public PoliticalParty(string name, Ideology ideology, Vic2World world) { Name = name; Ideology = ideology; StartDate = new DateTime(world.StartYear - 5, 1, 1); EndDate = new DateTime(1940, 1, 1); }
public Politics() { rulingParty = Ideology.Neutrality; lastElection = DateTime.MinValue; electionFrequency = 0; electionsAllowed = false; neutrality = 0; democracy = 0; fascism = 0; communism = 0; }
private void LoadIdeologies() { string nspace = "FastPolitics1919.History.Ideologies"; var q = from t in Assembly.GetExecutingAssembly().GetTypes() where t.IsClass && t.Namespace == nspace select t; List <Type> ideology_types = q.ToList(); foreach (Type type in ideology_types) { Ideology ideology = Engine.CreateClass <Ideology>(type); Ideologies.Add(ideology, ideology.ID); } }
public static void Run() { Party(new Party(0, "Reichspartei zu Bayern", "RPB", null, Ideology.Get(Ideologies.Conservative))); Party(new Party(1, "Konservative Partei Deutschland", "KonPD", null, Ideology.Get(Ideologies.Conservative))); Party(new Party(2, "Demokratische Partei Deutschland", "DPD", null, Ideology.Get(Ideologies.Democrat))); Party(new Party(3, "Frei Wirtschaftsfront", "FW", null, Ideology.Get(Ideologies.Liberal))); Party(new Party(4, "Kommunistische Partei Deutschland", "KPD", null, Ideology.Get(Ideologies.Communist))); Party(new Party(5, "Nationalistische Front", "NF", null, Ideology.Get(Ideologies.Conservative))); Engine.Game.Cultures.Add(new Culture("Deutsch"), (int)Cultures.Deutsch); Engine.Game.Cultures.Add(new Culture("Österreichisch"), (int)Cultures.Austria); Country bayern = new Country(); bayern.ID = 0; bayern.Name = "Bayern"; bayern.RGBColor = "53-64-57"; bayern.CapitalID = 158; bayern.Government = new History.Governments.CountryGovernment(bayern); bayern.Government.RegisteredParties.Add(Engine.Game.FindParty(0)); bayern.Government.RegisteredParties.Add(Engine.Game.FindParty(1)); bayern.Government.RegisteredParties.Add(Engine.Game.FindParty(2)); bayern.Government.RegisteredParties.Add(Engine.Game.FindParty(3)); bayern.Government.RegisteredParties.Add(Engine.Game.FindParty(4)); bayern.Army = new Army("Bayrische Reichs-Armee"); bayern.Army.Owner = bayern; bayern.Flag = Images.FromPath(@"gfx\flags\BAV"); Country(bayern); Country rebel = new Country(); rebel.ID = 1; rebel.Name = "Rebellen"; rebel.RGBColor = "180-0-0"; rebel.Government = new History.Governments.CountryGovernment(rebel); rebel.Government.RegisteredParties.Add(Engine.Game.FindParty(5)); rebel.Army = new Army("Rebellen Armee"); rebel.Army.Owner = rebel; rebel.Flag = Images.FlagREB; Country(rebel); //- Provinces Province province = new Province(); province.ID = 0; province.Name = "Erste Province"; province.Owner = bayern; Province(province); }
void Awake() { instance = this; }
static void Main(string[] args) { ////COMMON/NATIONAL_FOCUS. it's generating focus files for countries i'm making tags for. why. int level; //home string baseDirectory = "C:\\myprojects\\hoi4mod\\test"; string outputDirectory = @"C:\Users\Jobber 2k17\Documents\Paradox Interactive\Hearts of Iron IV\mod\test"; string dataDirectory = "C:\\myprojects\\hoi4mod\\data\\"; //work //string baseDirectory = "C:\\coreymods\\hoi4mod\\test"; //string outputDirectory = "C:\\coreymods\\hoi4mod\\testoutput"; //string dataDirectory = "C:\\coreymods\\hoi4mod\\data\\"; string mergeDataFilename = "TerritoryMergingData.csv"; string countriesFilename = "Countries.csv"; string provincesFilename = "Provinces.csv"; string ideologyPropertiesFilename = "IdeologyProperties.csv"; string ideologyTypesFilename = "IdeologyTypes.csv"; string ideologyFactionsFilename = "IdeologyFactions.csv"; string ideologyRulesFilename = "IdeologyRules.csv"; string ideologyModifiersFilename = "IdeologyModifiers.csv"; Dictionary <string, TagHelper> tagsToChange = new Dictionary <string, TagHelper>(); TextReader reader = new StreamReader(dataDirectory + countriesFilename); var csvReader = new CsvReader(reader); csvReader.Read(); csvReader.ReadHeader(); var records = csvReader.GetRecords <TagHelper>(); foreach (TagHelper th in records) { if (String.IsNullOrWhiteSpace(th.NewTag)) { continue; } else { tagsToChange.Add(th.Tag, th); } } reader.Dispose(); csvReader.Dispose(); Dictionary <int, CountryMergeHelper> stateChanges = new Dictionary <int, CountryMergeHelper>(); TextReader stateReader = new StreamReader(dataDirectory + mergeDataFilename); var stateCsvReader = new CsvReader(stateReader); stateCsvReader.Read(); stateCsvReader.ReadHeader(); var stateRecords = stateCsvReader.GetRecords <CountryMergeHelper>(); foreach (CountryMergeHelper cmh in stateRecords) { if (cmh.stateId == null || String.IsNullOrWhiteSpace(cmh.stateId)) { continue; } stateChanges.Add(int.Parse(cmh.stateId), cmh); } stateReader.Dispose(); stateCsvReader.Dispose(); Dictionary <int, ProvinceHelper> provinceChanges = new Dictionary <int, ProvinceHelper>(); TextReader provinceReader = new StreamReader(dataDirectory + provincesFilename); var provinceCsvReader = new CsvReader(provinceReader); provinceCsvReader.Read(); provinceCsvReader.ReadHeader(); var provinceRecords = provinceCsvReader.GetRecords <ProvinceHelper>(); ProvincesToChange provincesToChange = new ProvincesToChange(); provincesToChange.provincesFrom = new Dictionary <string, List <string> >(); provincesToChange.provincesTo = new Dictionary <string, List <string> >(); foreach (ProvinceHelper cmh in provinceRecords) { if (cmh.provinceId == null || String.IsNullOrWhiteSpace(cmh.provinceId)) { continue; } List <string> provincesFrom; if (provincesToChange.provincesFrom.TryGetValue(cmh.stateFrom, out provincesFrom)) { provincesFrom.Add(cmh.provinceId); provincesToChange.provincesFrom[cmh.stateFrom] = provincesFrom; } else { provincesFrom = new List <string>(); provincesFrom.Add(cmh.provinceId); provincesToChange.provincesFrom.Add(cmh.stateFrom, provincesFrom); } List <string> provincesTo; if (provincesToChange.provincesTo.TryGetValue(cmh.stateTo, out provincesTo)) { provincesTo.Add(cmh.provinceId); provincesToChange.provincesTo[cmh.stateTo] = provincesTo; } else { provincesTo = new List <string>(); provincesTo.Add(cmh.provinceId); provincesToChange.provincesTo.Add(cmh.stateTo, provincesTo); } } provinceReader.Dispose(); provinceCsvReader.Dispose(); //ideology readers setup List <Ideology> ideologies = new List <Ideology>(); TextReader ideologyPropertiesReader = new StreamReader(dataDirectory + ideologyPropertiesFilename); var ideologyPropertiesCsvReader = new CsvReader(ideologyPropertiesReader); ideologyPropertiesCsvReader.Read(); ideologyPropertiesCsvReader.ReadHeader(); var ideologyPropertiesList = ideologyPropertiesCsvReader.GetRecords <IdeologyProperties>(); ideologyPropertiesReader.Dispose(); ideologyPropertiesCsvReader.Dispose(); TextReader ideologyTypesReader = new StreamReader(dataDirectory + ideologyTypesFilename); var ideologyTypesCsvReader = new CsvReader(ideologyTypesReader); ideologyTypesCsvReader.Read(); ideologyTypesCsvReader.ReadHeader(); var ideologyTypesList = ideologyTypesCsvReader.GetRecords <IdeologyType>(); ideologyTypesReader.Dispose(); ideologyTypesCsvReader.Dispose(); TextReader ideologyFactionsReader = new StreamReader(dataDirectory + ideologyFactionsFilename); var ideologyFactionsCsvReader = new CsvReader(ideologyFactionsReader); ideologyFactionsCsvReader.Read(); ideologyFactionsCsvReader.ReadHeader(); var ideologyFactionsList = ideologyFactionsCsvReader.GetRecords <IdeologyFaction>(); ideologyFactionsReader.Dispose(); ideologyFactionsCsvReader.Dispose(); TextReader ideologyRulesReader = new StreamReader(dataDirectory + ideologyRulesFilename); var ideologyRulesCsvReader = new CsvReader(ideologyRulesReader); ideologyRulesCsvReader.Read(); ideologyRulesCsvReader.ReadHeader(); var ideologyRulesList = ideologyRulesCsvReader.GetRecords <IdeologyRules>(); ideologyRulesReader.Dispose(); ideologyRulesCsvReader.Dispose(); TextReader ideologyModifiersReader = new StreamReader(dataDirectory + ideologyModifiersFilename); var ideologyModifiersCsvReader = new CsvReader(ideologyModifiersReader); ideologyModifiersCsvReader.Read(); ideologyModifiersCsvReader.ReadHeader(); var ideologyModifiersList = ideologyModifiersCsvReader.GetRecords <IdeologyModifiers>(); ideologyModifiersReader.Dispose(); ideologyModifiersCsvReader.Dispose(); foreach (IdeologyProperties ip in ideologyPropertiesList) { Ideology ideology = new Ideology(); ideology.properties = ip; List <IdeologyType> ideologyTypes = new List <IdeologyType>(); foreach (IdeologyType ideologyType in ideologyTypesList) { if (ideologyType.name == ip.name) { ideologyTypes.Add(ideologyType); } } ideology.types = ideologyTypes; List <IdeologyFaction> ideologyFactions = new List <IdeologyFaction>(); foreach (IdeologyFaction idFa in ideologyFactionsList) { if (idFa.name == ip.name) { ideologyFactions.Add(idFa); } } ideology.factions = ideologyFactions; foreach (IdeologyRules ir in ideologyRulesList) { if (ir.name == ip.name) { ideology.rules = ir; } } foreach (IdeologyModifiers im in ideologyModifiersList) { if (im.name == ip.name) { ideology.modifiers = im; } } ideologies.Add(ideology); } ClearDirectory(outputDirectory); Directory.CreateDirectory(outputDirectory); Copy(baseDirectory, outputDirectory); level = 0; SlamItOut(tagsToChange, stateChanges, provincesToChange, ideologies, outputDirectory, level); //Console.WriteLine("finished tag " + th.oldTag + " to " + th.newTag); Console.WriteLine("TAll done."); Console.ReadLine(); }
private static void CIdeology(Ideology ideology) { Engine.Game.Ideologies.Add(ideology, ideology.ID); }