示例#1
0
        private void DecodeImage(string encoded)
        {
            int encodedPos = 0;

            while (encodedPos < encoded.Length)
            {
                List <int[]> image = new List <int[]>();

                for (int i = 0; i < Height; i++)
                {
                    List <int> row = new List <int>();

                    for (int j = 0; j < Width; j++)
                    {
                        var cur = "" + encoded[encodedPos++];

                        if (int.TryParse(cur, out int result))
                        {
                            row.Add(result);
                        }
                    }

                    image.Add(row.ToArray());
                }

                ImageLayers.Add(new ImageLayer(Width, Height, image.ToArray()));
            }
        }
示例#2
0
        public HallsSouth(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name         = "Coliseum Halls South";
            SandbagImage = "Zones/Coliseum/Halls/south-sb";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/Halls/south"));

            Doors.Add(new Door {
                Location = new Rectangle(345, 550, 50, 35), Name = "cell", Orientation = Direction.Up
            });
            Doors.Add(new Door {
                Location = new Rectangle(100, 100, 50, 35), Name = "halls-north", Orientation = Direction.Down
            });
            Doors.Add(new Door {
                Location = new Rectangle(660, 300, 35, 50), Name = "halls-east", Orientation = Direction.Left
            });

            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("coliseum/cell", "halls"), Location = new Rectangle(345, 585, 50, 25)
            });
            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("coliseum/halls-north", "halls-south"), Location = new Rectangle(100, 90, 50, 15)
            });
            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("coliseum/halls-east", "halls-south"), Location = new Rectangle(700, 300, 15, 50)
            });
        }
示例#3
0
        public Village(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name         = "Desert Village";
            SandbagImage = "Zones/Village/Village/sandbag";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);

            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Village/village"));

            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Village/inn")
            {
                X = 840, Y = 1372, DrawOrder = 1752
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Village/warehouse")
            {
                X = 155, Y = 1300, DrawOrder = 1918
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Village/well")
            {
                X = 1400, Y = 863, DrawOrder = 977
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Village/Posts1")
            {
                X = 70, Y = 1940, DrawOrder = 2100
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Village/house")
            {
                X = 754, Y = 701, DrawOrder = 1094
            });

            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("village/shop", "village"), Location = new Rectangle(164 * 6, 192 * 6, 80, 40)
            });

            Doors.Add(new Door {
                Location = new Rectangle(1442, 2057, 171, 37), Name = "coliseum", Orientation = Direction.Up, Zone = "coliseum/halls-north", ZoneDoor = "village"
            });

            Doors.Add(new Door {
                Location = new Rectangle(69 * 6, 315 * 6, 9 * 6, 2), Name = "warehouse", Orientation = Direction.Down, Zone = "village/warehouse", ZoneDoor = "entrance"
            });
            Doors.Add(new Door {
                Location = new Rectangle(69 * 6, 320 * 6, 9 * 6, 2), Name = "warehouse exit", Orientation = Direction.Down
            });

            Doors.Add(new Door {
                Location = new Rectangle(177 * 6, 288 * 6, 12 * 6, 2), Name = "inn", Orientation = Direction.Down, Zone = "village/inn", ZoneDoor = "entrance"
            });
            Doors.Add(new Door {
                Location = new Rectangle(177 * 6, 295 * 6, 12 * 6, 2), Name = "inn exit", Orientation = Direction.Down
            });
            Doors.Add(new Door {
                Location = new Rectangle(164 * 6, 200 * 6, 80, 40), Name = "shop", Orientation = Direction.Down
            });
        }
示例#4
0
 /// <summary>
 /// Returns the image layer with the given name.
 /// </summary>
 /// <param name="name">The name of the image layer to find.</param>
 /// <returns>The image layer with the given name.</returns>
 public ImageLayer GetImageLayer(string name)
 {
     try
     {
         return(ImageLayers.Find(item => item.Name == name));
     }
     catch
     {
         throw new Exception("\nCould not find the given ImageLayer.");
     }
 }
示例#5
0
        public HallsEast(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name = "Coliseum Halls East";
            SandbagImage = "Zones/Coliseum/Halls/east-sb";
            Sandbag = Grid.FromBitmap(Game.Services, SandbagImage);
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/Halls/east"));

            Doors.Add(new Door {Location = new Rectangle(60, 450, 35, 50), Name = "halls-south", Orientation = Direction.Right });

            Objects.Add(new InteractiveObject { Interact = SimpleDoor("coliseum/halls-south", "halls-east"), Location = new Rectangle(50, 450, 15, 50) });
        }
示例#6
0
        public Warehouse(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name         = "Village Warehouse";
            SandbagImage = "Zones/Village/Warehouse/sandbag";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);

            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Warehouse/warehouse"));

            Doors.Add(new Door {
                Location = new Rectangle(56 * 6, 130 * 6, 10 * 6, 1), Name = "entrance", Orientation = Direction.Up, Zone = "village/village", ZoneDoor = "warehouse exit"
            });
        }
示例#7
0
        public void TestAddLayer_success()
        {
            IList <ILayer> expectedLayers = new[] { mockLayer, mockReferenceLayer, mockDigestOnlyLayer };

            ImageLayers imageLayers =
                ImageLayers.CreateBuilder()
                .Add(mockLayer)
                .Add(mockReferenceLayer)
                .Add(mockDigestOnlyLayer)
                .Build();

            Assert.AreEqual(imageLayers.GetLayers(), expectedLayers);
        }
示例#8
0
        public TmxMap(string filename)
            : this()
        {
            XDocument xDoc = ReadXml(filename);
            var       xMap = xDoc.Element("map");

            if (xMap == null)
            {
                throw new ArgumentOutOfRangeException("filename", "The given file is ether invalid xml or dos not contain a map element");
            }

            Version     = (string)xMap.Attribute("version");
            Orientation = (EOrientationType)Enum.Parse(typeof(EOrientationType), xMap.Attribute("orientation").Value, true);
            Width       = (int)xMap.Attribute("width");
            Height      = (int)xMap.Attribute("height");
            TileWidth   = (int)xMap.Attribute("tilewidth");
            TileHeight  = (int)xMap.Attribute("tileheight");

            var xBackgroundColor = (string)xMap.Attribute("backgroundcolor");

            if (xBackgroundColor != null)
            {
                xBackgroundColor = xBackgroundColor.TrimStart("#".ToCharArray());
                BackgroundColor  = UInt32.Parse(xBackgroundColor, NumberStyles.HexNumber);
            }

            foreach (var e in xMap.Elements("tileset"))
            {
                Tilesets.Add(new TmxTileset(e, TmxDirectory));
            }

            foreach (var e in xMap.Elements("layer"))
            {
                Layers.Add(new TmxLayer(this, e, Width, Height));
            }

            foreach (var e in xMap.Elements("objectgroup"))
            {
                ObjectGroups.Add(new TmxObjectGroup(e));
            }

            foreach (var e in xMap.Elements("imagelayer"))
            {
                ImageLayers.Add(new TmxImageLayer(this, e, TmxDirectory));
            }

            Properties.AddRange(xMap.Element("properties"));
        }
示例#9
0
        public Inn(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name         = "Village Inn";
            SandbagImage = "Zones/Village/Inn/sandbag";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Inn/inn"));
            Doors.Add(new Door {
                Location = new Rectangle(63 * 6, 93 * 6, 13 * 6, 2), Zone = "village/village", ZoneDoor = "inn exit", Name = "entrance", Orientation = Direction.Up
            });
            Doors.Add(new Door {
                Location = new Rectangle(215, 265, 75, 75), Name = "save", Orientation = Direction.Down
            });

            AddSavepoint(215, 265);
        }
示例#10
0
        public async Task TestRun_emptyLayersIgnoredAsync()
        {
            ImmutableArray <ILayerConfiguration> fakeLayerConfigurations =
                ImmutableArray.Create(
                    fakeDependenciesLayerConfiguration,
                    emptyLayerConfiguration,
                    fakeResourcesLayerConfiguration,
                    fakeClassesLayerConfiguration,
                    emptyLayerConfiguration);

            Mock.Get(mockBuildConfiguration).Setup(m => m.GetLayerConfigurations()).Returns(fakeLayerConfigurations);

            // Populates the cache.
            ImageLayers applicationLayers = await BuildFakeLayersToCacheAsync().ConfigureAwait(false);

            Assert.AreEqual(3, applicationLayers.Size());

            ImmutableArray <LayerEntry> dependenciesLayerEntries =
                fakeLayerConfigurations[0].LayerEntries;
            ImmutableArray <LayerEntry> resourcesLayerEntries =
                fakeLayerConfigurations[2].LayerEntries;
            ImmutableArray <LayerEntry> classesLayerEntries =
                fakeLayerConfigurations[3].LayerEntries;

            CachedLayer dependenciesCachedLayer =
                await cache.RetrieveAsync(dependenciesLayerEntries).OrElseThrowAsync(() => new AssertionException("")).ConfigureAwait(false);

            CachedLayer resourcesCachedLayer =
                await cache.RetrieveAsync(resourcesLayerEntries).OrElseThrowAsync(() => new AssertionException("")).ConfigureAwait(false);

            CachedLayer classesCachedLayer =
                await cache.RetrieveAsync(classesLayerEntries).OrElseThrowAsync(() => new AssertionException("")).ConfigureAwait(false);

            // Verifies that the cached layers are up-to-date.
            Assert.AreEqual(
                applicationLayers.Get(0).GetBlobDescriptor().GetDigest(),
                dependenciesCachedLayer.GetDigest());
            Assert.AreEqual(
                applicationLayers.Get(1).GetBlobDescriptor().GetDigest(), resourcesCachedLayer.GetDigest());
            Assert.AreEqual(
                applicationLayers.Get(2).GetBlobDescriptor().GetDigest(), classesCachedLayer.GetDigest());

            // Verifies that the cache reader gets the same layers as the newest application layers.
            await AssertBlobsEqualAsync(applicationLayers.Get(0).GetBlob(), dependenciesCachedLayer.GetBlob()).ConfigureAwait(false);
            await AssertBlobsEqualAsync(applicationLayers.Get(1).GetBlob(), resourcesCachedLayer.GetBlob()).ConfigureAwait(false);
            await AssertBlobsEqualAsync(applicationLayers.Get(2).GetBlob(), classesCachedLayer.GetBlob()).ConfigureAwait(false);
        }
示例#11
0
        public Shop(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name         = "Village Shop";
            SandbagImage = "Zones/Village/Shop/sandbag";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);

            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Village/Shop/shop"));

            Objects.Add(new InteractiveObject {
                Interact = Merchant, Location = new Rectangle(47 * 6, 44 * 6, 8 * 6, 6)
            });

            Doors.Add(new Door {
                Location = new Rectangle(33 * 6, 67 * 6, 8 * 6, 6), Name = "village", Orientation = Direction.Up, Zone = "village/village", ZoneDoor = "shop"
            });
        }
示例#12
0
        private async Task <ImageLayers> BuildFakeLayersToCacheAsync()
        {
            ImageLayers.Builder applicationLayersBuilder = ImageLayers.CreateBuilder();

            IAsyncStep <IReadOnlyList <ICachedLayer> > buildAndCacheApplicationLayersStep =
                BuildAndCacheApplicationLayerStep.MakeList(
                    mockBuildConfiguration,
                    ProgressEventDispatcher.NewRoot(mockEventHandlers, "ignored", 1).NewChildProducer());

            foreach (ICachedLayer applicationLayer in await buildAndCacheApplicationLayersStep.GetFuture().ConfigureAwait(false))

            {
                applicationLayersBuilder.Add(applicationLayer);
            }

            return(applicationLayersBuilder.Build());
        }
示例#13
0
        public void TestAddLayer_maintainDuplicates()
        {
            // must maintain duplicate
            IList <ILayer> expectedLayers =
                new[] { mockLayer, mockReferenceLayer, mockDigestOnlyLayer, mockLayer2, mockLayer };

            ImageLayers imageLayers =
                ImageLayers.CreateBuilder()
                .Add(mockLayer)
                .Add(mockReferenceLayer)
                .Add(mockDigestOnlyLayer)
                .Add(mockLayer2)
                .Add(mockLayer)
                .Build();

            Assert.AreEqual(expectedLayers, imageLayers.GetLayers());
        }
示例#14
0
        public void TestAddLayer_removeDuplicates()
        {
            // remove duplicates: last layer should be kept
            IList <ILayer> expectedLayers =
                new[] { mockReferenceLayer, mockDigestOnlyLayer, mockLayer2, mockLayer };

            ImageLayers imageLayers =
                ImageLayers.CreateBuilder()
                .RemoveDuplicates()
                .Add(mockLayer)
                .Add(mockReferenceLayer)
                .Add(mockDigestOnlyLayer)
                .Add(mockLayer2)
                .Add(mockLayer)
                .Build();

            Assert.AreEqual(expectedLayers, imageLayers.GetLayers());
        }
示例#15
0
文件: TmxMap.cs 项目: Cryru/Emotion
        public TmxMap(XMLReader reader, string?filePath = null)
        {
            XMLReader?xMap = reader.Element("map");

            if (xMap == null)
            {
                return;
            }

            Version      = xMap.Attribute("version");
            TiledVersion = xMap.Attribute("tiledversion");

            Width           = xMap.AttributeInt("width");
            Height          = xMap.AttributeInt("height");
            TileWidth       = xMap.AttributeInt("tilewidth");
            TileHeight      = xMap.AttributeInt("tileheight");
            HexSideLength   = xMap.AttributeIntN("hexsidelength");
            Orientation     = xMap.AttributeEnum <Orientation>("orientation");
            StaggerAxis     = xMap.AttributeEnum <StaggerAxis>("staggeraxis");
            StaggerIndex    = xMap.AttributeEnum <StaggerIndex>("staggerindex");
            RenderOrder     = xMap.AttributeEnum <RenderOrder>("renderorder");
            NextObjectId    = xMap.AttributeIntN("nextobjectid");
            BackgroundColor = TmxHelpers.ParseTmxColor(xMap.Attribute("backgroundcolor"));

            Properties = TmxHelpers.GetPropertyDict(xMap.Element("properties"));

            foreach (XMLReader e in xMap.Elements("tileset"))
            {
                string?fileSource = e.Attribute("source");
                int    firstGid   = e.AttributeInt("firstgid");

                // Check if external file.
                if (!string.IsNullOrEmpty(fileSource))
                {
                    if (filePath != null)
                    {
                        string directory = AssetLoader.GetDirectoryName(filePath);
                        fileSource = AssetLoader.GetNonRelativePath(directory, fileSource);
                    }
                    var textAsset = Engine.AssetLoader.Get <TextAsset>(fileSource);
                    if (textAsset?.Content == null)
                    {
                        Engine.Log.Warning("Couldn't load external tileset.", MessageSource.TMX);
                        continue;
                    }

                    var       externalReader = new XMLReader(textAsset.Content);
                    XMLReader?tileSetElement = externalReader.Element("tileset");
                    if (tileSetElement == null)
                    {
                        continue;
                    }
                    Tilesets.Add(new TmxTileset(firstGid, tileSetElement));
                    continue;
                }

                Tilesets.Add(new TmxTileset(firstGid, e));
            }

            foreach (XMLReader e in xMap.Elements().Where(x => x.Name == "layer" || x.Name == "objectgroup" || x.Name == "imagelayer" || x.Name == "group"))
            {
                TmxLayer layer;
                switch (e.Name)
                {
                case "layer":
                    var tileLayer = new TmxLayer(e, Width, Height);
                    layer = tileLayer;
                    TileLayers.Add(tileLayer);
                    break;

                case "objectgroup":
                    var objectLayer = new TmxObjectLayer(e);
                    layer = objectLayer;
                    ObjectLayers.Add(objectLayer);
                    break;

                case "imagelayer":
                    var imageLayer = new TmxImageLayer(e);
                    layer = imageLayer;
                    ImageLayers.Add(imageLayer);
                    break;

                case "group":
                    var group = new TmxGroupedLayers(e, Width, Height);
                    layer = group;
                    Groups.Add(group);
                    break;

                default:
                    Engine.Log.Warning($"Unknown TMX layer type {e.Name}.", MessageSource.TMX);
                    continue;
                }

                Layers.Add(layer);
            }
        }
示例#16
0
        public HallsNorth(Game game, Torch.Object parent, byte[] data)
            : base(game, data)
        {
            Name         = "Coliseum Halls North";
            SandbagImage = "Zones/Coliseum/Halls/north-sb";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/Halls/north"));
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/pillar")
            {
                X = 393, Y = 190, DrawOrder = 248
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/pillar")
            {
                X = 393, Y = 390, DrawOrder = 448
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/pillar")
            {
                X = 393, Y = 590, DrawOrder = 648
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/pillar")
            {
                X = 593, Y = 190, DrawOrder = 248
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/pillar")
            {
                X = 593, Y = 390, DrawOrder = 448
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/pillar")
            {
                X = 593, Y = 590, DrawOrder = 648
            });

            Doors.Add(new Door {
                Location = new Rectangle(500, 715, 50, 35), Name = "halls-south", Orientation = Direction.Up
            });
            Doors.Add(new Door {
                Location = new Rectangle(455, 100, 140, 35), Name = "village", Orientation = Direction.Up
            });

            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("coliseum/halls-south", "halls-north"), Location = new Rectangle(500, 740, 50, 15)
            });
            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("village/village", "coliseum"), Location = new Rectangle(455, 90, 140, 15)
            });

            Objects.Add(new InteractiveObject {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(400, 200, 50, 50)
            });
            Objects.Add(new InteractiveObject {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(400, 400, 50, 50)
            });
            Objects.Add(new InteractiveObject {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(400, 600, 50, 50)
            });
            Objects.Add(new InteractiveObject {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(600, 200, 50, 50)
            });
            Objects.Add(new InteractiveObject {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(600, 400, 50, 50)
            });
            Objects.Add(new InteractiveObject {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(600, 600, 50, 50)
            });
        }
示例#17
0
        public Cell(Game game, Torch.Object parent, byte[] data) : base(game, data)
        {
            Name         = "Coliseum Slave Cells";
            SandbagImage = "Zones/Coliseum/Cell/sandbag";
            Sandbag      = Grid.FromBitmap(Game.Services, SandbagImage);
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/Cell/cell"));
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/Cell/bars")
            {
                X = 50, Y = 300, DrawOrder = 350
            });
            ImageLayers.Add(new ImageObject(Game, parent, "Zones/Coliseum/Cell/bars")
            {
                X = 50, Y = 500, DrawOrder = 550
            });
            Doors.Add(new Door {
                Location = new Rectangle(100, 650, 7 * 6, 8 * 6), Name = "bed", Orientation = Direction.Right
            });
            Doors.Add(new Door {
                Location = new Rectangle(905, 200, 45, 25), Name = "halls", Orientation = Direction.Down
            });

            Objects.Add(new InteractiveObject {
                Interact = SimpleDoor("coliseum/halls-south", "cell"), Location = new Rectangle(905, 190, 45, 15)
            });
#if DEBUG
            Objects.Add(new InteractiveObject
            {
                Interact = TestBattle("coliseum/halls"), Location = new Rectangle(230, 550, 10, 50)
            });
#endif
            var propsSprite = new SpriteObject(Game, parent, "Zones/Coliseum/Cell/props");
            propsSprite.AddAnimation("barrel1", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 41, 51), StartRow = 63, StartCol = 99
            });
            propsSprite.AddAnimation("barrel2", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 41, 50), StartRow = 63, StartCol = 140
            });
            propsSprite.AddAnimation("bed1", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 94, 50), StartRow = 0, StartCol = 161
            });
            propsSprite.AddAnimation("bed1-r", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 94, 50), StartRow = 0, StartCol = 161
            });
            propsSprite.AddAnimation("bed2", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 47, 87), StartRow = 0, StartCol = 52
            });
            propsSprite.AddAnimation("bone", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 29, 16), StartRow = 95, StartCol = 0
            });
            propsSprite.AddAnimation("boots", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 33, 33), StartRow = 50, StartCol = 218
            });
            propsSprite.AddAnimation("bucket", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 30, 34), StartRow = 83, StartCol = 218
            });
            propsSprite.AddAnimation("chest1", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 52, 95), StartRow = 0, StartCol = 0
            });
            propsSprite.AddAnimation("pillar", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 62, 63), StartRow = 0, StartCol = 99
            });
            propsSprite.AddAnimation("skull", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 30, 28), StartRow = 87, StartCol = 52
            });
            propsSprite.AddAnimation("stool", new SpriteAnimation {
                FrameRate = 1, FrameCount = 1, Size = new Rectangle(0, 0, 37, 36), StartRow = 50, StartCol = 181
            });

            // bottom left room props
            ImageLayers.Add(propsSprite.Clone("bed2", 50, 550, 550));
            ImageLayers.Add(propsSprite.Clone("bed1-r", 145, 700, 150));
            ImageLayers.Add(propsSprite.Clone("bucket", 60, 700, 60));
            ImageLayers.Add(propsSprite.Clone("stool", 175, 640, 60));

            // bottom middle room props
            ImageLayers.Add(propsSprite.Clone("bed2", 260, 550, 550));
            ImageLayers.Add(propsSprite.Clone("bed2", 440, 550, 550));
            ImageLayers.Add(propsSprite.Clone("bucket", 270, 700, 270));
            ImageLayers.Add(propsSprite.Clone("boots", 450, 640, 270));

            // bottom right room props
            ImageLayers.Add(propsSprite.Clone("bed2", 510, 550, 550));
            ImageLayers.Add(propsSprite.Clone("bed1-r", 515, 700, 150));
            ImageLayers.Add(propsSprite.Clone("skull", 665, 710, 60));
            ImageLayers.Add(propsSprite.Clone("bucket", 655, 660, 60));

            // top left room props
            ImageLayers.Add(propsSprite.Clone("bed2", 50, 100, 100));
            ImageLayers.Add(propsSprite.Clone("bed1-r", 50, 300, 150));
            ImageLayers.Add(propsSprite.Clone("bucket", 200, 100, 150));

            // top middle room props
            ImageLayers.Add(propsSprite.Clone("bed2", 260, 100, 100));
            ImageLayers.Add(propsSprite.Clone("bed2", 440, 100, 100));
            ImageLayers.Add(propsSprite.Clone("bucket", 270, 250, 270));
            ImageLayers.Add(propsSprite.Clone("boots", 450, 190, 190));

            // top right room props
            ImageLayers.Add(propsSprite.Clone("barrel1", 650, 100, 100));
            ImageLayers.Add(propsSprite.Clone("bed1", 515, 100, 100));

            // outside the cells
            ImageLayers.Add(propsSprite.Clone("chest1", 50, 380, 50));

            Characters.Add("guard", Avatar.GenerateAvatar(game, null, "enemy"));

            if (data.Length == 0)
            {
                data = new byte[1];
            }

            if (data[0] == 0x00)
            {
                Characters["guard"].Location.X = 150;
                Characters["guard"].Location.Y = 440;
            }
            else
            {
                Characters["guard"].Location.X = 97;
                Characters["guard"].Location.Y = 440;
                Characters["guard"].UpdateVelocity(1, 0);
                Characters["guard"].UpdateVelocity(0, 0);

                _guardMoved = true;
            }

            Characters["guard"].Interact = TalkToGuard;
        }