public override void OnTileEnter(I_Tile _Tile)
    {
        I_Unit unit = _Tile.GetUnit();

        if (unit != null && unit is UnitEnemy)
        {
            unit.Kill();
            Kill();
        }
    }
    protected override void Update()
    {
        base.Update();
        I_Unit unit = GetTile().GetUnit();

        if (unit != null && unit is UnitEnemy)
        {
            unit.Kill();
            Kill();
        }
    }