示例#1
0
        // Draw the text input for the mod directory,
        // as well as the directory picker button and the enter warning.
        private void DrawRootFolder()
        {
            _newModDirectory ??= Penumbra.Config.ModDirectory;

            var spacing = 3 * ImGuiHelpers.GlobalScale;

            using var group = ImRaii.Group();
            ImGui.SetNextItemWidth(_window._inputTextWidth.X - spacing - _window._iconButtonSize.X);
            var save = ImGui.InputText("##rootDirectory", ref _newModDirectory, 64, ImGuiInputTextFlags.EnterReturnsTrue);

            using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, new Vector2(spacing, 0));
            ImGui.SameLine();
            DrawDirectoryPickerButton();
            style.Pop();
            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Root Directory", "This is where Penumbra will store your extracted mod files.\n"
                                        + "TTMP files are not copied, just extracted.\n"
                                        + "This directory needs to be accessible and you need write access here.\n"
                                        + "It is recommended that this directory is placed on a fast hard drive, preferably an SSD.\n"
                                        + "It should also be placed near the root of a logical drive - the shorter the total path to this folder, the better.\n"
                                        + "Definitely do not place it in your Dalamud directory or any sub-directory thereof.");
            group.Dispose();
            ImGui.SameLine();
            var pos = ImGui.GetCursorPosX();

            ImGui.NewLine();

            if (Penumbra.Config.ModDirectory != _newModDirectory &&
                _newModDirectory.Length != 0 &&
                DrawPressEnterWarning(_newModDirectory, Penumbra.Config.ModDirectory, pos, save))
            {
                Penumbra.ModManager.DiscoverMods(_newModDirectory);
            }
        }
 private void DrawDefaultCollectionSelector()
 {
     DrawCollectionSelector("##default", _window._inputTextWidth.X, ModCollection.Type.Default, true, null);
     ImGui.SameLine();
     ImGuiUtil.LabeledHelpMarker("Default Collection",
                                 "Mods in the default collection are loaded for any character that is not explicitly named in the character collections below.\n");
 }
示例#3
0
        // Draw a single group selector as a combo box.
        // If a description is provided, add a help marker besides it.
        private void DrawSingleGroup(IModGroup group, int groupIdx)
        {
            if (group.Type != SelectType.Single || !group.IsOption)
            {
                return;
            }

            using var id = ImRaii.PushId(groupIdx);
            var selectedOption = _emptySetting ? 0 : ( int )_settings.Settings[groupIdx];

            ImGui.SetNextItemWidth(_window._inputTextWidth.X * 3 / 4);
            using var combo = ImRaii.Combo(string.Empty, group[selectedOption].Name);
            if (combo)
            {
                for (var idx2 = 0; idx2 < group.Count; ++idx2)
                {
                    if (ImGui.Selectable(group[idx2].Name, idx2 == selectedOption))
                    {
                        Penumbra.CollectionManager.Current.SetModSetting(_mod.Index, groupIdx, ( uint )idx2);
                    }
                }
            }

            combo.Dispose();
            ImGui.SameLine();
            if (group.Description.Length > 0)
            {
                ImGuiUtil.LabeledHelpMarker(group.Name, group.Description);
            }
            else
            {
                ImGui.TextUnformatted(group.Name);
            }
        }
        // Toggling audio streaming will need to apply to the music manager
        // and rediscover mods due to determining whether .scds will be loaded or not.
        private void DrawDisableSoundStreamingBox()
        {
            var tmp = Penumbra.Config.DisableSoundStreaming;

            if (ImGui.Checkbox("##streaming", ref tmp) && tmp != Penumbra.Config.DisableSoundStreaming)
            {
                Penumbra.Config.DisableSoundStreaming = tmp;
                Penumbra.Config.Save();
                if (tmp)
                {
                    _window._penumbra.MusicManager.DisableStreaming();
                }
                else
                {
                    _window._penumbra.MusicManager.EnableStreaming();
                }

                Penumbra.ModManager.DiscoverMods();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Enable Sound Modification",
                                        "Disable streaming in the games audio engine. The game enables this by default, and Penumbra should disable it.\n"
                                        + "If this is unchecked, you can not replace sound files in the game (*.scd files), they will be ignored by Penumbra.\n\n"
                                        + "Only touch this if you experience sound problems like audio stuttering.\n"
                                        + "If you toggle this, make sure no modified or to-be-modified sound file is currently playing or was recently playing, else you might crash.\n"
                                        + "You might need to restart your game for this to fully take effect.");
        }
        // Sets the resource logger state when toggled,
        // and the filter when entered.
        private void DrawRequestedResourceLogging()
        {
            var tmp = Penumbra.Config.EnableResourceLogging;

            if (ImGui.Checkbox("##resourceLogging", ref tmp))
            {
                _window._penumbra.ResourceLogger.SetState(tmp);
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Enable Requested Resource Logging", "Log all game paths FFXIV requests to the plugin log.\n"
                                        + "You can filter the logged paths for those containing the entered string or matching the regex, if the entered string compiles to a valid regex.\n"
                                        + "Red boundary indicates invalid regex.");

            ImGui.SameLine();

            // Red borders if the string is not a valid regex.
            var tmpString = Penumbra.Config.ResourceLoggingFilter;

            using var color = ImRaii.PushColor(ImGuiCol.Border, Colors.RegexWarningBorder, !_window._penumbra.ResourceLogger.ValidRegex);
            using var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, ImGuiHelpers.GlobalScale,
                                               !_window._penumbra.ResourceLogger.ValidRegex);
            ImGui.SetNextItemWidth(-1);
            if (ImGui.InputTextWithHint("##ResourceLogFilter", "Filter...", ref tmpString, Utf8GamePath.MaxGamePathLength))
            {
                _window._penumbra.ResourceLogger.SetFilter(tmpString);
            }
        }
        // Different supported sort modes as a combo.
        private void DrawFolderSortType()
        {
            var sortMode = Penumbra.Config.SortMode;

            ImGui.SetNextItemWidth(_window._inputTextWidth.X);
            using var combo = ImRaii.Combo("##sortMode", sortMode.Data().Name);
            if (combo)
            {
                foreach (var val in Enum.GetValues <SortMode>())
                {
                    var(name, desc) = val.Data();
                    if (ImGui.Selectable(name, val == sortMode) && val != sortMode)
                    {
                        Penumbra.Config.SortMode = val;
                        _window._selector.SetFilterDirty();
                        Penumbra.Config.Save();
                    }

                    ImGuiUtil.HoverTooltip(desc);
                }
            }

            combo.Dispose();
            ImGuiUtil.LabeledHelpMarker("Sort Mode", "Choose the sort mode for the mod selector in the mods tab.");
        }
 private void DrawCurrentCollectionSelector()
 {
     DrawCollectionSelector("##current", _window._inputTextWidth.X, ModCollection.Type.Current, false, null);
     ImGui.SameLine();
     ImGuiUtil.LabeledHelpMarker("Current Collection",
                                 "This collection will be modified when using the Installed Mods tab and making changes. It does not apply to anything by itself.");
 }
        // Absolute size in pixels.
        private void DrawAbsoluteSizeSelector()
        {
            if (ImGuiUtil.DragFloat("##absoluteSize", ref _absoluteSelectorSize, _window._inputTextWidth.X, 1,
                                    Configuration.Constants.MinAbsoluteSize, Configuration.Constants.MaxAbsoluteSize, "%.0f") &&
                _absoluteSelectorSize != Penumbra.Config.ModSelectorAbsoluteSize)
            {
                Penumbra.Config.ModSelectorAbsoluteSize = _absoluteSelectorSize;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Mod Selector Absolute Size",
                                        "The minimal absolute size of the mod selector in the mod tab in pixels.");
        }
        private static void Checkbox(string label, string tooltip, bool current, Action <bool> setter)
        {
            using var id = ImRaii.PushId(label);
            var tmp = current;

            if (ImGui.Checkbox(string.Empty, ref tmp) && tmp != current)
            {
                setter(tmp);
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker(label, tooltip);
        }
示例#10
0
        private static void DrawShowAdvancedBox()
        {
            var showAdvanced = Penumbra.Config.ShowAdvanced;

            if (ImGui.Checkbox("##showAdvanced", ref showAdvanced))
            {
                Penumbra.Config.ShowAdvanced = showAdvanced;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Show Advanced Settings", "Enable some advanced options in this window and in the mod selector.\n"
                                        + "This is required to enable manually editing any mod information.");
        }
        private void DrawDefaultModAuthor()
        {
            var tmp = Penumbra.Config.DefaultModAuthor;

            ImGui.SetNextItemWidth(_window._inputTextWidth.X);
            if (ImGui.InputText("##defaultAuthor", ref tmp, 64))
            {
                Penumbra.Config.DefaultModAuthor = tmp;
            }

            if (ImGui.IsItemDeactivatedAfterEdit())
            {
                Penumbra.Config.Save();
            }

            ImGuiUtil.LabeledHelpMarker("Default Mod Author", "Set the default author stored for newly created mods.");
        }
        private void DrawDefaultModImportFolder()
        {
            var tmp = Penumbra.Config.DefaultImportFolder;

            ImGui.SetNextItemWidth(_window._inputTextWidth.X);
            if (ImGui.InputText("##defaultImportFolder", ref tmp, 64))
            {
                Penumbra.Config.DefaultImportFolder = tmp;
            }

            if (ImGui.IsItemDeactivatedAfterEdit())
            {
                Penumbra.Config.Save();
            }

            ImGuiUtil.LabeledHelpMarker("Default Mod Import Folder",
                                        "Set the default Penumbra mod folder to place newly imported mods into.\nLeave blank to import into Root.");
        }
        private void DrawDefaultModImportPath()
        {
            var tmp     = Penumbra.Config.DefaultModImportPath;
            var spacing = new Vector2(3 * ImGuiHelpers.GlobalScale);

            using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing);
            ImGui.SetNextItemWidth(_window._inputTextWidth.X - _window._iconButtonSize.X - spacing.X);
            if (ImGui.InputText("##defaultModImport", ref tmp, 256))
            {
                Penumbra.Config.DefaultModImportPath = tmp;
            }

            if (ImGui.IsItemDeactivatedAfterEdit())
            {
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            if (ImGuiUtil.DrawDisabledButton($"{FontAwesomeIcon.Folder.ToIconString()}##import", _window._iconButtonSize,
                                             "Select a directory via dialog.", false, true))
            {
                if (_dialogOpen)
                {
                    _dialogManager.Reset();
                    _dialogOpen = false;
                }
                else
                {
                    var startDir = Directory.Exists(Penumbra.Config.ModDirectory) ? Penumbra.Config.ModDirectory : ".";

                    _dialogManager.OpenFolderDialog("Choose Default Import Directory", (b, s) =>
                    {
                        Penumbra.Config.DefaultModImportPath = b ? s : Penumbra.Config.DefaultModImportPath;
                        Penumbra.Config.Save();
                        _dialogOpen = false;
                    }, startDir);
                    _dialogOpen = true;
                }
            }

            style.Pop();
            ImGuiUtil.LabeledHelpMarker("Default Mod Import Directory",
                                        "Set the directory that gets opened when using the file picker to import mods for the first time.");
        }
        // Should only be used for debugging.
        private static void DrawEnableFullResourceLoggingBox()
        {
            var tmp = Penumbra.Config.EnableFullResourceLogging;

            if (ImGui.Checkbox("##fullLogging", ref tmp) && tmp != Penumbra.Config.EnableFullResourceLogging)
            {
                if (tmp)
                {
                    Penumbra.ResourceLoader.EnableFullLogging();
                }
                else
                {
                    Penumbra.ResourceLoader.DisableFullLogging();
                }

                Penumbra.Config.EnableFullResourceLogging = tmp;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Enable Full Resource Logging",
                                        "[DEBUG] Enable the logging of all ResourceLoader events indiscriminately.");
        }
        // Creates and destroys the web server when toggled.
        private void DrawEnableHttpApiBox()
        {
            var http = Penumbra.Config.EnableHttpApi;

            if (ImGui.Checkbox("##http", ref http))
            {
                if (http)
                {
                    _window._penumbra.CreateWebServer();
                }
                else
                {
                    _window._penumbra.ShutdownWebServer();
                }

                Penumbra.Config.EnableHttpApi = http;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Enable HTTP API",
                                        "Enables other applications, e.g. Anamnesis, to use some Penumbra functions, like requesting redraws.");
        }
        // Relative size toggle and percentage.
        private void DrawRelativeSizeSelector()
        {
            var scaleModSelector = Penumbra.Config.ScaleModSelector;

            if (ImGui.Checkbox("Scale Mod Selector With Window Size", ref scaleModSelector))
            {
                Penumbra.Config.ScaleModSelector = scaleModSelector;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            if (ImGuiUtil.DragInt("##relativeSize", ref _relativeSelectorSize, _window._inputTextWidth.X - ImGui.GetCursorPosX(), 0.1f,
                                  Configuration.Constants.MinScaledSize, Configuration.Constants.MaxScaledSize, "%i%%") &&
                _relativeSelectorSize != Penumbra.Config.ModSelectorScaledSize)
            {
                Penumbra.Config.ModSelectorScaledSize = _relativeSelectorSize;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Mod Selector Relative Size",
                                        "Instead of keeping the mod-selector in the Installed Mods tab a fixed width, this will let it scale with the total size of the Penumbra window.");
        }
示例#17
0
        // Draw a priority input.
        // Priority is changed on deactivation of the input box.
        private void DrawPriorityInput()
        {
            var priority = _currentPriority ?? _settings.Priority;

            ImGui.SetNextItemWidth(50 * ImGuiHelpers.GlobalScale);
            if (ImGui.InputInt("##Priority", ref priority, 0, 0))
            {
                _currentPriority = priority;
            }

            if (ImGui.IsItemDeactivatedAfterEdit() && _currentPriority.HasValue)
            {
                if (_currentPriority != _settings.Priority)
                {
                    Penumbra.CollectionManager.Current.SetModPriority(_mod.Index, _currentPriority.Value);
                }

                _currentPriority = null;
            }

            ImGuiUtil.LabeledHelpMarker("Priority", "Mods with higher priority take precedence before Mods with lower priority.\n"
                                        + "That means, if Mod A should overwrite changes from Mod B, Mod A should have higher priority than Mod B.");
        }
        // Should only be used for debugging.
        private static void DrawEnableDebugModeBox()
        {
            var tmp = Penumbra.Config.DebugMode;

            if (ImGui.Checkbox("##debugMode", ref tmp) && tmp != Penumbra.Config.DebugMode)
            {
                if (tmp)
                {
                    Penumbra.ResourceLoader.EnableDebug();
                }
                else
                {
                    Penumbra.ResourceLoader.DisableDebug();
                }

                Penumbra.Config.DebugMode = tmp;
                Penumbra.Config.Save();
            }

            ImGui.SameLine();
            ImGuiUtil.LabeledHelpMarker("Enable Debug Mode",
                                        "[DEBUG] Enable the Debug Tab and Resource Manager Tab as well as some additional data collection. Also open the config window on plugin load.");
        }