public void OnJoinedLobby() { Debug.Log("OnJoinedLobby"); var name = PlayerPrefs.GetString(PlayerPrefsKey.PlayerName); var id = PhotonNetwork.AuthValues.UserId; PhotonNetwork.playerName = IdentificationNameUtility.Create(name, id); StartMatching(); }
public void StartByHost() { guest = false; // TODO: var settings = new RoomSettings { WinsCount = 2, FallSpeed = 1.5f, }; var name = IdentificationNameUtility.Create(PhotonNetwork.playerName, PhotonNetwork.AuthValues.UserId); roomManager.CreateRoom(name, settings); backButton.Inactive(); StartCoroutine(AnimationTransit.Out(createRoomTransit, () => { waitingManager.gameObject.SetActive(true); waitingManager.InMenu(() => backButton.Active()); gameObject.SetActive(false); })); }