public bool Equals(DestinyTalentNodeStepGroups input) { if (input == null) { return(false); } return (( WeaponPerformance == input.WeaponPerformance || (WeaponPerformance != null && WeaponPerformance.Equals(input.WeaponPerformance)) ) && ( ImpactEffects == input.ImpactEffects || (ImpactEffects != null && ImpactEffects.Equals(input.ImpactEffects)) ) && ( GuardianAttributes == input.GuardianAttributes || (GuardianAttributes != null && GuardianAttributes.Equals(input.GuardianAttributes)) ) && ( LightAbilities == input.LightAbilities || (LightAbilities != null && LightAbilities.Equals(input.LightAbilities)) ) && ( DamageTypes == input.DamageTypes || (DamageTypes != null && DamageTypes.Equals(input.DamageTypes)) )); }
// #NOTE place new DatabaseObjectKind code here void InitializeDatabaseInterfaces() { DamageTypes.SetupDatabaseInterface(); ImpactEffects.SetupDatabaseInterface(); WeaponTypes.SetupDatabaseInterface(); UserClasses.SetupDatabaseInterface(); Abilities.SetupDatabaseInterface(); Objects.SetupDatabaseInterface(); Squads.SetupDatabaseInterface(); Tactics.SetupDatabaseInterface(); Techs.SetupDatabaseInterface(); TerrainTileTypes.SetupDatabaseInterface(); Powers.SetupDatabaseInterface(); Civs.SetupDatabaseInterface(); Leaders.SetupDatabaseInterface(); }
public void Save(SerializableAmmunition serializable) { serializable.Body = new SerializableAmmunition.BulletBody { Type = Body.Type, Size = Body.Size.Value, Velocity = Body.Velocity.Value, Range = Body.Range.Value, Lifetime = Body.Lifetime.Value, Weight = Body.Weight.Value, HitPoints = Body.HitPoints.Value, Color = Helpers.ColorToString(Body.Color), BulletPrefab = Body.BulletPrefab.Id, EnergyCost = Body.EnergyCost.Value, CanBeDisarmed = Body.CanBeDisarmed, FriendlyFire = Body.FriendlyFire, }; serializable.Triggers = Triggers?.Select(item => new SerializableAmmunition.BulletTrigger { Condition = item.Condition, EffectType = item.EffectType, VisualEffect = item.VisualEffect.Id, Ammunition = item.Ammunition.Id, AudioClip = item.AudioClip, Quantity = item.Quantity.Value, Color = Helpers.ColorToString(item.Color), ColorMode = item.ColorMode, Size = item.Size.Value, Lifetime = item.Lifetime.Value, Cooldown = item.Cooldown.Value, RandomFactor = item.RandomFactor.Value, PowerMultiplier = item.PowerMultiplier.Value, MaxNestingLevel = item.MaxNestingLevel.Value, }).ToArray(); serializable.ImpactType = ImpactType; serializable.Effects = ImpactEffects?.Select(item => new SerializableAmmunition.ImpactEffect { Type = item.Type, DamageType = item.DamageType, Power = item.Power.Value, Factor = item.Factor.Value, }).ToArray(); }
public string GetName(DatabaseObjectKind kind, int id) { Contract.Requires <ArgumentOutOfRangeException>(kind != DatabaseObjectKind.None); // #NOTE place new DatabaseObjectKind code here switch (kind) { case DatabaseObjectKind.Ability: return(Abilities.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Civ: return(Civs.TryGetNameWithUndefined(id)); case DatabaseObjectKind.DamageType: return(DamageTypes.TryGetNameWithUndefined(id)); case DatabaseObjectKind.ImpactEffect: return(ImpactEffects.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Leader: return(Leaders.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Object: return(Objects.TryGetNameWithUndefined(id)); case DatabaseObjectKind.ObjectType: return(ObjectTypes.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Power: return(Powers.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Squad: return(Squads.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Tactic: return(Tactics.TryGetNameWithUndefined(id)); case DatabaseObjectKind.Tech: return(Techs.TryGetNameWithUndefined(id)); case DatabaseObjectKind.TerrainTileType: return(TerrainTileTypes.TryGetNameWithUndefined(id)); // TODO: Should just use the Objects DBI AFAICT case DatabaseObjectKind.Unit: return(TryGetNameUnit(id)); case DatabaseObjectKind.UserClass: return(UserClasses.TryGetNameWithUndefined(id)); case DatabaseObjectKind.WeaponType: return(WeaponTypes.TryGetNameWithUndefined(id)); default: throw new KSoft.Debug.UnreachableException(kind.ToString()); } }