private void CreateGLBTestObject() { Immovable mattest = new Immovable(); mattest.SetModel("MatTest"); mattest.SetPosition(-3, 1, 5); mattest.IsShadowCaster = true; mattest.SetScale(1f); //mattest.SetSpecularReflectionEnabled(true); AddGameObject(mattest); Immovable mattest255 = new Immovable(); mattest255.SetModel("MatTest255"); mattest255.SetPosition(-7, 1, 5); mattest255.IsShadowCaster = true; mattest255.SetScale(1f); //mattest255.SetSpecularReflectionEnabled(true); AddGameObject(mattest255); Immovable kwcube6test = new Immovable(); kwcube6test.SetModel("KWCube6"); kwcube6test.SetPosition(-5, -0.5f, 5); kwcube6test.SetScale(10, 1, 10); kwcube6test.SetTexture(@".\textures\pavement01.jpg", TextureType.Albedo, CubeSide.Top); kwcube6test.SetTexture(@".\textures\pavement01_normal.jpg", TextureType.Normal, CubeSide.Front); kwcube6test.SetTextureRepeat(5, 1, CubeSide.Front); AddGameObject(kwcube6test); }
public override void Prepare() { KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj"); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; FOV = 90; SetAmbientLight(1, 1, 1, 0.5f); Player p = new Player(); p.SetModel("KWCube"); p.SetScale(1, 2, 1); p.SetPosition(0, 1, 0); p.IsCollisionObject = true; p.FPSEyeOffset = 0; AddGameObject(p); SetFirstPersonObject(p); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetScale(50, 2, 50); floor.SetPosition(0, -1, 0); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_diffuse.dds"); floor.SetTextureRepeat(10, 10); AddGameObject(floor); Immovable shadowCaster = new Immovable(); shadowCaster.SetModel("KWCube"); shadowCaster.IsShadowCaster = true; shadowCaster.SetPosition(0, 3, 2); shadowCaster.SetScale(2); shadowCaster.SetTexture(@".\textures\mpanel_diffuse.dds"); AddGameObject(shadowCaster); SetFirstPersonObjectItemModel("AK47", true, true); SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0f); SetFirstPersonObjectItemModelRotation(0, 0, 0); SetFirstPersonObjectItemModelScale(1.25f); SetTextureSkybox(@".\textures\skybox3.dds"); LightObject l1 = new LightObject(LightType.Sun, true); l1.SetPosition(50, 100, 50); l1.SetColor(1, 0, 0, 5); //l1.SetDistanceMultiplier(10); AddLightObject(l1); //DebugShadowLight = l1; }
public override void Prepare() { FOV = 90; KWEngine.LoadModelFromFile("ArenaOuter", @".\Models\ArenaOuter\ArenaOuter.fbx"); KWEngine.LoadModelFromFile("ArenaPlatform", @".\Models\ArenaOuter\ArenaPlatform.obj"); KWEngine.LoadModelFromFile("ArenaPlatforms", @".\Models\ArenaOuter\ArenaPlatforms.fbx"); KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj"); KWEngine.BuildTerrainModel("Arena", @".\textures\heightmapArena.png", @".\textures\sand_diffuse.dds", 150, 10, 150, 7.5f, 7.5f); Immovable terra = new Immovable(); terra.SetModel("Arena"); terra.SetPosition(0, -0.5f, 0); terra.IsShadowCaster = true; terra.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(terra); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetScale(80, 5, 80); floor.SetPosition(0, -2.5f, 0); floor.SetTextureRepeat(5, 5); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_diffuse.dds"); floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(floor); Immovable arenaOuter = new Immovable(); arenaOuter.SetModel("ArenaOuter"); arenaOuter.IsCollisionObject = true; arenaOuter.IsShadowCaster = true; AddGameObject(arenaOuter); Immovable arenaPlatforms = new Immovable(); arenaPlatforms.SetModel("ArenaPlatforms"); arenaPlatforms.IsCollisionObject = true; arenaPlatforms.IsShadowCaster = true; AddGameObject(arenaPlatforms); PlatformUpDown testPlatform = new PlatformUpDown(); testPlatform.SetModel("ArenaPlatform"); testPlatform.SetScale(1.5f); testPlatform.SetMetalness(1); testPlatform.SetRoughness(0.5f); testPlatform.SetPosition(15, 1.5f, 0); testPlatform.IsCollisionObject = true; testPlatform.IsShadowCaster = true; AddGameObject(testPlatform); _player = new Player(); _player.SetModel("KWCube"); _player.SetScale(1, 2, 1); _player.IsShadowCaster = false; _player.IsCollisionObject = true; _player.SetPosition(25, 1f, 25); _player.FPSEyeOffset = 0.75f; _player.UpdateLast = true; AddGameObject(_player); SetFirstPersonObject(_player, 230); SetFirstPersonObjectItemModel("AK47", true, true); SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0); SetTextureSkybox(@".\textures\skybox1.dds"); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; _sunLightWithShadow = new LightObject(LightType.Sun, true); _sunLightWithShadow.SetPosition(200, 200, 50); _sunLightWithShadow.SetTarget(25, 25, 0); _sunLightWithShadow.SetColor(1, 0.75f, 0.5f, 2.5f); _sunLightWithShadow.SetNearAndFarBounds(100, 400); _sunLightWithShadow.SetFOV(125); _sunLightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); AddLightObject(_sunLightWithShadow); //DebugShadowLight = _sunLightWithShadow; SetAmbientLight(1, 0.75f, 0.5f, 0.3f); SetTextureBackgroundBrightnessMultiplier(4); }