AT_AOE,
                    MaxNumTargets = Max_Players[i],
                    SpellID = new float[] { 99925, 100736, 100737, 100738, 0 }[i],
                };
                FullPower.SetAffectsRoles_All();
                ReIgnition.Attacks.Add(FullPower);
                #endregion
                #endregion

                #region Apply Phases
                // Pull then at 30 Sec, Empower Blade w/ 50/50 chance for which blade type.
                // 15 secs of empowered blade
                // Return to normal mode.
                float phasestart = 0;
                float HeroicFofStart = 0;
                float HeroicFoFLength = 0;
                if (i < 2)
                {
                    ApplyAPhasesValues(InitialPull, i, 1, 0, 10f, BerserkTimer[i]); phasestart += 10f;

                    ApplyAPhasesValues(FlightofFlames, i, 2, phasestart, FlightofFlamesPhaseTime, BerserkTimer[i]); phasestart += FlightofFlamesPhaseTime;
                    ApplyAPhasesValues(UltimateFirepower, i, 3, phasestart, FieryTornadoDuration, BerserkTimer[i]); phasestart += FieryTornadoDuration;
                    ApplyAPhasesValues(Burnout, i, 4, phasestart, BurnoutDuration, BerserkTimer[i]); phasestart += BurnoutDuration;
                    ApplyAPhasesValues(ReIgnition, i, 5, phasestart, ReIgniteDuration, BerserkTimer[i]); phasestart += ReIgniteDuration;

                    ApplyAPhasesValues(FlightofFlames, i, 6, phasestart, FlightofFlamesPhaseTime, BerserkTimer[i]);
                    ApplyAPhasesValues(UltimateFirepower, i, 7, phasestart, FieryTornadoDuration, BerserkTimer[i]); phasestart += FieryTornadoDuration;
                    ApplyAPhasesValues(Burnout, i, 8, phasestart, BurnoutDuration, BerserkTimer[i]); phasestart += BurnoutDuration;
                    ApplyAPhasesValues(ReIgnition, i, 9, phasestart, ReIgniteDuration, BerserkTimer[i]); phasestart += ReIgniteDuration;

                    ApplyAPhasesValues(FlightofFlames, i, 10, phasestart, FlightofFlamesPhaseTime, BerserkTimer[i]); phasestart += FlightofFlamesPhaseTime;
                    ApplyAPhasesValues(UltimateFirepower, i, 11, phasestart, FieryTornadoDuration, BerserkTimer[i]); phasestart += FieryTornadoDuration;
                    ApplyAPhasesValues(Burnout, i, 12, phasestart, BurnoutDuration, BerserkTimer[i]); phasestart += BurnoutDuration;
                    ApplyAPhasesValues(ReIgnition, i, 13, phasestart, ReIgniteDuration, BerserkTimer[i]); // She will stay in this phase until the raid wipes;
                }
                else
                {
                    ApplyAPhasesValues(InitialPull, i, 1, 0, 10f, BerserkTimer[i]); phasestart += 10f;

                    HeroicFofStart = phasestart;
                    InnerPhaseHatchling = new InnerPhase(HatchlingPhase, i, 1, phasestart, FirestormCD, BerserkTimer[i]); phasestart += FirestormCD; HeroicFoFLength += FirestormCD;
                    FlightofFlames.InnerPhases.Add(InnerPhaseHatchling);
                    InnerPhaseFirestorm = new InnerPhase(FireStormPhase, i, 1, phasestart, 10f, BerserkTimer[i]); phasestart += 10f; HeroicFoFLength += 10f;
                    FlightofFlames.InnerPhases.Add(InnerPhaseFirestorm);
                    InnerPhaseHatchling = new InnerPhase(HatchlingPhase, i, 1, phasestart, FirestormCD, BerserkTimer[i]); phasestart += FirestormCD; HeroicFoFLength += FirestormCD;
                    FlightofFlames.InnerPhases.Add(InnerPhaseHatchling);
                    InnerPhaseFirestorm = new InnerPhase(FireStormPhase, i, 1, phasestart, 10f, BerserkTimer[i]); phasestart += 10f; HeroicFoFLength += 10f;
                    FlightofFlames.InnerPhases.Add(InnerPhaseFirestorm);
                    InnerPhaseHatchling = new InnerPhase(HatchlingPhase, i, 1, phasestart, FlightofFlamesPhaseTime - HeroicFoFLength, BerserkTimer[i]); phasestart += (FlightofFlamesPhaseTime - HeroicFoFLength); HeroicFoFLength = 0;
                    FlightofFlames.InnerPhases.Add(InnerPhaseHatchling);
                    ApplyAPhasesValues(FlightofFlames, i, 2, HeroicFofStart, FlightofFlamesPhaseTime, BerserkTimer[i]); phasestart += FlightofFlamesPhaseTime;
                    ApplyAPhasesValues(UltimateFirepower, i, 3, phasestart, FieryTornadoDuration, BerserkTimer[i]); phasestart += FieryTornadoDuration;
                    ApplyAPhasesValues(Burnout, i, 4, phasestart, BurnoutDuration, BerserkTimer[i]); phasestart += BurnoutDuration;
                    ApplyAPhasesValues(ReIgnition, i, 5, phasestart, ReIgniteDuration, BerserkTimer[i]); phasestart += ReIgniteDuration;

                    HeroicFofStart = phasestart;
                    InnerPhaseHatchling = new InnerPhase(HatchlingPhase, i, 6, phasestart, FirestormCD, BerserkTimer[i]); phasestart += FirestormCD; HeroicFoFLength += FirestormCD;
                    FlightofFlamesPart2.InnerPhases.Add(InnerPhaseHatchling);
                    InnerPhaseFirestorm = new InnerPhase(FireStormPhase, i, 6, phasestart, 10f, BerserkTimer[i]); phasestart += 10f; HeroicFoFLength += 10f;
                    FlightofFlamesPart2.InnerPhases.Add(InnerPhaseFirestorm);
                    InnerPhaseHatchling = new InnerPhase(HatchlingPhase, i, 6, phasestart, FirestormCD, BerserkTimer[i]); phasestart += FirestormCD; HeroicFoFLength += FirestormCD;
                    FlightofFlamesPart2.InnerPhases.Add(InnerPhaseHatchling);
                    InnerPhaseFirestorm = new InnerPhase(FireStormPhase, i, 6, phasestart, 10f, BerserkTimer[i]); phasestart += 10f; HeroicFoFLength += 10f;
                    FlightofFlamesPart2.InnerPhases.Add(InnerPhaseFirestorm);
                    InnerPhaseHatchling = new InnerPhase(HatchlingPhase, i, 6, phasestart, FlightofFlamesPhaseTime - HeroicFoFLength, BerserkTimer[i]); phasestart += (FlightofFlamesPhaseTime - HeroicFoFLength); HeroicFoFLength = 0;
                    FlightofFlamesPart2.InnerPhases.Add(InnerPhaseHatchling);
                    ApplyAPhasesValues(FlightofFlamesPart2, i, 6, HeroicFofStart, FlightofFlamesPhaseTime, BerserkTimer[i]); phasestart += FlightofFlamesPhaseTime;
                    ApplyAPhasesValues(UltimateFirepower, i, 7, phasestart, FieryTornadoDuration, BerserkTimer[i]); phasestart += FieryTornadoDuration;
                    ApplyAPhasesValues(Burnout, i, 8, phasestart, BurnoutDuration, BerserkTimer[i]); phasestart += BurnoutDuration;
                    ApplyAPhasesValues(ReIgnition, i, 9, phasestart, BerserkTimer[i] - phasestart, BerserkTimer[i]); // She will stay in this phase until the raid wipes;
                }
                AddAPhase(InitialPull, i);
                AddAPhase(FlightofFlames, i);
                AddAPhase(UltimateFirepower, i);
                AddAPhase(Burnout, i);
                AddAPhase(ReIgnition, i);
                #endregion
            }
            #endregion
            #endregion
            #region Defensive
            Resist_Physical = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Frost = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Fire = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Nature = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Arcane = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Shadow = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            Resist_Holy = new double[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
            #region Impedances
            for (int i = 0; i < 2; i++)
            {
                //Moves;
                //Stuns;
                //Fears;
                //Roots;
                //Disarms;
            }
            TimeBossIsInvuln = new float[] { 0.00f, 0.00f, 0, 0, 0 };
            #endregion
            /* TODO:
             * All
             */
        }