示例#1
0
        private IRSResult GetSectorData(Region currentRegion, ICoordinate sector, Game game)
        {
            Sector sectorToScan = this.Sectors.GetNoError(sector);

            Coordinate xx = sectorToScan ?? new Coordinate(sector.X, sector.Y, false);

            ISector sectorToExamine   = new Sector(new LocationDef(currentRegion, xx), false);
            var     locationToExamine = new Location(currentRegion, sectorToExamine);

            Location divinedLocationOnMap = currentRegion.DivineSectorOnMap(locationToExamine, this.Map);

            if (divinedLocationOnMap.Region.Type != RegionType.GalacticBarrier)
            {
                int i;
            }
            else
            {
            }


            IRSResult sectorResult = ImmediateRangeScan.For(game.Map.Playership).Execute(divinedLocationOnMap);

            return(sectorResult);
        }
示例#2
0
        private void TravelThroughSectors(int distance, int direction, IShip travellingShip)
        {
            // 4   5   6
            //   \ ↑ /
            //3 ← <*> → 7
            //   / ↓ \
            // 2   1   8

            direction = -direction + 8;

            var currentRegion = travellingShip.GetRegion();

            int currentSX = travellingShip.Sector.X;
            int currentSY = travellingShip.Sector.Y;

            for (int i = 0; i < distance; i++)
            {
                switch (Convert.ToInt32(direction))
                {
                case 3:
                    currentSX--;     //left
                    break;

                case 4:
                    currentSX--;     //left
                    currentSY--;     //up
                    break;

                case 5:
                    currentSY--;     //up
                    break;

                case 6:
                    currentSX++;     //right
                    currentSY--;     //up
                    break;

                case 7:
                    currentSX++;     //right
                    break;

                case 0:
                    currentSX++;     //right
                    currentSY++;     //down
                    break;

                case 1:
                    currentSY++;     //down
                    break;

                case 2:
                    currentSX--;     //left
                    currentSY++;     //down
                    break;
                }

                //if on the edge of a Region, newSector will have negative numbers
                var newSectorCandidate = new Sector(new LocationDef(currentRegion.X, currentRegion.Y, Convert.ToInt32(currentSX), Convert.ToInt32(currentSY), false), false);

                var locationToScan = new Location(this.ShipConnectedTo.GetRegion(), newSectorCandidate);

                //run IRS on sector we are moving into
                IRSResult scanResult = ImmediateRangeScan.For(this.ShipConnectedTo).Scan(locationToScan);

                //If newSectorCandidate had negative numbers, then scanResult will have the newly updated region in it

                if (scanResult.GalacticBarrier)
                {
                    this.Game.Write.Line("All Stop. Cannot cross Galactic Barrier.");
                    return;
                }
                else
                {
                    //throw new NotImplementedException(); //how we gonna check for obstacles if scanresult has bad numbers in it?

                    //AdjustSectorToNewRegion may need to be called here

                    bool obstacleEncountered = this.SublightObstacleCheck((Coordinate)travellingShip.Sector, newSectorCandidate, currentRegion.Sectors);
                    if (obstacleEncountered)
                    {
                        this.Game.Write.Line("All Stop.");
                        return;
                    }

                    //bool nebulaEncountered = Sectors.IsNebula(ShipConnectedTo.Map, new Coordinate(Convert.ToInt32(currentSX), Convert.ToInt32(currentSY)));
                    //if (nebulaEncountered)
                    //{
                    //    this.Game.Write.Line("Nebula Encountered. Navigation stopped to manually recalibrate warp coil");
                    //    return;
                    //}
                }

                Location newLocation = locationToScan;
                newLocation.Region = this.Game.Map.Regions.Where(r => r.Name == scanResult.RegionName).Single();

                //todo: finish this.
                var shipRegion = travellingShip.GetRegion();

                if (newLocation.Region != shipRegion)
                {
                    newLocation.Sector = this.AdjustSectorToNewRegion(newLocation, this.Game.Map, shipRegion);
                }

                this.Game.Map.SetPlayershipInLocation(travellingShip, this.Game.Map, newLocation);

                //todo:  this.Game.MoveTimeForward(this.Game.Map, new Coordinate(lastRegionX, lastRegionY), newLocation);
            }
        }
示例#3
0
        //This needs to be a command method that the UI passes values into.
        //Readline is done in UI

        public void Prompt(Ship playerShip, string mapText, Game game)
        {
            this.Console.Write(mapText);

            var readLine = this.Console.ReadLine();

            if (readLine == null)
            {
                return;
            }

            var command = readLine.Trim().ToLower();

            switch (command)
            {
            case "wrp":
            case "imp":
            case "nto":
                Navigation.For(playerShip).Controls(command);
                break;

            case "irs":
                ImmediateRangeScan.For(playerShip).Controls();
                break;

            case "srs":
                ShortRangeScan.For(playerShip).Controls();
                break;

            case "lrs":
                LongRangeScan.For(playerShip).Controls();
                break;

            case "crs":
                CombinedRangeScan.For(playerShip).Controls();
                break;

            case "pha":
                Phasers.For(playerShip).Controls(playerShip);
                break;

            case "tor":
                Torpedoes.For(playerShip).Controls();
                break;

            case "she":
                this.ShieldMenu(playerShip);
                break;

            case "com":
                this.ComputerMenu(playerShip);
                break;

            case "toq":
                Computer.For(playerShip).Controls(command);
                break;

            case "dmg":
                this.DamageControlMenu(playerShip);
                break;

            //Utility Commands
            case "dbg":
                this.DebugMenu(playerShip);
                break;

            case "ver":
                this.Console.WriteLine(this.Config.GetText("AppVersion").TrimStart(' '));
                break;

            case "cls":
                this.Console.Clear();
                break;

            default:     //case "?":
                this.CreateCommandPanel();
                this.Panel(this.GetPanelHead(playerShip.Name), ACTIVITY_PANEL);
                break;
            }
        }