private void HeadChanged() { head.spriteMesh = ImageAssetBundleManager.GetHeadMesh(mCharacter.head); hat.spriteMesh = ImageAssetBundleManager.GetHatMesh(mCharacter.hat); }
private void HeadChanged(int oldvalue, int newvalue) { head.spriteMesh = ImageAssetBundleManager.GetHeadMesh(newvalue); }