示例#1
0
        public void FasAbsResultMatchesMath()
        {
            const int X        = -33;
            int       expected = Math.Abs(X);

            Assert.Equal(expected, ImageMaths.FastAbs(X));
        }
        /// <summary>
        /// Get the a pixel row at a given position with a length of the tile width. Mirrors pixels which exceeds the edges.
        /// </summary>
        /// <param name="source">The source image.</param>
        /// <param name="rowPixels">Pre-allocated pixel row span of the size of a the tile width.</param>
        /// <param name="x">The x position.</param>
        /// <param name="y">The y position.</param>
        /// <param name="tileWidth">The width in pixels of a tile.</param>
        /// <param name="configuration">The configuration.</param>
        private void CopyPixelRow(
            ImageFrame <TPixel> source,
            Span <Vector4> rowPixels,
            int x,
            int y,
            int tileWidth,
            Configuration configuration)
        {
            if (y < 0)
            {
                y = ImageMaths.FastAbs(y);
            }
            else if (y >= source.Height)
            {
                int diff = y - source.Height;
                y = source.Height - diff - 1;
            }

            // Special cases for the left and the right border where GetPixelRowSpan can not be used.
            if (x < 0)
            {
                rowPixels.Clear();
                int idx = 0;
                for (int dx = x; dx < x + tileWidth; dx++)
                {
                    rowPixels[idx] = source[ImageMaths.FastAbs(dx), y].ToVector4();
                    idx++;
                }

                return;
            }
            else if (x + tileWidth > source.Width)
            {
                rowPixels.Clear();
                int idx = 0;
                for (int dx = x; dx < x + tileWidth; dx++)
                {
                    if (dx >= source.Width)
                    {
                        int diff = dx - source.Width;
                        rowPixels[idx] = source[dx - diff - 1, y].ToVector4();
                    }
                    else
                    {
                        rowPixels[idx] = source[dx, y].ToVector4();
                    }

                    idx++;
                }

                return;
            }

            this.CopyPixelRowFast(source, rowPixels, x, y, tileWidth, configuration);
        }
示例#3
0
        /// <summary>
        /// Computes a simple linear function of the three neighboring pixels (left, above, upper left), then chooses
        /// as predictor the neighboring pixel closest to the computed value.
        /// </summary>
        /// <param name="left">The left neighbor pixel.</param>
        /// <param name="above">The above neighbor pixel.</param>
        /// <param name="upperLeft">The upper left neighbor pixel.</param>
        /// <returns>
        /// The <see cref="byte"/>.
        /// </returns>
        private static byte PaethPredicator(byte left, byte above, byte upperLeft)
        {
            int p  = left + above - upperLeft;
            int pa = ImageMaths.FastAbs(p - left);
            int pb = ImageMaths.FastAbs(p - above);
            int pc = ImageMaths.FastAbs(p - upperLeft);

            if (pa <= pb && pa <= pc)
            {
                return(left);
            }

            if (pb <= pc)
            {
                return(above);
            }

            return(upperLeft);
        }