// Use this for initialization void Start() { startTakeNumber(0); imageloader = GetComponent <ImageLoaderScript>(); setBoundaries_mimicingMirrorRaster(); Overlay.GetComponent <MeshRenderer>().enabled = false; }
void Start() { wheelTransform = this.gameObject.GetComponent <Transform>() as Transform; wheelrigidBody = this.gameObject.GetComponent <Rigidbody>() as Rigidbody; imagescript = this.gameObject.GetComponent <ImageLoaderScript>() as ImageLoaderScript; crateObjects = GameObject.FindGameObjectsWithTag("Player"); InvokeRepeating("AddTorqueImpluse", 1, 3); }
void AddTorqueImpluse() { float val = Random.Range(-1, 1); wheelrigidBody.AddForceAtPosition(Vector3.right * 1000, Vector3.down, ForceMode.Impulse); Debug.Log("Invoke Called"); foreach (GameObject value in crateObjects) { imagescript = value.GetComponent <ImageLoaderScript>() as ImageLoaderScript; imagescript.TriggerLoadImage(); } }
// Use this for initialization void Start() { startTakeNumber(1); imageloader = GetComponent <ImageLoaderScript>(); }
// Use this for initialization void Start() { startTakeNumber(1); imageloader = GetComponent <ImageLoaderScript>(); setBoundaries_mimicingMirrorRaster(); }