void Start()
 {
     Game_Script       = this.GetComponent <Game_Script>();
     Icon_Script       = this.GetComponent <IconEdit_Script>();
     Building_System   = this.GetComponent <Building_System>();
     StartConstruction = this.GetComponent <StartConstruction>();
     FPSCam.GetComponent <Camera>().enabled = false;
     Cam1.GetComponent <Camera>().enabled   = true;
     Initialise();
 }
    // Use this for initialization
    void Start()
    {
        System_Script       = this.GetComponent <System_Script>();
        IconEdit_Script     = this.GetComponent <IconEdit_Script>();
        AllBuildings_Script = this.GetComponent <AllBuildings>();

        for (int iX = 0; iX < Rows; iX++)
        {
            for (int iY = 0; iY < Columns; iY++)
            {
                BuildingGrid[iX, iY] = new TerainAdditions {
                    B_Types = BuildingTypes.Nothing, Object = null
                };
            }
        }
    }