private void LaunchGame() { bool directoryExists = CheckGameDirectory(); if (!directoryExists) { SetGameDirectory(); } iconInteractionUtility.InitializeGame(Properties.Settings.Default.GameDirectory); gameInitializeTimer.Change(50, System.Threading.Timeout.Infinite); }
private void LaunchGame() { bool directoryExists = CheckGameDirectory(); if (!directoryExists) { SetGameDirectory(); } LoadMainView(); //logService.Info("Launching game..."); //IconInteractionUtility.RunCOHAndLoadDLL(Module.Shared.Settings.Default.CityOfHeroesGameDirectory); IconInteractionUtility.InitializeGame(Module.Shared.Settings.Default.CityOfHeroesGameDirectory); gameInitializeTimer.Change(50, System.Threading.Timeout.Infinite); }