void Start() { pad = GameObject.Find("Pad"); game = GameObject.Find("Game"); transform.parent = pad.transform; transform.position = pad.transform.position + new Vector3(0, 0.25f); speed = 4; sticky = false; play = false; insideL = false; insideR = false; insideU = false; inThePad = true; ball = GetComponent <SpriteRenderer>(); padRenderer = pad.GetComponent <SpriteRenderer>(); immortal = GameObject.Find("Immortal").GetComponent <Immortal>(); score = immortal.GetScore(); scoreText.text = score.ToString(); }