示例#1
0
 public override void Load(Imbue imbue)
 {
     if (imbue.colliderGroup.collisionHandler.item is Item item && item.itemId == itemId && (item.GetComponent <DaggerBehaviour>()?.CanImbue(null) ?? true))
     {
         Player.currentCreature.mana.ConsumeMana(IMBUE_MANA_AMOUNT);
         item.gameObject.GetOrAddComponent <DaggerBehaviour>();
         base.Load(imbue);
     }
示例#2
0
 public static IEnumerator TransferDeltaEnergy(Imbue itemImbue, SpellCastCharge activeSpell, float energyDelta = 20.0f, int counts = 5)
 {
     for (int i = 0; i < counts; i++)
     {
         try { itemImbue.Transfer(activeSpell, energyDelta); }
         catch { }
         yield return(new WaitForSeconds(0.01f));
     }
     yield return(null);
 }
示例#3
0
        public override void Load(Imbue imbue)
        {
            if (imbue.colliderGroup.collisionHandler.item == summonedDagger)
            {
                return;
            }
            base.Load(imbue);
            TrackingHandler handler = imbue.colliderGroup.collisionHandler.item.gameObject.AddComponent <TrackingHandler>();

            handler.imbue = imbue;
        }
示例#4
0
        public void Load(ColliderGroupData colliderGroupData)
        {
            data = colliderGroupData.Clone() as ColliderGroupData;

            if (data.imbueType != ColliderGroupData.ImbueType.None)
            {
                imbue = this.gameObject.AddComponent <Imbue>();
            }
            else if (imbue)
            {
                Destroy(imbue);
            }
        }
 private void TryGetItemImbue()
 {
     try
     {
         if (item.imbues.Count > 0)
         {
             itemMainImbue = item.imbues[0];
         }
         else
         {
             itemMainImbue = null;
         }
     }
     catch { Debug.LogError(string.Format("[Fisher-ImbuementController] Exception! Unable to Find/Set main Imbue for item {0}", item.name)); }
 }
        private IEnumerator TransferDeltaEnergy(Imbue itemImbue, SpellCastCharge activeSpell, float energyDelta = 1.0f)
        {
            int counts = (int)Mathf.Round(200.0f / energyDelta);

            isActive = true;
            for (int i = 0; i < counts; i++)
            {
                try
                {
                    itemImbue.Transfer(activeSpell, energyDelta);
                    if (itemImbue.energy >= itemImbue.maxEnergy)
                    {
                        break;
                    }
                }
                catch { }
                yield return(null);
            }
            isActive = false;
            yield return(null);
        }
 private IEnumerator SafeChargeDrain(Imbue itemImbue, float energyDelta = 1.0f)
 {
     isActive = true;
     while (itemImbue.energy > 0.1f)
     {
         try
         {
             if (itemImbue.CanConsume(energyDelta))
             {
                 itemImbue.ConsumeInstant(energyDelta);
             }
             else if (itemImbue.CanConsume(itemImbue.energy - 0.1f))
             {
                 itemImbue.ConsumeInstant(itemImbue.energy - 0.1f);
                 break;
             }
         }
         catch { }
         yield return(null);
     }
     isActive = false;
     yield return(null);
 }
示例#8
0
        public static bool IsImbuedForDPS(WoWItem item)
        {
            Imbue imb = GetImbue(item);

            return(imb == Imbue.Flametongue);
        }
示例#9
0
文件: Common.cs 项目: jaydeshow/CLU
 public static string ToSpellName(this Imbue i)
 {
     return(i.ToString() + " Weapon");
 }
示例#10
0
 public override void RestoreFromBundle(Bundle bundle)
 {
     base.RestoreFromBundle(bundle);
     enchantment = (Enchantment)bundle.Get(ENCHANTMENT);
     imbue       = bundle.GetEnum <Imbue>(IMBUE);
 }