// Update is called once per frame protected override void Update() { if (!IsLockAction()) { IdleAction.Idle(); } MoveInput(); if (Input.GetKeyDown(KeyCode.Space)) { BlockAction.Block(); } if (Input.GetKeyDown(KeyCode.RightBracket)) { TimeScaleForDebug += 0.1f; } else if (Input.GetKeyDown(KeyCode.LeftBracket)) { TimeScaleForDebug -= 0.1f; } TimeScaleForDebug = Mathf.Clamp(TimeScaleForDebug, 0.1f, 10.0f); Time.timeScale = TimeScaleForDebug; }
// Update is called once per frame protected override void Update() { if (!IsLockAction()) { IdleAction.Idle(); } base.Update(); }