private bool CheckPos(ObjectPos woodpos) { if (SolidBoxList.ContainsKey(woodpos)) { return(false); } if (IceList.ContainsKey(woodpos)) { return(false); } if (PitfulList.ContainsKey(woodpos)) { return(false); } if (WoodBoxList.ContainsKey(woodpos)) { return(false); } if (ItemList.ContainsKey(woodpos)) { return(false); } if (SpecialPointList.ContainsKey(woodpos)) { return(false); } return(true); }
private bool checkPosition(ObjectPos pos) { if (WoodBoxList.ContainsKey(pos)) { return(false); } if (SolidBoxList.ContainsKey(pos)) { return(false); } if (SpecialBoxList.ContainsKey(pos)) { return(false); } if (ItemList.ContainsKey(pos)) { return(false); } if (IceList.ContainsKey(pos)) { return(false); } if (BaseList.ContainsKey(pos)) { return(false); } return(true); }
private bool checkPosition(Vector3 pos, int range) { if (range == 0) { return(false); } objectPos.x = pos.x; objectPos.y = pos.y; if (SolidBoxList.ContainsKey(objectPos)) { return(false); } if (IceList.ContainsKey(objectPos)) { return(false); } return(true); }
private bool checkPos(int i, int j) { firePos.x = i; firePos.y = j; if (WoodBoxList.ContainsKey(firePos)) { return(false); } if (SolidBoxList.ContainsKey(firePos)) { return(false); } if (BaseList.ContainsKey(firePos)) { return(false); } if (IceList.ContainsKey(firePos)) { return(false); } return(true); }