public void ToggleFX() { m_fxEnabled = !m_fxEnabled; if (m_fxIconToggle) { m_fxIconToggle.ToggleIcon(m_fxEnabled); } }
public void ToggleRotDirection() { isRotClockwise = !isRotClockwise; if (rotIconToggle) { rotIconToggle.ToggleIcon(isRotClockwise); } }
public void ToggleFX() { isFxEnable = !isFxEnable; if (isFxEnable) { iconToggleFX.ToggleIcon(isFxEnable); } }
public void ToggleSfx() { isSfxEnabled = !isSfxEnabled; if (sfxIconToggle) { sfxIconToggle.ToggleIcon(isSfxEnabled); } }
public void ToggleRotationDirection() { clockwise = !clockwise; if (rotationIconToggle) { rotationIconToggle.ToggleIcon(clockwise); } }
public void ToggleRotateDirection() { m_clockwise = !m_clockwise; if (m_rotateIconToggle) { m_rotateIconToggle.ToggleIcon(m_clockwise); } }
public void ToggleRotDirection() { _clockwise = !_clockwise; if (rotIconToggle) { rotIconToggle.ToggleIcon(_clockwise); } }
public void ToggleMusic() { m_musicEnabled = !m_musicEnabled; if (m_musicIconToggle) { m_musicIconToggle.ToggleIcon(m_musicEnabled); } }
public void ToggleMusic() { isMusicEnable = !isMusicEnable; if (isMusicEnable) { iconToggleMusic.ToggleIcon(isMusicEnable); } UpdateMusic(); }
void ToggleSFX() { m_sfxEnabled = !m_sfxEnabled; if (m_sfxIconToggle) { m_sfxIconToggle.ToggleIcon(m_sfxEnabled); } }
public void ToggleSound() { if (gamePaused) { return; } soundToggledOff = !soundToggledOff; iconToggleSound.ToggleIcon(!soundToggledOff); }
public void ToggleRotationDirection() { rotateClockwise = !rotateClockwise; if (rotateIconToggle) { rotateIconToggle.ToggleIcon(rotateClockwise); } }
public void ToggleMusic() { isMusicEnabled = !isMusicEnabled; if (musicIconToggle) { musicIconToggle.ToggleIcon(isMusicEnabled); } UpdateMusic(); }
public void ToggleEffect() { m_fxEnabled = !m_fxEnabled; SaveManager.Instance.OnToggleFX(m_fxEnabled); if (m_fxIconToggle) { m_fxIconToggle.ToggleIcon(m_fxEnabled); } }
public void ToggleFx() { fxEnabled = !fxEnabled; if (fxIconToggle) { fxIconToggle.ToggleIcon(fxEnabled); } }
void ToggleRotDirection() { m_rotClockwise = !m_rotClockwise; if (m_rotIconToggle) { m_rotIconToggle.ToggleIcon(m_rotClockwise); } }
public void ToggleBackgroundMusic() { backgroundMusic.mute = false; if (gamePaused) { return; } musicToggledOff = !musicToggledOff; if (!musicToggledOff) { backgroundMusic.UnPause(); iconToggleMusic.ToggleIcon(true); } else { backgroundMusic.Pause(); iconToggleMusic.ToggleIcon(false); } }
public void ToggleMusic() { musicEnabled = !musicEnabled; UpdateMusic(); if (musicIconToggle) { musicIconToggle.ToggleIcon(musicEnabled); } }
public void ToggleAuto() { m_onAI = !m_onAI; m_autoClockwise = !m_autoClockwise; if (m_autoIconToggle) { m_autoIconToggle.ToggleIcon(m_autoClockwise); } }
public void ToggleMusic() { musicEnabled = !musicEnabled; PlayerPrefs.SetInt("Music", musicEnabled ? 1 : 0); if (musicIconToggle) { musicIconToggle.ToggleIcon(musicEnabled); PlayBackgroundMusic(); } }
public void ToggleMusic() { m_musicEnabled = !m_musicEnabled; SaveManager.Instance.OnToggleMusic(m_musicEnabled); UpdateMusic(); if (m_musicIconToggle) { m_musicIconToggle.ToggleIcon(m_musicEnabled); } }
public void ToggleMusic() { //switches between true to false m_musicEnabled = !m_musicEnabled; //updates the music function UpdateMusic(); if (m_musicIconToggle) { m_musicIconToggle.ToggleIcon(m_musicEnabled); } }
public void ToggleRotation() { rotationLeft = !rotationLeft; iconToggleRotation.ToggleIcon(rotationLeft); }