private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Imp") { Imp_Controller imp = collision.gameObject.GetComponent <Imp_Controller>(); imp.TakeDamage(damage + Player_Controller.forca); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Imp") { Imp_Controller imp = collision.gameObject.GetComponent <Imp_Controller>(); imp.TakeDamage(damage + Player_Controller.forca); } if (collision.gameObject.tag == "Jack") { JackObone jack = collision.gameObject.GetComponent <JackObone>(); jack.TakeDamage(damage + Player_Controller.forca); } if (collision.gameObject.tag == "boss") { chefe_controller chefe = collision.gameObject.GetComponent <chefe_controller>(); chefe.TakeDamage(damage + Player_Controller.forca); } }