// Start is called before the first frame update void Start() { Texture2D path = this.gameObject.GetComponent <PlayerPath>().DrawPath(); Texture2D map = this.gameObject.GetComponent <MapOutput>().DrawMap(); ImageMerger.MergeImages(map, path); }
public void SmashRock() { GetComponent <ParticleSystem>().Stop(); GetComponent <HeartbeatAnim>().Disabled = true; Dying = true; Texture2D path = this.gameObject.GetComponent <PlayerPath>().DrawPath(); Texture2D map = this.gameObject.GetComponent <MapOutput>().DrawMap(); ImageMerger.MergeImages(map, path); GameObject.Find("EventQueue").GetComponent <DynamicQueue>().NextEvent(); }