public UnReach(ImageDirction dirction = ImageDirction.UP) { image = "Unreach"; liitleMapImg = "Unreach_littleMap"; this.dirction = dirction; reach = false; }
public static void FlipGameObject(GameObject gameObject, ImageDirction dirction) { switch (dirction) { case ImageDirction.UP: gameObject.transform.localRotation = Quaternion.Euler(Vector3.zero); break; case ImageDirction.DOWN: gameObject.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 180f)); break; case ImageDirction.LEFT: gameObject.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 90f)); break; case ImageDirction.RIGHT: gameObject.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -90f)); break; default: break; } }