示例#1
0
    void Start()
    {
        GameMaster.CurrentPlayerHealthUpdate(GameMaster.CurrentPlayerHealth());
        userEmotions = GetComponent <ImageResultsParser>();

        cam     = Camera.main;
        pointer = Instantiate(point, transform);

        halfHeight = cam.orthographicSize;                  //half of the height of	the	camera
        halfWidth  = halfHeight * cam.aspect;               //half of the width
        if (biofeedback)
        {
            //gazeUIAni = GameObject.FindWithTag("GazeUI").GetComponent<Animator>();    //get the animator of the gaze radius ui sprite
            gazeUIAni = GameObject.Find("gazerad_0_bf").GetComponent <Animator>();
        }
        else
        {
            gazeUIAni = GameObject.Find("gazerad_0_ctrl").GetComponent <Animator>();
        }
        // is always null?
        //Physics2D.IgnoreCollision(GameObject.FindGameObjectWithTag("collectible").GetComponent<Collider2D>(), GetComponent<Collider2D>());
        //Physics2D.IgnoreCollision(GameObject.FindGameObjectWithTag("collectible_ground").GetComponent<Collider2D>(), GetComponent<Collider2D>());
        pointerAni = pointer.GetComponent <Animator>();
        GameMaster.PlayerIsInvulnerableCheck(false);
        GameMaster.PlayerIsKnockedBackCheck(false);
        GameMaster.CheckSwingingSword(false);
        //need to set respawning to false when done respawning
        StartCoroutine(doneSpawning());
        usingPowerup  = false;
        tempSpeed     = maxSpeed;
        tempJumpSpeed = jumpTakeOffSpeed;
        gaze          = transform.position;
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     player       = GameObject.FindGameObjectWithTag("Sailor").transform;
     userEmotions = player.GetComponent <ImageResultsParser> ();
     uvOffset     = Vector2.zero;
     faceMaterial = faceRenderer.materials[1];
 }
 // Use this for initialization
 void Start()
 {
     player       = GameObject.FindGameObjectWithTag("MyCharacter").transform;
     userEmotions = player.GetComponent <ImageResultsParser> ();
     animator     = gameObject.GetComponent <Animator>();
 }