void PrepFrameRenderTexture(RecordingSession session) { if (OutputRenderTexture != null) { if (OutputRenderTexture.IsCreated() && OutputRenderTexture.width == OutputWidth && OutputRenderTexture.height == OutputHeight) { return; } ReleaseBuffer(); } ImageRecorderSettings s = session.settings as ImageRecorderSettings; var fmtRW = RenderTextureReadWrite.Default; var fmt = RenderTextureFormat.ARGB32; if (s != null && s.CanCaptureHDRFrames() && s.CaptureHDR) { fmtRW = RenderTextureReadWrite.Linear; fmt = RenderTextureFormat.DefaultHDR; } OutputRenderTexture = new RenderTexture(OutputWidth, OutputHeight, 0, fmt, fmtRW) { wrapMode = TextureWrapMode.Repeat }; OutputRenderTexture.Create(); if (m_UICamera != null) { m_UICamera.targetTexture = OutputRenderTexture; } return; }
public static void StartCapturing() { var options = RecorderOptions.CurrentOptions; var settings = CreateInstance <RecorderControllerSettings>(); settings.SetRecordModeToSingleFrame(0); image = CreateInstance <ImageRecorderSettings>(); image.imageInputSettings = new Camera360InputSettings { Source = ImageSource.MainCamera, MapSize = options.MapSize, OutputHeight = options.Height, OutputWidth = options.Width, RenderStereo = options.renderStereo, StereoSeparation = options.StereoSeparation, }; image.OutputFormat = options.IntermediateFormat; image.FileNameGenerator.Root = OutputPath.Root.Absolute; image.FileNameGenerator.Leaf = PathProvider.WorkDir; settings.AddRecorderSettings(image); controller = new RecorderController(settings); captureId = 0; TimelinePlayer.Current.PlayFrameByFrame(); }
void PrepFrameRenderTexture(RecordingSession session) { if (OutputRenderTexture != null) { if (OutputRenderTexture.IsCreated() && OutputRenderTexture.width == OutputWidth && OutputRenderTexture.height == OutputHeight) { return; } ReleaseBuffer(); } ImageRecorderSettings s = session.settings as ImageRecorderSettings; var fmtRW = RenderTextureReadWrite.Default; var fmt = RenderTextureFormat.ARGB32; if (s != null && s.CanCaptureHDRFrames() && s.CaptureHDR) { fmtRW = RenderTextureReadWrite.Linear; fmt = RenderTextureFormat.DefaultHDR; } OutputRenderTexture = new RenderTexture(OutputWidth, OutputHeight, 24, fmt, fmtRW) { dimension = TextureDimension.Tex2D, antiAliasing = 1 }; m_Cubemap1 = new RenderTexture(settings360.MapSize, settings360.MapSize, 24, fmt, fmtRW) { dimension = TextureDimension.Cube }; m_Cubemap2 = new RenderTexture(settings360.MapSize, settings360.MapSize, 24, fmt, fmtRW) { dimension = TextureDimension.Cube }; }