示例#1
0
 private void HeadChanged()
 {
     head.spriteMesh = ImageAssetBundleManager.GetHeadMesh(mCharacter.head);
     hat.spriteMesh  = ImageAssetBundleManager.GetHatMesh(mCharacter.hat);
 }
示例#2
0
文件: VCharacter.cs 项目: zlbsy/sh109
 private void HeadChanged(int oldvalue, int newvalue)
 {
     head.spriteMesh = ImageAssetBundleManager.GetHeadMesh(newvalue);
 }