// Start is called before the first frame update void Start() { camera_follow_player = GameObject.Find("Camera").GetComponent <CameraController>(); camera_follow_player.enabled = false; myBody = this.GetComponent <Rigidbody2D>(); myTransform = this.transform; myText.text = null; myText_bis.text = null; textnumber = 0; textnumberBackScene = 0; boum1 = GameObject.Find("boum1").GetComponent <SpriteRenderer>(); boum2 = GameObject.Find("boum2").GetComponent <SpriteRenderer>(); Inscription = GameObject.Find("Inscription").GetComponent <SpriteRenderer>(); respawn = GameObject.Find("respawn"); respawn_sprite = respawn.GetComponent <SpriteRenderer>(); goRespawn = GameObject.Find("goRespawn"); goRespawn.SetActive(false); blackgood = GameObject.Find("blackgood"); blackgood.SetActive(false); connexion = GameObject.Find("connexion").GetComponent <SpriteRenderer>(); boutonCompris = GameObject.Find("Compris"); rendPlayer = this.GetComponent <SpriteRenderer>(); plat_inscription = GameObject.Find("plateforme_7").GetComponent <BoxCollider2D>(); plat_connexion = GameObject.Find("plateforme_1").GetComponent <BoxCollider2D>(); plat_side = GameObject.Find("plateforme_side").GetComponent <BoxCollider2D>(); plateforme_sol = GameObject.Find("plateforme_sol"); plateforme_sol.SetActive(false); boutonCompris = GameObject.Find("Compris"); boutonCompris.SetActive(false); taphere = GameObject.Find("taphere"); taphere1 = GameObject.Find("taphere1"); taphere2 = GameObject.Find("taphere2"); taphere3 = GameObject.Find("taphere3"); taphere.SetActive(false); taphere1.SetActive(false); taphere2.SetActive(false); taphere3.SetActive(false); plat_side2 = GameObject.Find("plat_side2"); plat_side2.SetActive(false); leMoins = GameObject.Find("boumi"); leMoins.SetActive(false); side_menu = GameObject.Find("Capture2"); side_menu.SetActive(false); cadreMoins = GameObject.Find("cadreMoins"); cadreMoins.SetActive(false); Image_cadre = GameObject.Find("Image_cadre"); Image_cadre.SetActive(false); }
public void ClickCompris() { boum1.enabled = false; textnumber++; Debug.Log(textnumber); switch (textnumber) { case 1: boum2.enabled = !boum2.enabled; myText.text = "N'hésite pas à t'inscrire"; myText_bis.text = "en utilisant ce bouton."; break; case 2: boum2.enabled = false; Inscription.enabled = !Inscription.enabled; myText.text = "Voilà la page d'inscription"; myText_bis.text = "En 30 secondes c'est fait!"; plat_connexion.enabled = !plat_connexion.enabled; plat_inscription.enabled = !plat_inscription.enabled; break; case 3: myTransform.position = new Vector2(-307, 114); connexion.enabled = false; plat_connexion.enabled = !plat_connexion.enabled; plat_inscription.enabled = !plat_inscription.enabled; Inscription.enabled = !Inscription.enabled; myText.text = null; myText_bis.text = null; myText_bottom.text = "Une fois inscris, tu peux te connecter"; boutonCompris.SetActive(false); camera_follow_player.enabled = !camera_follow_player.enabled; plat_side.enabled = !plat_side.enabled; respawn_sprite.enabled = true; goRespawn.SetActive(true); blackgood.SetActive(true); plateforme_sol.SetActive(true); taphere.SetActive(true); taphere1.SetActive(true); taphere2.SetActive(true); taphere3.SetActive(true); break; case 11: myText.text = null; myText_bis.text = null; leMoins.SetActive(true); side_menu.SetActive(true); Image_cadre.SetActive(true); cadreMoins.SetActive(true); myText_bottom.text = "Le bouton en bas à droite ouvre ce beau menu."; break; case 12: Image_cadre.SetActive(false); myText_bottom.text = "Tu peux consulter et éditer ton profil!"; break; case 13: myText_bottom.text = "Tu peux savoir dans quelle salle est un autre inscrit! Super! "; break; case 14: myText_bottom.text = "Tu peux même rechercher une salle sans te fatiguer!"; break; case 15: myText_bottom.text = "Découvre vite toute ces fonctionnalités et bien d'autres!"; break; default: SceneManager.LoadScene("ConnexionScene"); break; } }