protected override void OnSummonSuccess(IZone zone, Player[] summoners) { const int beamDistance = 600; //messzirol latszik foreach (var summoner in summoners) { summoner.ApplyPvPEffect(); } //warning gfx beam //ojan beam ami egy ideig csak pulzal, ezalatt lehet elrohanni zone.CreateBeam(BeamType.timebomb_activation, builder => builder.WithPosition(CurrentPosition).WithVisibility(beamDistance).WithDuration(100)); Task.Delay(ED.Config.ActionDelay).ContinueWith(t => { //explosion gfx beam zone.CreateBeam(BeamType.timebomb_explosion, builder => builder.WithPosition(CurrentPosition) .WithState(BeamState.Hit) .WithVisibility(beamDistance) .WithDuration(15000)); var damageBuilder = DamageInfo.Builder.WithAttacker(this) .WithDamage(DamageType.Chemical, ED.Config.damage_chemical ?? 0.0) .WithDamage(DamageType.Explosive, ED.Config.damage_explosive ?? 0.0) .WithDamage(DamageType.Kinetic, ED.Config.damage_kinetic ?? 0.0) .WithDamage(DamageType.Thermal, ED.Config.damage_thermal ?? 0.0) .WithOptimalRange(2) .WithFalloff(ED.Config.item_work_range ?? 0.0) .WithExplosionRadius(ED.Config.explosion_radius ?? 0.0); zone.DoAoeDamageAsync(damageBuilder); }); }