private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.CompareTag("sword")) { other.gameObject.SetActive(false); animator.SetTrigger("GotSword"); animator.runtimeAnimatorController = (RuntimeAnimatorController)Resources.Load("player_sword"); Weapon = new Sword(); } if (other.gameObject.CompareTag("Enemy") && immunity.NotImmune) { Health.ChangeHealth(-.25f); animator.SetTrigger("Hurt"); var direction = facingRight ? 1 : -1; velocity.x = direction * 8f; movement.Move(velocity * Time.deltaTime); immunity.Start(2); Weapon weapon = other.GetComponent <Weapon>(); if (weapon != null) { weapon.TriggerWeaponHit(); } } }
internal virtual void YouGotHurt(GameObject playerObject) { if (Immunity.NotImmune) { Immunity.Start(immunityTime); Health.ChangeValue(-3); Animator.SetTrigger("Hurt"); } }