void Start() { Game_Script = this.GetComponent <Game_Script>(); Icon_Script = this.GetComponent <IconEdit_Script>(); Building_System = this.GetComponent <Building_System>(); StartConstruction = this.GetComponent <StartConstruction>(); FPSCam.GetComponent <Camera>().enabled = false; Cam1.GetComponent <Camera>().enabled = true; Initialise(); }
// Use this for initialization void Start() { System_Script = this.GetComponent <System_Script>(); IconEdit_Script = this.GetComponent <IconEdit_Script>(); AllBuildings_Script = this.GetComponent <AllBuildings>(); for (int iX = 0; iX < Rows; iX++) { for (int iY = 0; iY < Columns; iY++) { BuildingGrid[iX, iY] = new TerainAdditions { B_Types = BuildingTypes.Nothing, Object = null }; } } }