示例#1
0
        public static void WriteActionKeyFile()
        {
            IdentifiableShapeList actionKeyList = new IdentifiableShapeList("Action Key List", Game1.actionKeyList);
            String locationFolder = @"My Games\The Betrayer\prefs\";
            String fileName       = "actionKeys.xml";
            String folderLoc      = Path.Combine(baseFolder, locationFolder);

            if (!Directory.Exists(folderLoc))
            {
                Directory.CreateDirectory(folderLoc);
            }

            fileLoc = Path.Combine(folderLoc, fileName);

            if (File.Exists(fileLoc))
            {
                File.Delete(fileLoc);
            }

            FileStream    stream = File.Open(fileLoc, FileMode.OpenOrCreate);
            XmlSerializer xmlSer = new XmlSerializer(typeof(IdentifiableShapeList));

            xmlSer.Serialize(stream, actionKeyList);
            stream.Close();
        }
示例#2
0
        public static IdentifiableShapeList Reader(String locationFolder, String fileName)
        {
            String folderLoc = Path.Combine(baseFolder, locationFolder);

            fileLoc = Path.Combine(folderLoc, fileName);

            FileStream            loadStream = File.Open(fileLoc, FileMode.OpenOrCreate, FileAccess.Read);
            XmlSerializer         xmlSer     = new XmlSerializer(typeof(IdentifiableShapeList));
            IdentifiableShapeList idList     = (IdentifiableShapeList)(xmlSer.Deserialize(loadStream));

            loadStream.Close();
            return(idList);
        }
示例#3
0
        public static void Writer(String locationFolder, String fileName, IdentifiableShapeList objectList)
        {
            String folderLoc = Path.Combine(baseFolder, locationFolder);

            if (!Directory.Exists(folderLoc))
            {
                Directory.CreateDirectory(folderLoc);
            }

            fileLoc = Path.Combine(folderLoc, fileName);

            if (File.Exists(fileLoc))
            {
                File.Delete(fileLoc);
            }


            FileStream    stream = File.Open(fileLoc, FileMode.OpenOrCreate);
            XmlSerializer xmlSer = new XmlSerializer(typeof(IdentifiableShapeList));

            xmlSer.Serialize(stream, objectList);
            stream.Close();

            FileStream loadStream = File.Open(fileLoc, FileMode.OpenOrCreate, FileAccess.Read);

            IdentifiableShapeList testIDList = (IdentifiableShapeList)(xmlSer.Deserialize(loadStream));

            if (testIDList.name.Equals("Controls Choice Buttons"))
            {
                foreach (InputButton item in testIDList.objectList)
                {
                    Console.Out.WriteLine(item.actionIndentifierString);
                }
            }

            loadStream.Close();
        }
        private void KeyBoardControl(GameTime gametime, Game1 game)
        {
            if (!buttonControl.secondTimer(gametime, 2))
            {
                if (KeyboardMouseUtility.AnyButtonsPressed())
                {
                    buttonControl.elapsedSeconds = 0;
                }
            }
            else
            {
                currentChoice = 0;
            }
            //Up Arrow Key Control
            if (buttonPressUtility.isPressed(Game1.moveUpString))
            {
                buttonControl.elapsedMilliseconds = 0;
                if (currentChoice > 1)
                {
                    currentChoice--;
                }
                else
                {
                    currentChoice = mainMenuButtons.Count;
                }
            }
            //Down Arrow Key Control
            if (buttonPressUtility.isPressed(Game1.moveDownString))
            {
                buttonControl.elapsedMilliseconds = 0;
                if (currentChoice < mainMenuButtons.Count)
                {
                    currentChoice++;
                }
                else
                {
                    currentChoice = 1;
                }
            }

            if (buttonPressUtility.isPressed(Game1.confirmString))
            {
                SceneSelect(game);
            }



            if (buttonPressUtility.isPressed(Game1.debugInfoString))
            {
                int i = 1;
                foreach (var item in activeSceneButtonCollections)
                {
                    FileWriter.Writer(@"My Games\The Betrayer\MM\", "MMButtons" + item.name.Replace(" ", String.Empty) + ".xml", item);
                    i++;
                }

                i = 1;
                foreach (var item in activeSceneShapeCollections)
                {
                    FileWriter.Writer(@"My Games\The Betrayer\MM\", "MMShapes" + item.name.Replace(" ", String.Empty) + ".xml", item);
                    i++;
                }

                i = 1;
                foreach (var item in activeSceneCharactersCollections)
                {
                    FileWriter.Writer(@"My Games\The Betrayer\MM\", "MMCharacters" + item.name.Replace(" ", String.Empty) + ".xml", item);
                    i++;
                }

                FileWriter.WriteActionKeyFile();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.L) && !KeyboardMouseUtility.AnyButtonsPressed())
            {
                IdentifiableShapeList temp = FileWriter.Reader(@"My Games\The Betrayer\MM\", "MMShapes" + activeSceneShapeCollections[0].name.Replace(" ", String.Empty) + ".xml");
                clouds.Clear();
                foreach (Shape item in temp.objectList)
                {
                    item.shapeTexture = mainMenuClouds;
                    clouds.Add(item);
                }
            }


            if (buttonPressUtility.isPressed(Game1.cancelString) && !KeyboardMouseUtility.AnyButtonsPressed())
            {
                game.Exit();
            }
        }