protected override void LoadContent() { base.LoadContent(); DrawActionScheduler.Schedule(() => { ImGuiState.BuildTextureAtlas(); SpriteBatch = new SpriteBatch(GraphicsDevice); FinishedLoading = true; }); }
protected override void Initialize() { orig_Initialize(); ImGuiState = new ImGuiXNAState(this); if (!File.Exists("imgui.ini")) { File.WriteAllText("imgui.ini", ""); } ImGuiState.BuildTextureAtlas(); }